yexo
|
5c838ff1c3
|
(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
|
13 years ago |
frosch
|
52774235eb
|
(svn r23148) -Change: [NewGRF] Check the results of various callbacks for validness.
|
13 years ago |
frosch
|
30874b5e81
|
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
|
13 years ago |
frosch
|
b98c7763de
|
(svn r23146) -Change: [NewGRF v8] Make callback 22 return a probability to use instead of property 18.
|
13 years ago |
rubidium
|
2a2c102b0b
|
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
|
13 years ago |
rubidium
|
459c9523e8
|
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
|
13 years ago |
rubidium
|
19eabdba2c
|
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
|
13 years ago |
rubidium
|
798f5a8608
|
(svn r23102) -Codechange: remove the remaining pointless multiplications by TILE_HEIGHT
|
13 years ago |
rubidium
|
1dc685aeea
|
(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
|
13 years ago |
rubidium
|
69162621d8
|
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
|
13 years ago |
rubidium
|
2ed0f93bfb
|
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
|
13 years ago |
rubidium
|
7757a2ed40
|
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
|
13 years ago |
frosch
|
3eddb9c23f
|
(svn r23049) -Fix [FS#4810]: Use the same forest-check for the vegetation-map colour as for nearby station names.
|
13 years ago |
planetmaker
|
dfa45e79fe
|
(svn r22673) -Add #4690: Provide random bits in var 0x10 for callback 0x3B in all cases (Hirundo)
|
13 years ago |
terkhen
|
00e5c1df18
|
(svn r22567) -Codechange: Store persistent storages inside a pool.
|
13 years ago |
terkhen
|
d7ec492887
|
(svn r22556) -Codechange: Remove constness from the town pointer at industries.
|
13 years ago |
planetmaker
|
e5a88a1077
|
(svn r22548) -Codechange: Name also the magic number for the lumber mill's tree cutting action (FeyFre)
|
14 years ago |
frosch
|
71822b6f1b
|
(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
|
14 years ago |
frosch
|
474b4799e8
|
(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
|
14 years ago |
smatz
|
756cc6cf65
|
(svn r22116) -Codechange: use PoolBase::Clean() at more places
|
14 years ago |
rubidium
|
bc3ce1e53b
|
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
|
14 years ago |
planetmaker
|
68d03b66e3
|
(svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting
|
14 years ago |
planetmaker
|
44495f8dba
|
(svn r22011) -Codechange: Rename a few variables and enhance code clearity
|
14 years ago |
planetmaker
|
64280e63fb
|
(svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry layouts during construction and add another pony to andy's stables
|
14 years ago |
alberth
|
4364cec392
|
(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
|
14 years ago |
alberth
|
d84502c432
|
(svn r22000) -Codechange: Introduce an enum for the industry density setting.
|
14 years ago |
alberth
|
a5921c0514
|
(svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for generating industries in the SE.
|
14 years ago |
alberth
|
870d2eafbf
|
(svn r21998) -Fix (r21969): Number of industries difficulty setting should not affect the SE.
|
14 years ago |
alberth
|
bdf5a1c2f7
|
(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
|
14 years ago |
terkhen
|
734994c9ba
|
(svn r21924) -Codechange: Unify some parts of the articulated vehicle code.
-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
|
14 years ago |
rubidium
|
7eba2bf4d3
|
(svn r21890) -Cleanup: remove some unneeded includes
|
14 years ago |
rubidium
|
7efd7e19ed
|
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
|
14 years ago |
rubidium
|
cdd35c6a51
|
(svn r21490) -Codechange: abstract/encapsulate the map area iterating a bit
|
14 years ago |
rubidium
|
e0351ab414
|
(svn r21489) -Codechange: replace the last instances of TILE_LOOP with TILE_AREA_LOOP
|
14 years ago |
alberth
|
3b0ee65571
|
(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.
|
14 years ago |
alberth
|
d6afbd025c
|
(svn r21265) -Fix [FS#4245]: Don't setup target industry type counts if there are no industry types available.
|
14 years ago |
alberth
|
2c4564c7dd
|
(svn r21175) -Add: Forced construction of missing industries.
|
14 years ago |
alberth
|
0c775e5750
|
(svn r21174) -Add: Use a progressive back-off mechanism to reduce wasting build attempts at unbuildable industries.
