(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large maps. (Inspired by toholio.)

pull/155/head
pasky 20 years ago
parent 55185ab6aa
commit 43fbe3b2da

@ -429,18 +429,23 @@ void OnTick_Town(void)
{
uint i;
Town *t;
int towns;
if (_game_mode == GM_EDITOR)
return;
i = _cur_town_ctr;
if (++_cur_town_ctr >= GetTownPoolSize())
_cur_town_ctr = 0;
/* FIXME: This way we scale for larger map, but not for the smaller
* ones. --pasky */
for (towns = ScaleByMapSize(1); towns > 0; towns--) {
i = _cur_town_ctr;
if (++_cur_town_ctr >= GetTownPoolSize())
_cur_town_ctr = 0;
t = GetTown(i);
t = GetTown(i);
if (t->xy != 0)
TownTickHandler(t);
if (t->xy != 0)
TownTickHandler(t);
}
}
static byte GetTownRoadMask(TileIndex tile)

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