(svn r4583) - NewGRF: Revamp sprite group loading to support advanced varadjusts and variable size. These are not yet processed, however.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 18 years ago
parent b81e6dd6a2
commit 2f01c7d990

@ -176,6 +176,17 @@ static uint32 grf_load_dword(byte **buf)
return val;
}
static uint32 grf_load_var(byte size, byte **buf)
{
switch (size) {
case 1: return grf_load_byte(buf);
case 2: return grf_load_word(buf);
case 4: return grf_load_dword(buf);
default:
NOT_REACHED();
return 0;
}
}
static GRFFile *GetFileByGRFID(uint32 grfid)
{
@ -1247,12 +1258,12 @@ static SpriteGroup* NewCallBackResultSpriteGroup(uint16 value)
* @param sprites The number of sprites per set.
* @return A spritegroup representing the sprite number result.
*/
static SpriteGroup* NewResultSpriteGroup(uint16 value, byte sprites)
static SpriteGroup* NewResultSpriteGroup(SpriteID sprite, byte num_sprites)
{
SpriteGroup *group = AllocateSpriteGroup();
group->type = SGT_RESULT;
group->g.result.result = value;
group->g.result.sprites = sprites;
group->g.result.sprite = sprite;
group->g.result.num_sprites = num_sprites;
return group;
}
@ -1384,42 +1395,78 @@ static void NewSpriteGroup(byte *buf, int len)
/* Deterministic Sprite Group */
case 0x81: // Self scope, byte
case 0x82: // Parent scope, byte
case 0x85: // Self scope, word
case 0x86: // Parent scope, word
case 0x89: // Self scope, dword
case 0x8A: // Parent scope, dword
{
DeterministicSpriteGroup *dg;
int i;
byte varadjust;
byte varsize;
uint i;
check_length(bufend - buf, 6, "NewSpriteGroup 0x81/0x82");
/* Check we can load the var size parameter */
check_length(bufend - buf, 1, "NewSpriteGroup (Deterministic) (1)");
group = AllocateSpriteGroup();
group->type = SGT_DETERMINISTIC;
dg = &group->g.determ;
dg->var_scope = type == 0x82 ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
dg->variable = grf_load_byte(&buf);
/* Variables 0x60 - 0x7F include an extra parameter */
if (IS_BYTE_INSIDE(dg->variable, 0x60, 0x80))
dg->parameter = grf_load_byte(&buf);
dg->shift_num = grf_load_byte(&buf);
dg->and_mask = grf_load_byte(&buf);
dg->operation = dg->shift_num >> 6; /* w00t */
dg->shift_num &= 0x3F;
if (dg->operation != DSG_OP_NONE) {
dg->add_val = grf_load_byte(&buf);
dg->divmod_val = grf_load_byte(&buf);
group->g.determ.var_scope = HASBIT(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
switch (GB(type, 2, 2)) {
case 0: group->g.determ.size = DSG_SIZE_BYTE; varsize = 1; break;
case 1: group->g.determ.size = DSG_SIZE_WORD; varsize = 2; break;
case 2: group->g.determ.size = DSG_SIZE_DWORD; varsize = 4; break;
default: NOT_REACHED(); break;
}
/* (groupid & 0x8000) means this is callback result. */
check_length(bufend - buf, 2 + (varsize * 3) + 2, "NewSpriteGroup (Deterministic) (2)");
/* Loop through the var adjusts. Unfortunately we don't know how many we have
* from the outset, so we shall have to keep reallocing. */
do {
DeterministicSpriteGroupAdjust *adjust;
if (group->g.determ.num_adjusts > 0) {
check_length(bufend - buf, 2 + (varsize * 3) + 3, "NewSpriteGroup (Deterministic) (3)");
}
group->g.determ.num_adjusts++;
group->g.determ.adjusts = realloc(group->g.determ.adjusts, group->g.determ.num_adjusts * sizeof(*group->g.determ.adjusts));
dg->num_ranges = grf_load_byte(&buf);
dg->ranges = calloc(dg->num_ranges, sizeof(*dg->ranges));
for (i = 0; i < dg->num_ranges; i++) {
dg->ranges[i].group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
dg->ranges[i].low = grf_load_byte(&buf);
dg->ranges[i].high = grf_load_byte(&buf);
adjust = &group->g.determ.adjusts[group->g.determ.num_adjusts - 1];
/* The first var adjust doesn't have an operation specified, so we set it to add. */
