Jonathan G Rennison
5e14b54a0c
Merge branch 'master' into jgrpp
2021-04-05 17:51:45 +01:00
glx22
35a228f78f
Add: [CMake] Install menu and media files
2021-03-09 22:42:25 +01:00
Jonathan G Rennison
eab32e8861
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/blitter/32bpp_optimized.cpp
# src/lang/serbian.txt
2021-03-04 15:33:52 +00:00
glx22
1d79f55a46
Fix: [CMake] Skip detection for unused libs for dedicated builds
2021-03-04 16:22:58 +01:00
Jonathan G Rennison
59741b9f3c
CMake: Fix HOST_BINARY_DIR cross compiling
2021-03-02 22:57:29 +00:00
Jonathan G Rennison
8d650f82ae
CMake: Fix OPTION_DOCS_ONLY mode
2021-03-02 21:56:13 +00:00
Jonathan G Rennison
64dd3c2a57
CMake: Set minimum zstd version to 1.4
2021-03-02 21:56:13 +00:00
Jonathan G Rennison
f4e29071be
Merge tag '1.11.0-beta2' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release.yml
# CMakeLists.txt
# src/blitter/32bpp_optimized.cpp
# src/debug.cpp
# src/gfx.cpp
# src/gfx_func.h
# src/lang/czech.txt
# src/lang/english.txt
# src/lang/italian.txt
# src/lang/swedish.txt
# src/lang/ukrainian.txt
# src/network/network_server.cpp
# src/os/windows/crashlog_win.cpp
# src/os/windows/win32.cpp
# src/pathfinder/follow_track.hpp
# src/screenshot.cpp
# src/settings_type.h
# src/spritecache.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/video_driver.cpp
# src/video/video_driver.hpp
# src/video/win32_v.cpp
2021-03-02 11:59:03 +00:00
Jonathan G Rennison
b9332ee62c
Zstd: Change package status to recommended
2021-03-01 23:08:23 +00:00
dP
b284d34277
Add: Support Zstandard(zstd) savegame compression
...
(cherry picked from commit 6f0aeaf2c5436550c93205e704624957e9abc969)
2021-03-01 18:08:28 +00:00
glx22
54fb4c04e3
Fix: [CMake] libpng header/library mismatch for macos
2021-02-27 02:23:33 +01:00
Patric Stout
dc7ba33b51
Fix: don't link to OpenGL with SDL2 as backend; SDL2 dynamically loads it ( #8745 )
...
Although for developers this doesn't change anything, for our
linux-generic binary it changes everything. Without this, the
OpenGL dynamic library is dragged in as dependency, and as it
depends on X11, that will be dragged in too. This is not
something we prefer to have, as that won't run on as many
machines as it could.
SDL2 doesn't depend on OpenGL directly, as it tries to load it
in on runtime. If found, it would work in exactly the same way
as if we would link to OpenGL ourselves. As such, this is
the best of both worlds: our linux-generics have less linked
dependencies, and developers won't notice any difference.
As a side-effect, if someone uses linux-generic on a machine
that does not have any OpenGL package installed, it will
gracefully fall back to the default backend of SDL instead.
2021-02-27 00:34:41 +01:00
Michael Lutz
ef478ade64
Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to the screen.
2021-02-22 22:16:07 +01:00
Jonathan G Rennison
19b7ecf95a
Merge branch 'master' into jgrpp
2021-02-22 17:45:58 +00:00
milek7
b749d6f1cb
Fix: Allow building with Allegro and without SDL on Linux
2021-02-21 23:05:50 +00:00
Jonathan G Rennison
e95216b59d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/core/geometry_func.cpp
# src/date.cpp
# src/genworld_gui.cpp
# src/gfx.cpp
# src/object_gui.cpp
# src/openttd.cpp
# src/settings_type.h
# src/video/allegro_v.cpp
# src/video/dedicated_v.cpp
# src/video/null_v.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
2021-02-19 15:38:34 +00:00
Michael Lutz
6755ff63e1
Add: [OSX] Native font rendering without using FreeType.
