tron
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aada042d57
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(svn r5136) Fix various style bugs:
- Trailing whitespace
- Trailing empty lines
- Missing newline at EOF
- Missing svn:eol-style native
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2006-06-05 18:10:43 +00:00 |
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peter1138
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ce90b70a41
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(svn r5087) - NewGRF: Fix thinko in returning a calculated callback result
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2006-06-03 19:17:34 +00:00 |
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peter1138
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ae8f4f8d9a
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(svn r4960) - NewGRF: explicitly handle unsupported variables, instead of returning -1.
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2006-05-23 19:36:50 +00:00 |
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peter1138
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afd69f53f5
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(svn r4895) - NewGRF: don't allocate memory for any sprite groups until it is actually needed.
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2006-05-17 07:16:49 +00:00 |
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peter1138
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8fa9ff068f
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(svn r4784) - NewGRF: shuffle the mix of signed / unsigned types when dealing with var adjusts. Fixes issues with some station layouts.
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2006-05-08 17:47:35 +00:00 |
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peter1138
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27e7fbaaa0
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(svn r4741) - NewGRF: use the correct variable type for the random bit mask
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2006-05-04 19:42:50 +00:00 |
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peter1138
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4ef1033287
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(svn r4714) - NewGRF: simplify evaluation of 'real' sprite groups.
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2006-05-03 15:46:21 +00:00 |
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peter1138
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19e3eb6f3c
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(svn r4616) - NewGRF: when evaluating a variable adjustment, give our value the correct type after rather than before it has been adjusted.
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2006-04-29 07:26:57 +00:00 |
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peter1138
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7273bd490d
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(svn r4611) - NewGRF: introduce new vehicle sprite group resolver code. This also fixes some known bugs (e.g. the 'Standard Five' in UKRS is now the correct colour)
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2006-04-28 20:04:57 +00:00 |
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peter1138
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5b5dec4f55
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(svn r4601) - NewGRF: after evalutaing a 'real' group, return the chosen group directly instead of resolving it as only callback and spriteid groups are returned.
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2006-04-27 23:33:38 +00:00 |
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peter1138
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2f3401b487
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(svn r4594) - NewGRF: introduce the basic sprite group resolver. This code isn't used yet.
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2006-04-27 19:53:58 +00:00 |
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peter1138
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2f01c7d990
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(svn r4583) - NewGRF: Revamp sprite group loading to support advanced varadjusts and variable size. These are not yet processed, however.
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2006-04-26 20:44:28 +00:00 |
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peter1138
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92d8af75db
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(svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This
reduces the amount of house keeping we do and the chance of memory
leaks.
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2006-04-20 20:51:57 +00:00 |
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