truelight
4a5e11cea9
(svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 chars
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-Fix: You can enter some more chars in the chatbox
2004-12-23 20:33:57 +00:00
truelight
824d73be2d
(svn r1252) -Add: [Network] With 'set restart_game_date' you can set the date for in
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which year the server must restart hisself. (0 = disabled, default value)
2004-12-23 17:37:26 +00:00
darkvater
5eeb971de0
(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
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-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
2004-12-23 00:24:44 +00:00
darkvater
552cb7ad60
(svn r1239) -Feature: Added gui option of setting company password. It can be found in the 'company information' window
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-Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one.
-Added a space between company name and player; looks better
2004-12-22 23:24:53 +00:00
truelight
457720ff95
(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
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-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
2004-12-22 18:42:56 +00:00
dominik
f5ccb662f8
(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
2004-12-20 22:14:39 +00:00
truelight
df995a32ed
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
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and 'void' where needed, prefixed all functions, typedefs and global
vars with 'Network' and organized all externals nicely.
2004-12-19 10:17:26 +00:00
dominik
88a8fa0104
(svn r1162) The server list can now be automatically filled from the config file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup.
2004-12-18 18:58:03 +00:00
truelight
44f808132e
(svn r1131) -Add: [Network] Autoclean_companies (set it with 'set autoclean_companies on/off').
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When enabled, empty companies (companies with no active clients) with no
password are declared bankrupt after 1 year of emptyness.
For empty companies with password, the password is removed after 3 years
of emptyness.
The delay of removing company/password can be configured via:
- 'set autoclean_protected <months>'
- 'set autoclean_unprotected <months>'
2004-12-16 13:59:23 +00:00
truelight
2f6a26ab2d
(svn r1108) -Fix: [Network] Fixed problem around slow clients:
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They joined, they got the map, but it took some time before the new
player was created. In this time a player could do stuff, causing a
player-id-mismatch, and the player was kicked out. Now a player get's a
nice GUI which says: registering.. When that is gone, the player is
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
2004-12-15 21:13:52 +00:00
truelight
bd4da76891
(svn r1106) -Add: [Network] Added master-server protocol and advertise to
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master-server option. No GUI yet, and disabled by default (it still is WIP)
2004-12-15 20:10:34 +00:00
darkvater
d7f4528a57
(svn r1098) -Fix: server without revision build doesn't care about the client's version. Also moved all revision things where it belongs (network.c)
2004-12-15 16:51:55 +00:00
truelight
ac96c1ae07
(svn r1096) -Fix: [Network] PlayAs is now registered correctly
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-Codewise: [Network] Cleaned some code, removed some comment, changed
some wrong comment
2004-12-15 15:19:51 +00:00
truelight
83bdec9b91
(svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port'
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-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use
scripts/pre_dedicated.scr)
2004-12-13 17:47:21 +00:00
truelight
cbdc44926a
(svn r1057) -Add: [Network] 'set port <port>' changes the port of the server (after reboot)
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-Fix: [Network] Fixed warnings that came with last revision
-Cleanup: [Network] Removed an unused var (_network_client_port)
2004-12-13 17:04:41 +00:00
truelight
a477d3655c
(svn r1054) -Fix: [Network] Redid revision 1024, only a bit more nice this time
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(revision length is back to 10, and checking is now done correctly)
2004-12-13 16:15:21 +00:00
truelight
b50b664f36
(svn r1026) -Add: [Network] Added unique id, so in network, each client has an
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unique id (generated via md5)
2004-12-12 16:04:32 +00:00
truelight
ea025cdae9
(svn r1024) -Fix: [New Network] Revisions can now be longer then 10 chars, so I made
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it 20 chars long
2004-12-12 14:28:08 +00:00
truelight
d6a1f3e412
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
signde
bb2f8d8d1a
(svn r240) -Fix: desync on subsidy generation
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-Fix: sometimes commands got executed to early on some clients
-Feature: universal event packets for transmitting subsidys
2004-09-13 22:49:11 +00:00
darkvater
01dd0219d3
(svn r229) -Fix: Some more const stuff fixed .(Tron)
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-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
2004-09-12 23:35:01 +00:00
darkvater
24512d3da5
(svn r212) -Fix: Network-gui fixes (sign_de)
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-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
2004-09-12 14:12:33 +00:00