|
14 years ago |
alberth
|
a245db6360
|
(svn r21173) -Codechange: Don't recompute target industry counts each time.
|
14 years ago |
alberth
|
eb4ab0091a
|
(svn r21172) -Feature: Better control over how many new industries are created during the game.
|
14 years ago |
alberth
|
f22fb0d53d
|
(svn r21171) -Change: Reset industry build data at game start or load.
|
14 years ago |
alberth
|
67549a206c
|
(svn r21169) -Feature: Do not build industries during economic recession.
|
14 years ago |
alberth
|
3211ab301e
|
(svn r21168) -Feature: Use desired industry counts rather than relative probability to decide which industry to build.
|
14 years ago |
alberth
|
e861487bcb
|
(svn r21167) -Codechange: Use IndustryBuildData::builddata instead of a local variable.
|
14 years ago |
alberth
|
1bf94674df
|
(svn r21166) -Codechange: Move MaybeNewIndustry() to IndustryBuildData::TryBuildNewIndustry().
|
14 years ago |
alberth
|
239fcc8ccd
|
(svn r21159) -Codechange: AdvertiseIndustryOpening() also works with a const pointer.
|
14 years ago |
alberth
|
6c088543c1
|
(svn r21158) -Codechange: Assert boundary inside the loop rather than afterwards.
|
14 years ago |
alberth
|
43f807a918
|
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
|
14 years ago |
yexo
|
9a07ebc382
|
(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
|
14 years ago |
rubidium
|
0b67a7ccd5
|
(svn r20942) -Feature [NewGRF]: make it possible to distinguish player built/randomly placed industries in the location and land slope check callbacks
|
14 years ago |
frosch
|
8a5571a264
|
(svn r20900) -Codechange: Move ProductionLevels enum to industry.h
|
14 years ago |
frosch
|
7f060bdaf5
|
(svn r20896) -Codechange: Split recompution of productionrates for non-smooth economy to separate function.
|
14 years ago |
frosch
|
b65f463e33
|
(svn r20850) -Codechange: Add IndustrySpec::UsesSmoothEconomy() to deduplicate code.
|
14 years ago |
smatz
|
a09bc6c366
|
(svn r20764) -Codechange: minor coding style fix
|
14 years ago |
yexo
|
8cc43828e8
|
(svn r20754) -Fix [FS#4112]: assert when an industry previously build on water was flooded because it's grf changed/is missing
|
14 years ago |
yexo
|
323c526a4d
|
(svn r20747) -Fix: overbuilding an object with water under it succeeded even for industries that can't be build on water
|
14 years ago |
frosch
|
42a996ec23
|
(svn r20743) -Fix: Make testruns of clearing an object tile not influence repeated testruns resp. the exec run.
|
14 years ago |
alberth
|
4f435d9256
|
(svn r20738) -Codechange: Introduce a function for getting the number of industries that should be build.
|
14 years ago |
alberth
|
21a80e0a0e
|
(svn r20737) -Codechange: Introduce a function for advertising opening of a new industry.
|
14 years ago |
alberth
|
fcf92a20e2
|
(svn r20736) -Codechange: Introduce a new function for trying to create a new industry.
|
14 years ago |
alberth
|
6c34a044c8
|
(svn r20735) -Codechange: Introduce GetIndustryGamePlayProbability().
|
14 years ago |
alberth
|
03f7733f83
|
(svn r20734) -Codechange: Rename GetScaledIndustryProbability() to GetScaledIndustryGenerationProbability().
|
14 years ago |
yexo
|
2d30613c3a
|
(svn r20733) -Fix: when overbuilding an object with an industry, clear the complete object
|
14 years ago |
terkhen
|
5df8e6abcf
|
(svn r20712) -Fix [FS#4094]: Do not use new game settings when creating many random industries in the scenario editor.
|
14 years ago |
rubidium
|
8fd9728e19
|
(svn r20659) -Feature: make the (flat) area around an industry configurable (Eddi|zuHause)
|
14 years ago |
frosch
|
4901d42140
|
(svn r20636) -Codechange: Move MarkTileDirtyByTile() and DeleteAnimatedTile() into MakeWaterKeepingClass().
