Commit Graph

45 Commits

Author SHA1 Message Date
belugas
8e20ae2e95 (svn r7556) -Fix(r7153): By handling the KeyEvent sooner in the events loops, the console command "screenshot no_con" did not had time to actually repaint the screen without the console before the screenshot. Forcing a redraw before it ensure that the feature acts as required. (to be ported to 0.5.0)
(thanks glx)
2006-12-25 01:40:33 +00:00
Darkvater
f87c8834e2 (svn r7449) -Codechange: Rename _path to _paths as it is technically more correct, but mainly because
it interferes with OS/2 symbol in libc (psmedley)
2006-12-09 10:56:12 +00:00
Darkvater
4e71091137 (svn r7274) -Codechange [utf8]: Add input/output unicode support. This actually only changes win32
since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD
 uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
2006-11-28 14:42:31 +00:00
Darkvater
ee27bb497c (svn r6884) -Codechange: Add strict bounds checking in string formatting system.
The last parameter should point to the end of the buffer (eg lastof(buf))
 Courtesy of Tron.
2006-10-21 23:31:34 +00:00
Darkvater
dad5d5dd72 (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
2006-10-14 15:49:43 +00:00
tron
a286726fe9 (svn r6347) Undo 2006-09-02 20:34:33 +00:00
tron
5f7d99fb6d (svn r6346) -Codechange: Remove redundant assignment 2006-09-02 20:34:04 +00:00
matthijs
dc5c55a819 (svn r6068) -Codechange: Switch PNG and BMP priority for screenshots. This ensures PNG is used by default when available. (hylje) 2006-08-23 15:30:03 +00:00
truelight
10b842bddc (svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
rubidium
243872b4fd (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
belugas
b36cbeba58 (svn r5627) Fix (r5626) : Forgot to rename one instance make_screenshot to current_screenshot_type 2006-07-28 22:01:43 +00:00
belugas
ecc89d5965 (svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism
Simplification of the handling of the main_gui menus,
Removal of repetitions and Hiding the internals of screenshots.
Thanks to glx, Rubidium and Truelight for pointers
2006-07-28 21:51:00 +00:00
tron
a370ca97d6 (svn r5394) Allocate a small, fixed-size array on the stack instead of malloc()ing it 2006-06-28 05:47:55 +00:00
peter1138
642a3b4b22 (svn r5249) - Add code to copy the palette to a temporary byte aligned array when making a PCX screenshot, if the palette array is not byte aligned. 2006-06-13 17:13:46 +00:00
Darkvater
9b5d8a9921 (svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
- CodeChange: Change the function GetCurrentLocale(). It returns the locale from some default environment-variables, plus a custom one defined as parameter. If all fail, it tries $LANG.
2006-03-25 09:22:10 +00:00
bjarni
0b102f0e00 (svn r4019) -Fix: [OSX] stopped using iconv for 10.2.8, since it was added in 10.3
this have the sideeffect that 10.2.8 will still have the "failure to save with certain chars in the filename bug", but at least it can compile again
2006-03-22 13:06:50 +00:00
bjarni
1c7d139171 (svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 filesystems now got the saving problem again, but now we can compile on all platforms again 2006-03-18 16:37:25 +00:00
bjarni
5affa77822 (svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name contains german umlauts
now it saves correctly, but the load window still display some chars wrong (fix by ln-)
2006-03-18 15:55:24 +00:00
tron
fa78c057ee (svn r3339) Remove unnecessary includes 2005-12-24 20:54:31 +00:00
Darkvater
a090886073 (svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game' 2005-11-26 12:45:53 +00:00
tron
2cc2154ad2 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
45ca3b6336 (svn r2924) Introduce the ALIGN() macro which aligns values to multiples of a power of 2, for exact semantics see the commment in macros.h 2005-09-08 12:48:26 +00:00
tron
a227065ab7 (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron
559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
tron
0762aa9ec9 (svn r2669) Shuffle some more stuff around to reduce dependencies 2005-07-21 22:15:02 +00:00
tron
28a6e10a63 (svn r2631) Move screenshot related variables from variables.h to screenshot.[ch] 2005-07-19 06:47:07 +00:00
tron
6b439d6f82 (svn r2630) Forgot one Pixel (see r2571) 2005-07-19 06:31:39 +00:00
tron
8f71864bef (svn r2571) Add explicit type Pixel for ... Pixels 2005-07-15 14:16:14 +00:00
celestar
b29556e6b5 (svn r2521) -Codechange: Removed trailing "\n"s from DEBUG statements 2005-07-05 17:47:10 +00:00
tron
6c5df28d7c (svn r2512) Small cleanup 2005-07-03 10:22:20 +00:00
tron
ae032390e2 (svn r2511) Fix an old bug in the PCX writer: The first pixel column contained garbage, the picture was shifted one to the right, and the last column was dropped 2005-07-03 07:51:13 +00:00
tron
9d75047211 (svn r2497) Use a struct array for palette entries instead of a flat byte array 2005-06-30 05:27:32 +00:00
Darkvater
b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
tron
0381073e56 (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
tron
f0f85a7ef3 (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
truelight
e58739c559 (svn r1411) -Fix: structure packing in the OS/2 version (eg, with the old loader). 2005-01-07 09:28:16 +00:00
tron
fdb447ac55 (svn r901) Small step in the process to clean up the DPARAM mess:
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
acbd1801c7 (svn r815) Include strings.h only in the files which need it.
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
450c669eb2 (svn r631) Merge r440, r444, r485, r630 to trunk:
r440
Move screenshot function declarations to new file screenshot.h
Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values
r485
Remove unused field from struct ScreenshotFormat
2004-11-15 19:25:59 +00:00
tron
249a170ace (svn r607) -Patch: [ 985102 ] static cleanup
Thanks to lvoge
2004-11-14 19:44:06 +00:00
darkvater
edf841fb6f (svn r328) -Fix: remove some unlogical alloca()s (Tron) 2004-09-27 12:36:59 +00:00
truelight
12c91671bf (svn r321) -Fix: crash when making png screenshot with odd resolution (Tron)
-Fix: unable to select other screenshot format in Game Option
2004-09-25 18:30:19 +00:00
truelight
eb49a19460 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
darkvater
804f038594 (svn r2) -Fix [993829] UDP Fixes (lucaspiller)
-Fix change 255/0xFF to OWNER_SPECTATOR for 
spectator stuff (TrueLight)
2004-08-10 14:14:00 +00:00
truelight
efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00