Commit Graph

1069 Commits

Author SHA1 Message Date
Jonathan G Rennison
253772e9af Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	COMPILING.md
#	src/console.cpp
#	src/console_cmds.cpp
#	src/console_internal.h
#	src/rev.cpp.in
2021-04-25 02:14:58 +01:00
Jonathan G Rennison
ba418f9d0d Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/simplified_chinese.txt
#	src/network/core/tcp_content.cpp
#	src/network/core/udp.cpp
#	src/network/network_server.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/table/gameopt_settings.ini
2021-04-25 01:23:52 +01:00
Peter Nelson
2a0365b3d9 Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.

Additionally fixes scrolled padding for the framerate window.
2021-04-21 23:12:10 +02:00
PeterN
195cf31cb9
Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. (#9044) 2021-04-17 19:20:22 +01:00
Jonathan G Rennison
5e14b54a0c Merge branch 'master' into jgrpp 2021-04-05 17:51:45 +01:00
Patric Stout
9bfa7198fd
Change: Heading for 1.12 now (#8862) 2021-03-14 20:47:31 +01:00
Tyler Trahan
de891238d6
Change: Recolour graph windows to brown (#8700) 2021-03-11 15:30:29 +01:00
Jonathan G Rennison
650d5e014e Merge branch 'master' into jgrpp
# Conflicts:
#	src/ai/ai_gui.cpp
#	src/company_cmd.cpp
#	src/lang/estonian.txt
#	src/lang/german.txt
#	src/lang/hungarian.txt
#	src/lang/korean.txt
#	src/lang/slovak.txt
#	src/main_gui.cpp
#	src/video/sdl2_v.cpp
2021-02-01 19:34:30 +00:00
Jonathan G Rennison
b7ddd486cf Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/aircraft_cmd.cpp
#	src/blitter/32bpp_anim.cpp
#	src/cargopacket.cpp
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/core/pool_func.hpp
#	src/date.cpp
#	src/economy.cpp
#	src/error_gui.cpp
#	src/ground_vehicle.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/french.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/mcf.cpp
#	src/network/network_content.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_station.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/yapf/yapf_common.hpp
#	src/saveload/saveload.cpp
#	src/settings_gui.cpp
#	src/station_cmd.cpp
#	src/station_kdtree.h
#	src/string_func.h
#	src/table/settings.ini
#	src/tgp.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/tree_gui.cpp
#	src/tunnelbridge_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
#	src/viewport.cpp
#	src/viewport_sprite_sorter_sse4.cpp
#	src/window.cpp
2021-02-01 17:07:34 +00:00
Jonathan G Rennison
6c3e5642f8 Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/crashlog.cpp
#	src/fileio.cpp
#	src/fileio_func.h
#	src/fios_gui.cpp
#	src/ini_load.cpp
#	src/ini_type.h
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/network/network_client.cpp
#	src/order_base.h
#	src/order_cmd.cpp
#	src/os/windows/win32.cpp
#	src/road_cmd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/settings.cpp
#	src/station_cmd.cpp
#	src/stdafx.h
#	src/table/settings.ini
#	src/tree_cmd.cpp
#	src/tree_gui.cpp
#	src/vehicle_base.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/cocoa/event.mm
#	src/video/cocoa/wnd_quartz.mm
#	src/viewport.cpp
#	src/widgets/tree_widget.h
2021-01-31 01:08:35 +00:00
Jonathan G Rennison
39df1c49a1 Merge branch 'master' into jgrpp
# Conflicts:
#	src/fileio.cpp
#	src/group_gui.cpp
#	src/industry.h
#	src/lang/korean.txt
#	src/linkgraph/linkgraphjob.cpp
#	src/linkgraph/linkgraphjob.h
#	src/linkgraph/linkgraphschedule.cpp
#	src/linkgraph/linkgraphschedule.h
#	src/openttd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/town_cmd.cpp
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
2021-01-30 18:27:35 +00:00
glx22
07385c3662 Fix: Use the same safety checks as 'stop_ai' for 'reload_ai' 2021-01-22 22:19:55 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Jonathan G Rennison
833fa42c3f GS: Enable the reload button in debug window for AI/GS developers 2020-12-29 21:53:53 +00:00
SamuXarick
dc5b8020cc
Fix #6452: Reset only editable and visible settings from GUI (#7890)
Also enables the Reset button while in-game for AI configs.