adjust->operation = group->g.determ.num_adjusts == 1 ? DSGA_OP_ADD : grf_load_byte(&buf);
adjust->variable = grf_load_byte(&buf);
adjust->parameter = IS_BYTE_INSIDE(adjust->variable, 0x60, 0x80) ? grf_load_byte(&buf) : 0;
varadjust = grf_load_byte(&buf);
adjust->shift_num = GB(varadjust, 0, 5);
adjust->type = GB(varadjust, 6, 2);
adjust->and_mask = grf_load_var(varsize, &buf);
if (adjust->type != DSGA_TYPE_NONE) {
adjust->add_val = grf_load_var(varsize, &buf);
adjust->divmod_val = grf_load_var(varsize, &buf);
} else {
adjust->add_val = 0;
adjust->divmod_val = 0;
}
/* Continue reading var adjusts while bit 5 is set. */
} while (HASBIT(varadjust, 5));
group->g.determ.num_ranges = grf_load_byte(&buf);
group->g.determ.ranges = calloc(group->g.determ.num_ranges, sizeof(*group->g.determ.ranges));
check_length(bufend - buf, 2 + (2 + 2 * varsize) * group->g.determ.num_ranges, "NewSpriteGroup (Deterministic)");
for (i = 0; i < group->g.determ.num_ranges; i++) {
group->g.determ.ranges[i].group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
group->g.determ.ranges[i].low = grf_load_var(varsize, &buf);
group->g.determ.ranges[i].high = grf_load_var(varsize, &buf);
}
dg->default_group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
group->g.determ.default_group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
break;
}
@ -1427,79 +1474,88 @@ static void NewSpriteGroup(byte *buf, int len)
case 0x80: // Self scope
case 0x83: // Parent scope
{
RandomizedSpriteGroup *rg;
int i;
/* This stuff is getting actually evaluated in
* EvalRandomizedSpriteGroup(). */
byte triggers;
uint i;
check_length(bufend - buf, 6, "NewSpriteGroup 0x80/0x83");
check_length(bufend - buf, 7, "NewSpriteGroup (Randomized) (1)");
group = AllocateSpriteGroup();
group->type = SGT_RANDOMIZED;
rg = &group->g.random;
rg->var_scope = type == 0x83 ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
group->g.random.var_scope = HASBIT(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
rg->triggers = grf_load_byte(&buf);
rg->cmp_mode = rg->triggers & 0x80;
rg->triggers &= 0x7F;
triggers = grf_load_byte(&buf);
group->g.random.triggers = GB(triggers, 0, 7);
group->g.random.cmp_mode = HASBIT(triggers, 7) ? RSG_CMP_ALL : RSG_CMP_ANY;
group->g.random.lowest_randbit = grf_load_byte(&buf);
group->g.random.num_groups = grf_load_byte(&buf);
group->g.random.groups = calloc(group->g.random.num_groups, sizeof(*group->g.random.groups));
rg->lowest_randbit = grf_load_byte(&buf);
rg->num_groups = grf_load_byte(&buf);
check_length(bufend - buf, 2 * group->g.random.num_groups, "NewSpriteGroup (Randomized) (2)");
rg->groups = calloc(rg->num_groups, sizeof(*rg->groups));
for (i = 0; i < rg->num_groups; i++) {
rg->groups[i] = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
for (i = 0; i < group->g.random.num_groups; i++) {
group->g.random.groups[i] = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
}
break;
}
/* Neither a variable or randomized sprite group... must be a real group */
default:
{
RealSpriteGroup *rg;
byte num_loaded = type;
byte num_loading = grf_load_byte(&buf);
uint i;
switch (feature) {
case GSF_TRAIN:
case GSF_ROAD:
case GSF_SHIP:
case GSF_AIRCRAFT:
case GSF_STATION:
{
byte sprites = _cur_grffile->spriteset_numents;
byte num_loaded = type;
byte num_loading = grf_load_byte(&buf);
uint i;
if (_cur_grffile->spriteset_start == 0) {
grfmsg(GMS_ERROR, "NewSpriteGroup: No sprite set to work on! Skipping.");
return;
}
if (_cur_grffile->spriteset_start == 0) {
grfmsg(GMS_ERROR, "NewSpriteGroup: No sprite set to work on! Skipping.");
return;
}
if (_cur_grffile->first_spriteset == 0) {
DEBUG(grf, 6) ("NewSpriteGroup: Setting 0x%X as first Sprite ID", _cur_grffile->spriteset_start);
_cur_grffile->first_spriteset = _cur_grffile->spriteset_start;
