truelight
832372150f
(svn r1982) -Fix: also windows has no 'fork' option
2005-03-10 10:59:35 +00:00
tron
ca3ccff729
(svn r1981) Typedef some structs and enums
2005-03-10 07:01:43 +00:00
pasky
d89be97a83
(svn r1980) Check $DESTDIR if $DEST_DIR was not set.
2005-03-09 23:59:18 +00:00
tron
eea2dc6c78
(svn r1979) Const correctness
2005-03-09 21:54:52 +00:00
Darkvater
4f2816db05
(svn r1978) - Fix: Plug some memleaks; thanks Valgrind
2005-03-09 19:48:20 +00:00
tron
0f44f9af60
(svn r1977) Typedef some enums and struct plus some minor style changes
2005-03-09 19:42:37 +00:00
tron
9d1526e0a4
(svn r1976) Cleanups - mostly indentation and fiddling with loops
2005-03-09 19:09:04 +00:00
pasky
5420bd97da
(svn r1975) Minor tweaking of the Czech name generator tables.
2005-03-09 18:19:13 +00:00
tron
821cb2b45f
(svn r1974) Cleanups, quite similar to those done to win32.c in r1972 (code duplication, anyone?)
2005-03-09 17:45:51 +00:00
tron
6dfef317bf
(svn r1973) Ignore the Windows binaries
2005-03-09 17:03:28 +00:00
tron
dec8ac91e3
(svn r1972) Several cleanups and fix some latent bugs
2005-03-09 16:56:26 +00:00
celestar
95b12777ff
(svn r1971) -Codechange: Got rid of two ugly gotos and replaced them by one elegant and one ugly non-goto. Credits for 1959 go to Darkvater. Sorry
2005-03-09 15:37:36 +00:00
tron
5f1345ac0e
(svn r1970) Fix some warnings which Cygwin showed
2005-03-09 11:49:34 +00:00
Darkvater
c0ac4cfe51
(svn r1969) - GUI: Replace vehicle dropdown menu now looks a bit more comform the ones used throughout the game.
2005-03-08 23:20:47 +00:00
matthijs
82e55eb591
(svn r1968) - Fix: [NPF] Mixed declarations and statements
2005-03-08 22:28:59 +00:00
pasky
05455047a1
(svn r1967) Codechange: A mix of mostly indentation-related tidyups.
2005-03-08 22:21:20 +00:00
Darkvater
5c08ac3b93
(svn r1966) - Fix: [ 1110437 ] Replace Vehicles GUI gets random clicks. Breaks people! Don't forget the breaks in switch() statements!!
2005-03-08 21:47:22 +00:00
matthijs
e9a1752683
(svn r1965) - Fix: [NPF] Forgot to update one line where NPFGetFlag() should have been used two commits ago.
...
Message for last commit should have been:
- Add: [NPF] Added penalty for curves, straighter paths are now preferred when the length is the same. (HackyKid)
2005-03-08 20:13:21 +00:00
matthijs
e7af60594b
(svn r1964) - Add: [NPF] Added a penalty
2005-03-08 19:59:56 +00:00
matthijs
6a5495f83c
(svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.
...
- Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
2005-03-08 19:54:10 +00:00
Darkvater
b13879675f
(svn r1962) - SVN: set eol-style property for the last file
2005-03-08 17:47:28 +00:00
Darkvater
5ee5ec1770
(svn r1961) - Fix: [ 1158618 ] Segmentation fault when loading savegame, out of bounds array check.
2005-03-08 17:32:34 +00:00
Darkvater
fb94a0c265
(svn r1960)
...
- SVN: ignore some files created with KDevelop
- SVN: set eol-style properly for some of the newly added files
_M .
_M npf.c
_M debug.c
_M npf.h
_M debug.h
_M lang/unfinished/frisian.txt
_M lang/unfinished/lithuanian.txt
_M lang/unfinished/estonian.txt
_M pool.c
_M depot.c
_M pool.h
_M depot.h
_M string.c
_M string.h
_M strings.h
_M table/sprites.h
_M table/currency.h
_M table/files.h
_M namegen.h
2005-03-08 17:28:41 +00:00
Celestar
79b2a245e6
(svn r1959) -Fix: Repaired two memleaks I have hacked :(
2005-03-08 16:27:26 +00:00
pasky
99499094a9
(svn r1958) GenerateStationName() tidyup.
2005-03-08 00:26:30 +00:00
pasky
2002aaead1
(svn r1957) Compilation fix.