2020-12-27 15:05:47 +01:00
Michael Lutz
b408fe77f7 Codechange: Use std::string in file scanners. 2020-12-27 13:19:25 +01:00
Patric Stout
8fa2a67f6b Fix f66baa44: for-loop is no longer increasing "i"
During conversion it was overlooked that the for-loop used to do
this. Oops.
2020-12-26 13:32:25 +00:00
Patric Stout
e6e91a345c
Fix f66baa44: index was off by one (#8433)
i++ in the 3rd part of a for() is post, not pre. Oops.
2020-12-25 19:57:13 +01:00
Patric Stout
f66baa444f
Codechange: use C++11 constructs for for-each loops (#8432) 2020-12-25 19:38:18 +01:00
Patric Stout
4319d31036 Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
2020-12-25 17:03:44 +01:00
Jonathan G Rennison
bbbda0739b Add third DoCommand parameter p3 2020-10-17 17:25:44 +01:00
Jonathan G Rennison
b90a297837 Script: Allow AI/GS developers to change game script in-game 2020-09-14 18:28:10 +01:00
Jonathan G Rennison
5b78090a61 Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	src/saveload/town_sl.cpp
#	src/screenshot.h
#	src/script/api/ai/ai_date.hpp.sq
#	src/script/api/ai/ai_marine.hpp.sq
#	src/script/api/ai/ai_station.hpp.sq
#	src/script/api/game/game_date.hpp.sq
#	src/script/api/game/game_marine.hpp.sq
#	src/script/api/game/game_station.hpp.sq
#	src/script/api/game/game_window.hpp.sq
#	src/script/api/script_window.hpp
#	src/script/api/template/template_window.hpp.sq
#	src/signal.cpp
#	src/statusbar_gui.cpp
#	src/toolbar_gui.cpp
#	src/viewport.cpp
#	src/viewport_func.h
2020-08-27 18:31:09 +01:00
glx
4079c47b6c Change: rewrote squirrel_export in CMake 2020-07-16 00:53:26 +02:00
TechGeekNZ
cf8ea74733 Update: Merge branch 'jgrpp_master_cmake' into jgrpp_cmake 2020-06-28 21:56:43 +01:00
Patric Stout
56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
Jonathan G Rennison
677940cfc6 Merge branch 'master' into jgrpp 2020-06-01 20:39:46 +01:00
Michael Lutz
1c0ba07c3c Add: [Script] Native priority queue; useful e.g. for pathfinders. 2020-06-01 21:35:13 +02:00
Jonathan G Rennison
b96e7f78fb Merge branch 'master' into jgrpp 2020-02-21 21:18:01 +00:00
Quipyowert2
4552b17691 Codechange: Avoid copying function parameters by using const references 2020-02-17 09:15:28 +01:00
glx
47790b09a4 Codechange: Simplify CheckAPIVersion() 2020-02-14 21:43:21 +01:00
Jonathan G Rennison
babe98cdb1 Merge branch 'master' into jgrpp
# Conflicts:
#	src/network/network_server.h
#	src/pathfinder/yapf/yapf_road.cpp
#	src/viewport.cpp
2020-02-09 15:43:47 +00:00
glx
2f264f2c92 Change: Heading for 1.11 now 2020-02-08 23:38:49 +01:00
Samu
3089c625e4 Fix #7088: close AI/GS textfile window when their data are invalid 2020-02-06 20:58:11 +00:00
Jonathan G Rennison
7960db35f2 Merge branch 'master' into jgrpp
# Conflicts:
#	config.lib
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj
#	projects/openttd_vs142.vcxproj.filters
#	src/aircraft_cmd.cpp
#	src/base_station_base.h
#	src/core/pool_type.hpp
#	src/disaster_vehicle.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/group.h
#	src/group_cmd.cpp
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/network/network_command.cpp