}
if (_cur_grffile->first_spriteset == 0)
_cur_grffile->first_spriteset = _cur_grffile->spriteset_start;
check_length(bufend - buf, 2 * num_loaded + 2 * num_loading, "NewSpriteGroup (Real) (1)");
group = AllocateSpriteGroup();
group->type = SGT_REAL;
rg = &group->g.real;
group = AllocateSpriteGroup();
group->type = SGT_REAL;
rg->sprites_per_set = _cur_grffile->spriteset_numents;
rg->loaded_count = num_loaded;
rg->loading_count = num_loading;
group->g.real.num_loaded = num_loaded;
group->g.real.num_loading = num_loading;
if (num_loaded > 0) group->g.real.loaded = calloc(num_loaded, sizeof(*group->g.real.loaded));
if (num_loading > 0) group->g.real.loading = calloc(num_loading, sizeof(*group->g.real.loading));
rg->loaded = calloc(rg->loaded_count, sizeof(*rg->loaded));
rg->loading = calloc(rg->loading_count, sizeof(*rg->loading));
DEBUG(grf, 6) ("NewSpriteGroup: New SpriteGroup 0x%02X, %u views, %u loaded, %u loading",
setid, sprites, num_loaded, num_loading);
DEBUG(grf, 6) ("NewSpriteGroup: New SpriteGroup 0x%02hhx, %u views, %u loaded, %u loading, sprites %u - %u",
setid, rg->sprites_per_set, rg->loaded_count, rg->loading_count,
_cur_grffile->spriteset_start - _cur_grffile->sprite_offset,
_cur_grffile->spriteset_start + (_cur_grffile->spriteset_numents * (num_loaded + num_loading)) - _cur_grffile->sprite_offset);
for (i = 0; i < num_loaded; i++) {
uint16 spriteid = grf_load_word(&buf);
group->g.real.loaded[i] = CreateGroupFromGroupID(setid, type, spriteid, sprites);
DEBUG(grf, 8) ("NewSpriteGroup: + rg->loaded[%i] = subset %u", i, spriteid);
}
for (i = 0; i < num_loaded; i++) {
uint16 spriteset_id = grf_load_word(&buf);
rg->loaded[i] = CreateGroupFromGroupID(setid, type, spriteset_id, rg->sprites_per_set);
DEBUG(grf, 8) ("NewSpriteGroup: + rg->loaded[%i] = %u (subset %u)", i, rg->loaded[i]->g.result.result, spriteset_id);
}
for (i = 0; i < num_loading; i++) {
uint16 spriteid = grf_load_word(&buf);
group->g.real.loading[i] = CreateGroupFromGroupID(setid, type, spriteid, sprites);
DEBUG(grf, 8) ("NewSpriteGroup: + rg->loading[%i] = subset %u", i, spriteid);
}
for (i = 0; i < num_loading; i++) {
uint16 spriteset_id = grf_load_word(&buf);
rg->loading[i] = CreateGroupFromGroupID(setid, type, spriteset_id, rg->sprites_per_set);
DEBUG(grf, 8) ("NewSpriteGroup: + rg->loading[%i] = %u (subset %u)", i, rg->loading[i]->g.result.result, spriteset_id);
}
break;
}
break;
/* Loading of Tile Layout and Production Callback groups would happen here */
default:
grfmsg(GMS_WARN, "NewSpriteGroup: Unsupported feature %d, skipping.", feature);
}
}
}

@ -208,16 +208,18 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
const DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
const SpriteGroup *target;
int value = -1;
// XXX Temporary support
byte variable = dsg->adjusts[0].variable;
//debug("[%p] Having fun resolving variable %x", veh, dsg->variable);
if (dsg->variable == 0x0C) {
//debug("[%p] Having fun resolving variable %x", veh, variable);
if (variable == 0x0C) {
/* Callback ID */
value = callback_info & 0xFF;
} else if (dsg->variable == 0x10) {
} else if (variable == 0x10) {
value = (callback_info >> 8) & 0xFF;
} else if ((dsg->variable >> 6) == 0) {
} else if ((variable >> 6) == 0) {
/* General property */
value = GetDeterministicSpriteValue(dsg->variable);
value = GetDeterministicSpriteValue(variable);
} else {
/* Vehicle-specific property. */
@ -240,18 +242,18 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
veh = GetFirstVehicleInChain(veh);
}
if (dsg->variable == 0x40 || dsg->variable == 0x41) {
if (variable == 0x40 || variable == 0x41) {
if (veh->type == VEH_Train) {
const Vehicle *u = GetFirstVehicleInChain(veh);
byte chain_before = 0, chain_after = 0;
