Commit Graph

3616 Commits

Author SHA1 Message Date
peter1138
82f38f45d3 (svn r4446) - Add function to determine if a Sprite ID exists. 2006-04-16 11:26:23 +00:00
bjarni
e1a688df75 (svn r4445) -Fix: FS#108 Danish name generator bug
this was actually not a bug in the generator, but rather it saved/loaded the setting danish as swiss (the previous in the list)
2006-04-16 10:26:46 +00:00
miham
6659e06e47 (svn r4444) [WebTranslator2 commir] Dutch, Polish affected 2006-04-16 10:03:15 +00:00
Darkvater
2035c1e284 (svn r4440) - Fix: Yoyo-effect of rail in desert/snow introduced by r4379. When a special groundtype below the track is encountered in the tileloop, always return even if groundtype hasn't changed. 2006-04-15 22:16:47 +00:00
Darkvater
cd25cba992 (svn r4439) - NewGRF: Add support for Action 0x10. This also required an extra pre-stage (before initialize and activation) to scan the GRF file for GOTO labels. Big thanks for peter1138 for the guidance and answers, as well as parts of the code. 2006-04-15 21:27:59 +00:00
Darkvater
fd8e02119c (svn r4435) - Fix: an assertion triggered when trying to remove a bridge with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron. 2006-04-15 20:07:42 +00:00
Darkvater
0b2399fec2 (svn r4434) - Codechange: use str_validate for the console as well instead of custom function doing the same. 2006-04-15 19:52:58 +00:00
tron
613104ba00 (svn r4432) Make use of map access functions 2006-04-15 18:57:58 +00:00
peter1138
6750dcdd89 (svn r4431) - NewGRF: rename nfo_line to _nfo_line, to avoid confusing Darkvater ;) 2006-04-15 16:40:54 +00:00
Darkvater
1cfd43d145 (svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables 2006-04-15 16:07:00 +00:00
Darkvater
65bccb7c97 (svn r4429) - CodeChange[newgrf]: Action0, prop 0x0D. use calloc to allocate memory and zero it out and change the loop a little 2006-04-15 16:03:45 +00:00
belugas
6ac73b104e (svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious comments, aligning arrays etc... 2006-04-15 03:08:14 +00:00
belugas
ccfeb13047 (svn r4425) Fix bug introduced in r4411 : while IS_BYTE_INSIDE, max value is STRICKLY LESS THEN. This caused airports animations to stay unanimated. Industries were similarly affected.
Thanks to Richk67 for finding it.
Also, more Gfx define and use.
2006-04-15 01:06:53 +00:00
miham
59d8196e69 (svn r4424) fixed up polish.txt 2006-04-14 22:29:34 +00:00
miham
c7ef8d3dfa (svn r4420) [WebTranslator2 manual commit (commitscript is under development)]
polish: massive changes by MeusH
2006-04-14 21:30:15 +00:00
tron
02c1322ece (svn r4416) Remove a pointless buffer copy and use strlcpy() instead of snprintf("%s") 2006-04-14 18:52:08 +00:00
peter1138
96246126e1 (svn r4415) Fix bug introduced in r4384 where drawing a default waypoint for the GUI
caused a game crash. This only manifested with some newstations loaded. 
Thanks to Richk67 for finding this.
2006-04-14 16:28:24 +00:00
peter1138
da1f310034 (svn r4414) - NewGRF: Don't execute sprite replacements (action 0x0A) in the
initialization stage.
2006-04-14 15:58:38 +00:00
truelight
b93da7b279 (svn r4413) -Fix: fixed a bug which pushed the client back to the main menu when a
server is in the mainserver-list which sends out illegal signals. Many
tnx to 'test' for finding and isolating the problem.
