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@ -18,15 +18,17 @@
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#include "../core/smallmap_type.hpp"
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#include "../script/script_info.hpp"
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/** Bitmask of flags for AI settings. */
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enum AIConfigFlags {
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AICONFIG_NONE = 0x0,
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AICONFIG_NONE = 0x0, //!< No flags set.
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AICONFIG_RANDOM = 0x1, //!< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting.
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AICONFIG_BOOLEAN = 0x2, //!< This value is a boolean (either 0 (false) or 1 (true) ).
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AICONFIG_INGAME = 0x4, //!< This setting can be changed while the AI is running.
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};
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typedef SmallMap<int, char *> LabelMapping;
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typedef SmallMap<int, char *> LabelMapping; //!< Map-type used to map the setting numbers to labels.
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/** Info about a single AI setting. */
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struct AIConfigItem {
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const char *name; //!< The name of the configuration setting.
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const char *description; //!< The description of the configuration setting.
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@ -44,8 +46,9 @@ struct AIConfigItem {
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extern AIConfigItem _start_date_config;
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typedef std::list<AIConfigItem> AIConfigItemList;
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typedef std::list<AIConfigItem> AIConfigItemList; //!< List of AIConfig items.
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/** Base class that holds some basic information about AIs and AI libraries. */
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class AIFileInfo : public ScriptFileInfo {
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public:
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/**
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@ -54,9 +57,10 @@ public:
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static SQInteger Constructor(HSQUIRRELVM vm, AIFileInfo *info);
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protected:
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class AIScanner *base;
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class AIScanner *base; //!< AIScanner object that was used to scan this AI (library) info.
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};
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/** All static information from an AI like name, version, etc. */
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class AIInfo : public AIFileInfo {
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public:
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static const char *GetClassName() { return "AIInfo"; }
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@ -68,6 +72,10 @@ public:
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* Create an AI, using this AIInfo as start-template.
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*/
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static SQInteger Constructor(HSQUIRRELVM vm);
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/**
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* Create a dummy-AI.
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*/
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static SQInteger DummyConstructor(HSQUIRRELVM vm);
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/**
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@ -116,12 +124,13 @@ public:
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const char *GetAPIVersion() const { return this->api_version; }
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private:
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AIConfigItemList config_list;
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int min_loadable_version;
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bool use_as_random;
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const char *api_version;
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AIConfigItemList config_list; //!< List of settings from this AI.
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int min_loadable_version; //!< The AI can load savegame data if the version is equal or greater than this.
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bool use_as_random; //!< Should this AI be used when the user wants a "random AI"?
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const char *api_version; //!< API version used by this AI.
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};
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/** All static information from an AI library like name, version, etc. */
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class AILibrary : public AIFileInfo {
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public:
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AILibrary() : AIFileInfo(), category(NULL) {};
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@ -132,6 +141,11 @@ public:
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*/
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static SQInteger Constructor(HSQUIRRELVM vm);
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/**
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* Import a library in the current AI. This function can be used by AIs
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* by calling import.
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* @param vm The squirrel vm of the calling AI.
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*/
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static SQInteger Import(HSQUIRRELVM vm);
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/**
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@ -140,7 +154,7 @@ public:
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const char *GetCategory() const { return this->category; }
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private:
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const char *category;
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const char *category; //!< The category this library is in.
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};
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#endif /* ENABLE_AI */
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