while (u != veh) {
chain_before++;
if (dsg->variable == 0x41 && u->engine_type != veh->engine_type)
if (variable == 0x41 && u->engine_type != veh->engine_type)
chain_before = 0;
u = u->next;
}
while (u->next != NULL && (dsg->variable == 0x40 || u->next->engine_type == veh->engine_type)) {
while (u->next != NULL && (variable == 0x40 || u->next->engine_type == veh->engine_type)) {
chain_after++;
u = u->next;
};
@ -265,7 +267,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
} else {
// TTDPatch runs on little-endian arch;
// Variable is 0x80 + offset in TTD's vehicle structure
switch (dsg->variable - 0x80) {
switch (variable - 0x80) {
#define veh_prop(id_, value_) case (id_): value = (value_); break
veh_prop(0x00, veh->type);
veh_prop(0x01, MapOldSubType(veh));
@ -347,7 +349,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
#undef veh_prop
// Handle vehicle specific properties.
default: value = VehicleSpecificProperty(veh, dsg->variable - 0x80); break;
default: value = VehicleSpecificProperty(veh, variable - 0x80); break;
}
}
}
@ -411,7 +413,6 @@ int GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction
byte loaded = 0;
bool in_motion = 0;
int totalsets, spriteset;
int r;
if (v != NULL) {
int capacity = v->cargo_cap;
@ -444,16 +445,11 @@ int GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction
assert(group->type == SGT_REAL);
rsg = &group->g.real;
if (!rsg->sprites_per_set) {
// This group is empty. This function users should therefore
// look up the sprite number in _engine_original_sprites.
return 0;
}
// This group is empty. This function users should therefore
// look up the sprite number in _engine_original_sprites.
if (rsg->num_loaded == 0 || rsg->num_loading == 0) return 0;
assert(rsg->sprites_per_set <= 8);
direction %= rsg->sprites_per_set;
totalsets = in_motion ? rsg->loaded_count : rsg->loading_count;
totalsets = in_motion ? rsg->num_loaded : rsg->num_loading;
// My aim here is to make it possible to visually determine absolutely
// empty and totally full vehicles. --pasky
@ -470,8 +466,10 @@ int GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction
spriteset--;
}
r = (in_motion ? rsg->loaded[spriteset]->g.result.result : rsg->loading[spriteset]->g.result.result) + direction;
return r;
group = in_motion ? rsg->loaded[spriteset] : rsg->loading[spriteset];
if (group->type != SGT_RESULT) return 0;
return group->g.result.sprite + (direction % group->g.result.num_sprites);
}
/**

@ -29,6 +29,7 @@ static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item)
break;
case SGT_DETERMINISTIC:
free(group->g.determ.adjusts);
free(group->g.determ.ranges);
break;

@ -6,9 +6,10 @@
typedef struct SpriteGroup SpriteGroup;
typedef struct RealSpriteGroup {
byte sprites_per_set; // means number of directions - 4 or 8
/* 'Real' sprite groups contain a list of other result or callback sprite
* groups. */
typedef struct RealSpriteGroup {
// Loaded = in motion, loading = not moving
// Each group contains several spritesets, for various loading stages
@ -16,53 +17,81 @@ typedef struct RealSpriteGroup {
// with small amount of cargo whilst loading is for stations with a lot
// of da stuff.
byte loaded_count; ///< Number of loaded groups
byte num_loaded; ///< Number of loaded groups
byte num_loading; ///< Number of loading groups
SpriteGroup **loaded; ///< List of loaded groups (can be SpriteIDs or Callback results)
byte loading_count; ///< Number of loading groups
SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
} RealSpriteGroup;
/* Shared by deterministic and random groups. */
typedef enum VarSpriteGroupScope {
typedef enum VarSpriteGroupScopes {
VSG_SCOPE_SELF,
// Engine of consists for vehicles, city for stations.