#	src/network/network_server.cpp
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/road_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehiclelist.cpp
#	src/window_type.h
2020-01-06 18:45:51 +00:00
glx
3a14cea068 Codechange: Replace FOR_ALL_COMPANIES with range-based for loops 2019-12-21 20:13:03 +01:00
Jonathan G Rennison
cbdd9f84d8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h
2019-11-12 18:43:10 +00:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Jonathan G Rennison
ca3c72438e Merge branch 'master' into jgrpp
# Conflicts:
#	Makefile.bundle.in
#	src/os/macosx/string_osx.cpp
#	src/station_cmd.cpp
2019-11-06 17:49:00 +00:00
glx
12e43c697d Add: [Script] ScriptEventVehicleAutoReplaced. 2019-10-22 11:55:40 +02:00
Jonathan G Rennison
158f063a38 Avoid redundant re-scans for AI and game script files 2019-09-25 02:54:07 +01:00
Jonathan G Rennison
1f535915d1 Merge branch 'master' into jgrpp-nrt
# Conflicts:
#	config.lib
#	src/core/bitmath_func.hpp
#	src/lang/korean.txt
#	src/main_gui.cpp
#	src/order_gui.cpp
#	src/script/api/script_object.cpp
#	src/station_cmd.cpp
#	src/video/cocoa/wnd_quartz.mm
2019-09-18 01:18:28 +01:00
glx22
b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 2019-09-07 17:37:01 +01:00
Jonathan G Rennison
dbc5f1baed Merge branch 'master' into jgrpp-nrt
# Conflicts:
#	src/fontcache.cpp
#	src/game/game_text.cpp
#	src/lang/korean.txt
#	src/os/macosx/crashlog_osx.cpp
#	src/os/windows/crashlog_win.cpp
#	src/station_cmd.cpp
#	src/viewport.cpp
2019-07-11 20:03:23 +01:00
Jonathan G Rennison
ba8ed880c1 Merge branch 'master' into jgrpp-nrt
Merge NRT feature

# Conflicts:
#	docs/landscape.html
#	docs/landscape_grid.html
#	src/bridge_map.h
#	src/build_vehicle_gui.cpp
#	src/company_base.h
#	src/company_cmd.cpp
#	src/misc_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_engine.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/npf/npf.cpp
#	src/road_cmd.cpp
#	src/road_func.h
#	src/road_gui.cpp
#	src/road_map.h
#	src/road_type.h
#	src/roadveh_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/company_sl.cpp
#	src/script/api/script_bridge.cpp
#	src/table/newgrf_debug_data.h
#	src/tile_cmd.h
#	src/town_cmd.cpp
#	src/tunnel_map.h
#	src/tunnelbridge_cmd.cpp
2019-07-11 19:45:56 +01:00
Jonathan G Rennison
36eb4165b8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/bridge_map.h
#	src/crashlog.cpp
#	src/industry.h
#	src/linkgraph/linkgraph_type.h
#	src/order_type.h
#	src/saveload/afterload.cpp
#	src/settings.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/spritecache.cpp
#	src/stdafx.h
#	src/table/settings.h.preamble
#	src/train.h
#	src/vehicle.cpp
#	src/viewport.cpp
#	src/viewport_func.h
#	src/widgets/station_widget.h
#	src/zoom_func.h
#	src/zoom_type.h
2019-07-08 16:19:07 +01:00
Niels Martin Hansen
140a96b3a0 Change: Limit memory allocations for each Squirrel instance
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
Jonathan G Rennison
d734e6a9f1 Add scope info logging to AI::GameLoop() 2019-05-06 11:56:40 +01:00
peter1138
3293f08e0b Add: New RoadType API functions. 2019-05-01 21:36:27 +02:00
Charles Pigott
5b34c8019f Codechange: Remove Company/OwnerByte types 2019-04-29 17:40:22 +01:00