2021-02-14 11:48:58 +01:00
Michael Lutz
43326d11d8
Change: [OSX] Use a layer-backed view to speed up drawing.
2021-02-13 22:21:17 +01:00
Owen Rudge
395e015282
Change: Convert .md to .rtf for Windows/Mac packages
2021-02-08 23:23:24 +00:00
glx22
2cbfcd2327
Change: [CMake] Bump minimum version to 3.9
2021-02-07 16:21:13 +01:00
Loïc Guilloux
f7ac2969ef
Fix: [CMake] Restore 'games' as default install bindir ( #8629 )
2021-02-07 16:19:30 +01:00
glx22
99448eedca
Fix: [CMake] os/windows/openttd.manifest is not a generated file
2021-02-05 23:41:55 +01:00
Patric Stout
05df7996a4
Feature: [Actions / CMake] support for generic linux builds ( #8641 )
...
These bundles can be opened on any "modern" Linux machine with
a driver that SDL2 supports.
Machines needs at least glibc 2.15, which was released 10 years ago.
It is build with CentOS 7 as base, and only assumes the following
libraries are available on the system:
- libc
- libdl
- libgcc_s
- libpthread
- librt
- libstdc++
All other libraries the game depends on are bundled together with
the game, so users don't need any library installed to use this
bundle. The downside of course is that this increases the binary
size a bit: 30 MiB of libraries are in this bundle.
RPATH is used to make ld-linux find the folder libraries are
stored in; however, system libraries are always used before these,
in the assumption libraries on the user system are more up-to-date.
Using -DOPTION_PACKAGE_DEPENDENCIES=ON switches on packaging
of libraries in the "lib" folder. This requires CMake 3.16 to
be installed; otherwise it will fail.
2021-02-05 12:31:27 +01:00
Jonathan G Rennison
6c3e5642f8
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/crashlog.cpp
# src/fileio.cpp
# src/fileio_func.h
# src/fios_gui.cpp
# src/ini_load.cpp
# src/ini_type.h
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/network/network_client.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/os/windows/win32.cpp
# src/road_cmd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/station_cmd.cpp
# src/stdafx.h
# src/table/settings.ini
# src/tree_cmd.cpp
# src/tree_gui.cpp
# src/vehicle_base.h
# src/video/cocoa/cocoa_v.mm
# src/video/cocoa/event.mm
# src/video/cocoa/wnd_quartz.mm
# src/viewport.cpp
# src/widgets/tree_widget.h
2021-01-31 01:08:35 +00:00
Jonathan G Rennison
43980639de
Merge branch 'master' into jgrpp
...
# Conflicts:
# .gitignore
# CMakeLists.txt
# src/3rdparty/optional/optional.hpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/misc_gui.cpp
# src/video/sdl2_v.cpp
2021-01-29 17:45:15 +00:00
Michael Lutz
a61a741683
Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled anymore.
2021-01-03 13:25:32 +01:00
Charles Pigott
3dfee979a7
Codechange: Drop libxdg-basedir dependency in favour of finding the directories ourselves
2021-01-02 19:46:08 +00:00
Jonathan G Rennison
483ed2f468
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/commit-checker.yml
# src/openttd.cpp
2020-12-27 20:16:16 +00:00
Patric Stout
e0b953b804
Fix: [Emscripten] compile with exceptions enabled, as our AIs depend on it
...
Also parts of the saveload code does, and some other places. This
does slow down builds, but for most computers this will not be
measurable. At least, the ones I had access to I could not find
a difference in FPS, mainly as that is heavily limited by the Hz
of the screens of the computer.
Either way, it is better to have a full functional game than a
fast one in my opinion
2020-12-25 20:56:25 +01:00
Jonathan G Rennison
8b94d92158
CMake: Suppress warning messages when Fcitx is not found
2020-12-15 17:47:57 +00:00
Patric Stout
d15dc9f40f
Add: support for emscripten (play-OpenTTD-in-the-browser)
...