VSG_SCOPE_PARENT,
} VarSpriteGroupScope;
typedef struct DeterministicSpriteGroupRanges DeterministicSpriteGroupRanges;
typedef enum DeterministicSpriteGroupOperation {
DSG_OP_NONE,
DSG_OP_DIV,
DSG_OP_MOD,
} DeterministicSpriteGroupOperation;
typedef struct DeterministicSpriteGroupRange DeterministicSpriteGroupRange;
typedef struct DeterministicSpriteGroup {
// Take this variable:
VarSpriteGroupScope var_scope;
typedef enum DeterministicSpriteGroupSizes {
DSG_SIZE_BYTE,
DSG_SIZE_WORD,
DSG_SIZE_DWORD,
} DeterministicSpriteGroupSize;
typedef enum DeterministicSpriteGroupAdjustTypes {
DSGA_TYPE_NONE,
DSGA_TYPE_DIV,
DSGA_TYPE_MOD,
} DeterministicSpriteGroupAdjustType;
typedef enum DeterministicSpriteGroupAdjustOperations {
DSGA_OP_ADD, // a + b
DSGA_OP_SUB, // a - b
DSGA_OP_SMIN, // (signed) min(a, b)
DSGA_OP_SMAX, // (signed) max(a, b)
DSGA_OP_UMIN, // (unsigned) min(a, b)
DSGA_OP_UMAX, // (unsigned) max(a, b)
DSGA_OP_SDIV, // (signed) a / b
DSGA_OP_SMOD, // (signed) a % b
DSGA_OP_UDIV, // (unsigned) a / b
DSGA_OP_UMOD, // (unsigned) a & b
DSGA_OP_MUL, // a * b
DSGA_OP_AND, // a & b
DSGA_OP_OR, // a | b
DSGA_OP_XOR, // a ^ b
} DeterministicSpriteGroupAdjustOperation;
typedef struct DeterministicSpriteGroupAdjust {
DeterministicSpriteGroupAdjustOperation operation;
DeterministicSpriteGroupAdjustType type;
byte variable;
byte parameter; ///< Used for variables between 0x60 and 0x7F inclusive.
// Do this with it:
byte shift_num;
byte and_mask;
uint32 and_mask;
uint32 add_val;
uint32 divmod_val;
} DeterministicSpriteGroupAdjust;
// Then do this with it:
DeterministicSpriteGroupOperation operation;
byte add_val;
byte divmod_val;
// And apply it to this:
typedef struct DeterministicSpriteGroupRange {
SpriteGroup *group;
uint32 low;
uint32 high;
} DeterministicSpriteGroupRange;
typedef struct DeterministicSpriteGroup {
VarSpriteGroupScope var_scope;
DeterministicSpriteGroupSize size;
byte num_adjusts;
byte num_ranges;
DeterministicSpriteGroupAdjust *adjusts;
DeterministicSpriteGroupRange *ranges; // Dynamically allocated
// Dynamically allocated, this is the sole owner
SpriteGroup *default_group;
} DeterministicSpriteGroup;
typedef enum RandomizedSpriteGroupCompareMode {
typedef enum RandomizedSpriteGroupCompareModes {
RSG_CMP_ANY,
RSG_CMP_ALL,
} RandomizedSpriteGroupCompareMode;
@ -83,15 +112,22 @@ typedef struct RandomizedSpriteGroup {
SpriteGroup **groups;
} RandomizedSpriteGroup;
/* This contains a callback result. A failed callback has a value of
* CALLBACK_FAILED */
typedef struct CallbackResultSpriteGroup {
uint16 result;
} CallbackResultSpriteGroup;
/* A result sprite group returns the first SpriteID and the number of
* sprites in the set */
typedef struct ResultSpriteGroup {
uint16 result;
byte sprites;
SpriteID sprite;
byte num_sprites;
} ResultSpriteGroup;
/* List of different sprite group types */
typedef enum SpriteGroupType {
SGT_INVALID,
SGT_REAL,
@ -101,6 +137,7 @@ typedef enum SpriteGroupType {
SGT_RESULT,
} SpriteGroupType;
/* Common wrapper for all the different sprite group types */
struct SpriteGroup {
SpriteGroupType type;
@ -113,12 +150,6 @@ struct SpriteGroup {