-Fix: also specify the problem a bit better
2006-04-14 12:19:51 +00:00
tron
a3b8eb37b8 (svn r4412) When a vehicle is in a depot or tunnel it's always flagged as VS_HIDDEN. So after checking for VS_HIDDEN and the result is false there's no need to check if it's flagged as being in a depot or tunnel 2006-04-14 10:48:54 +00:00
belugas
c09109cc67 (svn r4411) CodeChange : Define and use some Gfx for both stations and industries. More are still to come
Also, a bit of code cleaning, as pointed by Tron
2006-04-14 01:54:07 +00:00
miham
d8a72375af (svn r4410) WebTranslator2 daily commit [2006-04-13]
[hungarian] 6 strings changed by Miham
[french] 21 strings changed by Belugas
[polish] 151 strings changed, 8 strings fixed by Meush
2006-04-13 17:33:32 +00:00
miham
9d26fb9d83 (svn r4408) [Language update by miham] Quick fixed polish.txt 2006-04-12 21:11:28 +00:00
miham
2eeee52a32 (svn r4405) WebTranslator2 automatic commit
[french] 1 string has been fixed by Belugas
[polish] 36 strings has been fixed, 3 strings has been updated by meush
2006-04-12 20:35:02 +00:00
belugas
22e69aed4f (svn r4404) Reverted part of r4403. GetRailStationAxis need assertion on IsRailwayStation. Thanks glx for spotting it 2006-04-12 20:33:01 +00:00
belugas
e09b87f56e (svn r4403) CodeChange : Add GetStationGfx and make use of [G|S]etStationGfx accessors. Also, use GetStationGfx instead of directly accessing the map for functions in station_map.h 2006-04-12 20:01:52 +00:00
tron
011178034e (svn r4402) Fix a faulty entry in the table for slopes under bridges, remove a now unnecessary test which hid the faulty entry till now and undo r4398 (don't do this!) 2006-04-12 19:05:31 +00:00
belugas
b0906708a0 (svn r4399) CodeChange : Add and make use of [G|S]etIndustryAnimationLoop accessors. 2006-04-12 18:10:54 +00:00
celestar
9aa247b0b4 (svn r4398) -Fix: Quick and Dirty solution for FS#116. Just for the nightlies 2006-04-12 17:58:58 +00:00
miham
7dca43ef41 (svn r4397) [WT2] Commiting hungarian changes 2006-04-12 17:53:52 +00:00
celestar
2e25c5218e (svn r4392) -Codechange: Use water map accessors in bridge code 2006-04-12 15:23:32 +00:00
celestar
cd53476cc4 (svn r4391) -Fix: faulty ")" in previous commit 2006-04-12 15:21:33 +00:00
celestar
7b797c50db (svn r4390) -Codechange: Upon merging elrails, one direct map access to the railtype went unnoticed... 2006-04-12 15:08:48 +00:00
matthijs
7dca474b5f (svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs. 2006-04-12 15:08:27 +00:00
celestar
86138ce3cc (svn r4387) -Codechange: Use map accessors even for debugging purposes (npf).
-Codechange: Removed unused code from NPF
2006-04-12 14:17:07 +00:00
celestar
cb001ea14d (svn r4386) -Codechange: Add and make use of IsCustomWaypoint 2006-04-12 13:25:32 +00:00
celestar
093984ea30 (svn r4385) -Codechange: remove map5 from the TileInfo struct as it is now unused. This effort is starting to pay off ... 2006-04-12 12:58:53 +00:00
celestar
e81a1821f1 (svn r4384) -Codechange: rail drawing code
-Added a function to obtain the axis of a waypoint
    -Moved the waypoint layout tables from the depot layout tables into an own one
    -Use GetRailTileSubtype
2006-04-12 12:50:40 +00:00
peter1138
7b6e932d82 (svn r4383) - Codechange: Remove extraneous code from 4354; no need to get RailTypeInfo when we already have it... 2006-04-12 12:33:21 +00:00
celestar
46eab6aec6 (svn r4382) -Codechange: Make use of SetSignalType where appropriate 2006-04-12 12:24:39 +00:00
celestar
25f3a06141 (svn r4381) -Codechange: Forgot an occurence for rail ground types 2006-04-12 12:22:43 +00:00
celestar
e53edaf173 (svn r4380) -Codechange: Make use of GetTrackBits where appropriate 2006-04-12 12:12:51 +00:00
celestar
7109274de4 (svn r4379) -Codechange: Add and make use of map accessor functions concerning rail ground types 2006-04-12 11:58:07 +00:00
celestar
ce320ceb55 (svn r4378) -Add and make use of an accessor function two-way => one-way => one-way => two-way signal cycling 2006-04-12 09:36:27 +00:00
celestar
3207d63244 (svn r4377) -Add and make use of a function that finds out whether a signal is an entry or and exit signal to a presignal block (as combos act as both) 2006-04-12 09:12:33 +00:00
celestar
62ded2f58d (svn r4376) -Codechange Renamed GetSignalState to GetSignalStateByTrackdir 2006-04-12 08:28:03 +00:00
celestar
5ba4345b87 (svn r4375) -Codechange: Move the signal drawing bit to an own function and rename DrawSignalHelper to DrawSingleSignal 2006-04-12 08:06:08 +00:00
tron
85b907c3ef (svn r4374) Never directly commit something you prepared the evening before, mysteriously it will break in the morning, fix r4373 2006-04-12 05:26:36 +00:00
tron
5671f5d258 (svn r4373) Rewrite GetSlopeZ_TunnelBridge() and slightly change its behavior:
- Report the correct z alongside the ramp when a foundation is present
- Always report the z under the bridge for a bridge middle part, except if the z hack is used
This should fix some weird behavior of the tile selector near bridges
2006-04-12 05:19:19 +00:00
belugas
4a2615958e (svn r4368) Revert clear_map.h changes in r4367.Error of manipulation 2006-04-11 22:15:57 +00:00