tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
...
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
20 years ago
darkvater
01dd0219d3
(svn r229) -Fix: Some more const stuff fixed .(Tron)
...
-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
20 years ago
darkvater
e295e46e3e
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
...
-CodeLayout: Remove trailing spaces and Windows linebreaks
20 years ago
darkvater
1f1f578abb
(svn r217) -Fix: remove warning and simplify loop network_gui.c (Tron)
20 years ago
signde
9be6a4cea4
(svn r215) -Feature: direct connect now allows selecting a port and a playername [ip/host]:[port]#[player]
20 years ago
darkvater
99687cf513
(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
...
-Fix: Only server can pause in network, action disabled for clients
-Fix: Direct Connect editbox can handle up to max ~35 characters
20 years ago
darkvater
24512d3da5
(svn r212) -Fix: Network-gui fixes (sign_de)
...
-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
20 years ago
signde
1fb915df69
(svn r207) -Codechange: randomizer handling
...
-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
20 years ago
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
20 years ago
darkvater
56435c8775
(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)
...
-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
20 years ago
darkvater
3a241b5cce
(svn r176) -Fix: network_gui const and warnings fixes (Tron)
20 years ago
darkvater
9a6870fcfd
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
...
-GUI: Change some network GUI stuff (Darkvater)
20 years ago
dominik
0bd907e88d
(svn r106) New network core (by sign_de)
...
Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore)
for easy switching between single and multiplayer. But commandline
shortcuts are still enabled:
-n = autodetect network server
-n [ip] = connect to the server
* udp now uses 2 different ports
- you can run 1 server and serveral clients on one pc
- the clients udp-socket gets unloaded when the
network game starts
- the servers udp-sockets remains online to allow the
network gui to detect itself
* new gameinfo structure
this struct is available for every online/lan game
* dynamic NetworkGameList
20 years ago
darkvater
804f038594
(svn r2) -Fix [993829] UDP Fixes (lucaspiller)
...
-Fix change 255/0xFF to OWNER_SPECTATOR for
spectator stuff (TrueLight)
20 years ago
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
20 years ago