} g;
};
struct DeterministicSpriteGroupRange {
SpriteGroup *group;
byte low;
byte high;
};
SpriteGroup *AllocateSpriteGroup(void);
void InitializeSpriteGroupPool(void);

@ -169,10 +169,11 @@ static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg,
const DeterministicSpriteGroup *dsg = &spg->g.determ;
SpriteGroup *target;
int value = -1;
byte variable = dsg->adjusts[0].variable;
if ((dsg->variable >> 6) == 0) {
if ((variable >> 6) == 0) {
/* General property */
value = GetDeterministicSpriteValue(dsg->variable);
value = GetDeterministicSpriteValue(variable);
} else {
if (st == NULL) {
/* We are in a build dialog of something,
@ -192,7 +193,7 @@ static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg,
/* TODO: Town structure. */
} else /* VSG_SELF */ {
if (dsg->variable == 0x40 || dsg->variable == 0x41) {
if (variable == 0x40 || variable == 0x41) {
/* FIXME: This is ad hoc only
* for waypoints. */
value = 0x01010000;
@ -200,7 +201,7 @@ static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg,
/* TODO: Only small fraction done. */
// TTDPatch runs on little-endian arch;
// Variable is 0x70 + offset in the TTD's station structure
switch (dsg->variable - 0x70) {
switch (variable - 0x70) {
case 0x80: value = st->facilities; break;
case 0x81: value = st->airport_type; break;
case 0x82: value = st->truck_stops->status; break;
@ -229,10 +230,8 @@ uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, by
const RealSpriteGroup *rsg = ResolveStationSpriteGroup(spec->spritegroup[ctype], st);
if (rsg == NULL) return 0;
if (rsg->sprites_per_set != 0) {
if (rsg->loading_count != 0) return rsg->loading[0]->g.result.result;
if (rsg->loaded_count != 0) return rsg->loaded[0]->g.result.result;
}
if (rsg->num_loading != 0) return rsg->loading[0]->g.result.sprite;
if (rsg->num_loaded != 0) return rsg->loaded[0]->g.result.sprite;
DEBUG(grf, 6)("Custom station 0x%08x::0x%02x has no sprites associated.",
spec->grfid, spec->localidx);

@ -11,27 +11,27 @@ SpriteGroup *EvalDeterministicSpriteGroup(const DeterministicSpriteGroup *dsg, i
{
int i;
value >>= dsg->shift_num; // This should bring us to the byte range.
value &= dsg->and_mask;
value >>= dsg->adjusts[0].shift_num; // This should bring us to the byte range.
value &= dsg->adjusts[0].and_mask;
if (dsg->operation != DSG_OP_NONE)
value += (signed char) dsg->add_val;
if (dsg->adjusts[0].operation != DSGA_TYPE_NONE)
value += (signed char) dsg->adjusts[0].add_val;
switch (dsg->operation) {
case DSG_OP_DIV:
value /= (signed char) dsg->divmod_val;
switch (dsg->adjusts[0].type) {
case DSGA_TYPE_DIV:
value /= (signed char) dsg->adjusts[0].divmod_val;
break;
case DSG_OP_MOD:
value %= (signed char) dsg->divmod_val;
case DSGA_TYPE_MOD:
value %= (signed char) dsg->adjusts[0].divmod_val;
break;
case DSG_OP_NONE:
case DSGA_TYPE_NONE:
break;
}
for (i = 0; i < dsg->num_ranges; i++) {
DeterministicSpriteGroupRange *range = &dsg->ranges[i];
if (range->low <= value && value <= range->high)
if (range->low <= (uint32)value && (uint32)value <= range->high)
return range->group;
}

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