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.
Co-authored-by: milek7 <me@milek7.pl>
2020-12-15 15:46:39 +01:00
frosch
5d278b62cc
Codechange: switch to C++17 on all platforms.
2020-12-14 23:50:50 +01:00
glx22
d1fa6b129c
Add: [CMake] Option to only build tools/docs
2020-12-13 22:46:46 +01:00
glx22
6fae0b83d9
Add: [CMake] targets to generate documentation
2020-12-12 15:48:04 +01:00
Jonathan G Rennison
bad2cd0677
CMake: Do not look for fctix on Apple
2020-12-12 00:10:52 +00:00
Owen Rudge
6e689e2038
Fix: FreeType is still required on macOS
2020-12-08 09:24:15 +00:00
Jonathan G Rennison
4da3cfcf56
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/bootstrap_gui.cpp
2020-12-07 17:56:44 +00:00
Patric Stout
ad47ebc1a8
Change: don't encourage the use of LZO
...
LZO was used before the first version we track in our version
control system, which dates back to Aug 2004. Somewhere before
that time a few savegames / scenarios exist which use LZO. No
other savegame / scenario does since then. Let's not encourage
people to install something that ancient.
There are no scenarios on BaNaNaS that require LZO.
2020-12-06 19:25:46 +00:00
glx22
a06fe8e8a7
Fix: [CMake] cross-compiling requires native tools
2020-12-04 09:49:31 +00:00
Jonathan G Rennison
d85a529f87
Merge branch 'master' into jgrpp
2020-10-14 17:38:23 +01:00
Charles Pigott
85ca1c535e
Codechange: Set CMAKE_BUILD_TYPE to default to debug if not otherwise set
2020-09-25 21:50:06 +01:00
Charles Pigott
348c231e12
Codechange: Make codestyle for CMake files consistent for 'control' statements
2020-09-25 14:43:13 +01:00
Jonathan G Rennison
5970c936a6
CMake: Use freetype on Apple
...
See: #183 , #188
2020-09-14 20:51:30 +01:00
Jonathan G Rennison
5b78090a61
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/saveload/town_sl.cpp
# src/screenshot.h
# src/script/api/ai/ai_date.hpp.sq
# src/script/api/ai/ai_marine.hpp.sq
# src/script/api/ai/ai_station.hpp.sq
# src/script/api/game/game_date.hpp.sq
# src/script/api/game/game_marine.hpp.sq
# src/script/api/game/game_station.hpp.sq
# src/script/api/game/game_window.hpp.sq
# src/script/api/script_window.hpp
# src/script/api/template/template_window.hpp.sq
# src/signal.cpp
# src/statusbar_gui.cpp
# src/toolbar_gui.cpp
# src/viewport.cpp
# src/viewport_func.h
2020-08-27 18:31:09 +01:00
glx
8794c61f25
Change: rewrote generate_widget in CMake
2020-07-16 00:53:26 +02:00
Jonathan G Rennison
68f216cad6
CMake: Fix compilation on CMake < 3.12
...
Bump minimum version to 3.6
2020-07-13 21:23:37 +01:00
Jonathan G Rennison
7467051331
Merge branch 'master' into jgrpp
...
# Conflicts:
# .gitignore
# src/network/network_server.cpp
# src/vehicle_gui.cpp
2020-07-12 12:29:28 +01:00
Michael Lutz
00eccbe298
Add: [CMake] Source group definitions to create file filters in generated project files (like the old MSVC projects).
2020-07-10 19:33:00 +02:00
Jonathan G Rennison
737ced9f50
Merge branch 'master' into jgrpp
2020-07-07 17:28:19 +01:00
Jonathan G Rennison
e39a1d2b6e
CMake: Copy bin/ subdirs to build directory
2020-07-04 21:04:16 +01:00