2005-03-08 00:18:31 +00:00
matthijs
26c4e9e931
(svn r1956) -Fix: [NPF] New target tile for heuristic should perform better with larger stations (HackyKid)
2005-03-07 23:28:27 +00:00
pasky
5483b77865
(svn r1955) Fix: Make the town growth frequency scale properly both up and down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.)
2005-03-07 13:20:22 +00:00
pasky
380d601ca0
(svn r1954) Fix: The new AI now does not think it can connect to the road by building its piece of road above the end of a tunnel anymore.
2005-03-07 11:36:05 +00:00
pasky
1c41c61305
(svn r1953) Codechange: Tidyup, reduced ridiculous indentation levels, some sprintf()s replced by snprintf()s.
2005-03-07 00:39:41 +00:00
pasky
43fbe3b2da
(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large maps. (Inspired by toholio.)
2005-03-06 23:46:52 +00:00
pasky
55185ab6aa
(svn r1951) Introduced SeedModChance() (which is like SeedChance() but uses simple modulo instead of bitshifting and multiplication), explained why does it work better, used it in MakeCzechTownName() and added a TODO note about possibly using it in the other town name generators too.
2005-03-06 23:21:57 +00:00
pasky
b5b85a6297
(svn r1950) Fix: A slight adjustment in the DoRandom() function which however causes dramatic improvement in the distribution of random numbers.
...
With the original generator, e.g. Random()%44 on 100 attempts regularily
generated only 22 different values! With this adjustment, the distribution is
much more uniform, almost approaching the glibc's random() call.
This means the random numbers are actually usable i.e. for the town names
generators which almost never tried a large part of the names while others were
very frequent.
Note that we attempted to test whether the randomness did not degrade in some
other way, and it came clean from the tests we performed. If you spot anything
fishy, try without this patch, though.
2005-03-06 22:28:35 +00:00
pasky
274f19a2bf
(svn r1949) Fixed the CzechChoose usage in the Czech word tables. Now selecting colours actually works.
2005-03-06 21:20:34 +00:00
pasky
18821a1fa3
(svn r1948) Add an explicit copyright notice regarding the Czech town names generator and an offer to help. :-)
2005-03-06 17:09:08 +00:00
pasky
904700fc9f
(svn r1947) As in r1946, permit DC_QUERY_COST even on non-depot tiles - so that it works for the ai_new. It is de iure not a bug yet but let's be safe against future annoying headaches. Signed-Off-By: TrueLight
2005-03-06 16:58:42 +00:00
pasky
2375414315
(svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-)
2005-03-06 16:53:00 +00:00
darkvater
43f62fb0d8
(svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of network_core.h (Tron)".
...
- VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
2005-03-06 16:23:32 +00:00
pasky
00b9d1f09a
(svn r1944) Make --help output for -d at least somewhat useful.
2005-03-06 16:08:19 +00:00
pasky
25aa47448d
(svn r1943) Show the sprite ID in the check_length() error message. Also show the correct sprite ID in the spriteskip notice.
2005-03-06 15:22:28 +00:00
tron
83cbb7b1da
(svn r1942) Fix r1938
2005-03-06 15:15:27 +00:00
pasky
92da198d9a
(svn r1941) Report missing NewGRF file as a fatal error.
2005-03-06 13:57:19 +00:00
pasky
a8a0e45554
(svn r1940) TODO about usrerror().
2005-03-06 13:55:40 +00:00
tron
29521b0a59
(svn r1939) Revert part of r1938 which accidently crept in
2005-03-06 12:56:02 +00:00
tron
12b223b3f9
(svn r1938) Miscellaneous cleanups: const correctness, kill a goto, ...
2005-03-06 12:54:19 +00:00
tron
cec0261223
(svn r1937) TILE_FROM_XY() returns a TileIndex, not an int
2005-03-06 12:46:29 +00:00
tron
505ecdc6b4
(svn r1936) End some void-pointer-as-int-abuse; this also fixes a latent bug where a TileIndex was only 24bit wide (on 32bit architectures)
2005-03-06 12:41:18 +00:00
tron
42520c1cc3
(svn r1935) Missing braces; while here turn the ifs into a single switch
2005-03-06 12:33:33 +00:00
tron
3892aece72
(svn r1934) Small cleanup (uint -> TileIndex, (uint)-1 -> INVALID_TILE and similar stuff)
2005-03-06 12:31:07 +00:00
tron
7b5a306de3
(svn r1933) typedef socklen_t for BeOS
2005-03-06 12:26:38 +00:00