|
14 years ago |
rubidium
|
30f2afac9b
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
14 years ago |
rubidium
|
08a41c6ee5
|
(svn r20631) -Codechange: generalise IsIndustryTileOnWater + simplify so related code
|
14 years ago |
rubidium
|
e2e26190d5
|
(svn r20623) -Codechange: unify the storing of animation related information
|
14 years ago |
rubidium
|
4efa2efdbb
|
(svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame
|
14 years ago |
alberth
|
35fec79700
|
(svn r20499) -Doc: Spelling fixes, and one doxygen comment addition.
|
14 years ago |
rubidium
|
3da3d131c6
|
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
|
14 years ago |
yexo
|
e80f339086
|
(svn r20396) -Codechange: introduce a helper function to test whether an industry temporarily refues to accept some cargo
|
14 years ago |
alberth
|
0e900039f3
|
(svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed addition.
|
14 years ago |
frosch
|
4bd32799f1
|
(svn r20286) -Codechange: Unify end of doxygen comments.
|
14 years ago |
frosch
|
ed4f806f1d
|
(svn r20283) -Codechange: Unify start of doygen comments.
|
14 years ago |
rubidium
|
4871baf44d
|
(svn r20282) -Codechange: add some spaces where they should've been
|
14 years ago |
rubidium
|
e356cb9405
|
(svn r20281) -Codechange: unify case scope closure + break coding style
|
14 years ago |
alberth
|
dc6ed2c2c0
|
(svn r20279) -Doc: Doxygen additions/improvements.
|
14 years ago |
alberth
|
2dd77d0ef9
|
(svn r20241) -Codechange: Move variable declarations to their first use.
|
14 years ago |
alberth
|
be6c058424
|
(svn r20211) -Codechange: Indented code should have curly braces around it.
|
14 years ago |
rubidium
|
b8487afe54
|
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
|
14 years ago |
frosch
|
1d3adb2b66
|
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
|
15 years ago |
frosch
|
9db3cde73a
|
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
|
15 years ago |
frosch
|
0960e0c4f2
|
(svn r19907) -Fix: [NewGRF] Call callbacks 14A, 14B and 14C after all industry variables have been assigned, so more variables are valid during the callbacks.
|
15 years ago |
frosch
|
e296eeb20c
|
(svn r19901) -Add: [NewGRF] Access to industry founder (var A7) during callbacks 28 and 2F. (yexo)
|
15 years ago |
rubidium
|
062dd0e24c
|
(svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int
|
15 years ago |
frosch
|
910aade284
|
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
|
15 years ago |
rubidium
|
f56ebd81c3
|
(svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables
|
15 years ago |
frosch
|
ca9a015984
|
(svn r19701) -Fix [FS#3787]: Check for industry availability more thoroughly and cancel object placement when selecting not available industries.
|
15 years ago |
frosch
|
2e90f7f8b9
|
(svn r19670) -Codechange: Add CeilDiv() and RoundDiv() to simplify integer divisions with rounding.
|
15 years ago |
frosch
|
184fa43df2
|
(svn r19652) -Fix: RandomRange() is used for bigger ranges in many cases, so generally extent it to handle 32 bits.
|
15 years ago |
frosch
|
2141ca2368
|
(svn r19643) -Fix (r19120): Industry generation failed for large maps and lots of industry types.
|
15 years ago |
rubidium
|
bc925c0016
|
(svn r19565) -Fix: some NewGRF callbacks were named incorrectly
|
15 years ago |
frosch
|
475c2959bd
|
(svn r19499) -Remove: same_industry_close setting did not do what it said and caused NewGRF trouble.
|
15 years ago |
alberth
|
05d705e077
|
(svn r19494) -Codechange: Remove _error_message.
|
15 years ago |
frosch
|
116a5f56a4
|
(svn r19481) -Codechange: Turn _industry_counts into a static member of Industry.
|
15 years ago |
yexo
|
aab8849661
|
(svn r19476) -Codechange: simplify the 'is conflicting industry nearby' check a bit
|
15 years ago |
frosch
|
030ced4aec
|
(svn r19443) -Fix [FS#3701]: Mark industry windows dirty more often.
|
15 years ago |
alberth
|
384e870be2
|
(svn r19362) -Fix [FS#3667] (r19270): Failure to prospect an industry should not cause a crash.
|
15 years ago |