yexo
7e3c140060
(svn r22222) -Fix: compilation when compiling with --disable-ai
14 years ago
rubidium
c163f3c0f7
(svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h"
14 years ago
yexo
57f969de2b
(svn r21703) -Feature [FS#4372]: list_ai_libs console command to get a list of recognized AI libraries (dihedral)
14 years ago
yexo
971691b691
(svn r20285) -Codechange: use ///< for single-line doxygen comments in the AI code
14 years ago
yexo
844e62546b
(svn r20271) -Doc: add doxygen comments to several items under src/ai/
14 years ago
yexo
cdfe7f7834
(svn r19544) -Feature [FS#3496]: add an input box to the AI Debug window where you can input a break string (patch by Zuu)
15 years ago
rubidium
1c494c6f71
(svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel
15 years ago
yexo
f5212de089
(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version
15 years ago
rubidium
26b203e3ff
(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
...
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
15 years ago
rubidium
6595434845
(svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen
15 years ago
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
smatz
a2567c84a0
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
16 years ago
yexo
46ba81964b
(svn r16151) -Codechange: move some includes around to prevent including half the AI api in non-noai related code.
16 years ago
smatz
16d1904e70
(svn r15324) -Codechange: unify the class used for comparing of strings for std::map
16 years ago
Yexo
593f380462
(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
16 years ago
rubidium
72b0341ed0
(svn r15126) -Feature: downloading content from a central server (content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
16 years ago
truebrain
1e1cdd01b4
(svn r15086) -Fix: start AIs after 6 months on hard, 12 months on medium, and 24 months on easy. The current values were a bit .. too long waiting period ;)
16 years ago
smatz
ca45774160
(svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR
...
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
16 years ago
truebrain
5b4da28594
(svn r15076) -Fix: a start_date of 0 would never start an AI .. so don't allow it (Yexo)
16 years ago
truebrain
f293bff01b
(svn r15066) -Change: start_date is now in days, instead of in months (Yexo)
16 years ago
truebrain
39cec4c65f
(svn r15063) -Fix [NoAI]: starting companies now listen correctly to 'start_date' set to the AI slot (Yexo)
...
-Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
16 years ago
truebrain
ee17e1e7b8
(svn r15059) -Add [NoAI]: use 'start_date' from the AI configure to see when an AI should start next
16 years ago
truebrain
5573d9a459
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
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-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
16 years ago
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago