J0an Josep
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cfb8092397
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Fix b4b98e5165 : Use FALLTHROUGH attribute with correct indentation.
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2018-04-30 21:52:40 +02:00 |
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frosch
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b4b98e5165
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(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
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2017-08-13 18:38:42 +00:00 |
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peter1138
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3109f158a6
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(svn r27784) -Fix [FS#6505]: Allow rail conversion even if ship is on tile (Samu).
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2017-03-12 15:26:31 +00:00 |
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frosch
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1446d916f0
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(svn r27726) -Fix: Improve error message when trying to build rail track over a depot. (adf88)
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2017-01-08 11:45:08 +00:00 |
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frosch
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69966b6322
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(svn r27690) -Fix: Old compilers do not zero-initialise POD members when explicitly calling implicitly created default constructors.
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2016-12-10 15:49:25 +00:00 |
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frosch
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108a0fc0d7
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(svn r27688) -Fix-ish: Initialise new railtypes with the original railtype data, though strictly NewGRF could only have modified 'label' and 'alternate_labels' at the time AllocateRailType is called, which are reset anyway.
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2016-12-10 13:28:47 +00:00 |
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frosch
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3ee06b036e
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(svn r27687) -Fix: RailtypeInfo::alternate_labels leaked when reloading NewGRF. (adf88)
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2016-12-10 13:26:29 +00:00 |
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frosch
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10293c5fb1
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(svn r27686) -Change: List railtype of rail tiles explicitly in the tile info window.
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2016-12-09 21:27:22 +00:00 |
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frosch
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d9bfe88261
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(svn r27676) -Codechange: Rename catenary functions, so that they refer unambiguously to either RoadCatenary or RailCatenary.
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2016-11-05 11:53:03 +00:00 |
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frosch
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2d636266f5
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(svn r27427) -Fix: Use the NewGRF railtype sorting order in the infrastructure window.
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2015-10-30 17:24:30 +00:00 |
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frosch
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e9b25f2ee8
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(svn r27354) -Fix (r27343): Actually make it work. (rubidium)
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2015-07-31 21:43:40 +00:00 |
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frosch
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74e61a1806
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(svn r27343) -Feature [FS#6315]: [NewGRF] Allow railtype NewGRF to define separate sprites for the fences on either track side.
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2015-07-26 12:28:34 +00:00 |
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frosch
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9b534b4393
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(svn r27309) -Change [FS#6283]: Auto-complete partial roads when building level-crossings. (adf88)
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2015-06-20 13:15:35 +00:00 |
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frosch
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e3c8e8e8e8
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(svn r27253) -Fix [FS#6282]: When crossing tram tracks with railroads, cost of extra roads was not being counted. (adf88)
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2015-04-26 10:26:07 +00:00 |
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frosch
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3a82bae0d3
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(svn r27252) -Fix [FS#6281]: Invalid infrastructure counting when crossing tram tracks with railroads. (adf88)
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2015-04-26 10:23:55 +00:00 |
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frosch
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a6e4e5d444
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(svn r27207) -Codechange: Replace some magic integers with the appropiate symbols.
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2015-03-28 14:00:39 +00:00 |
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frosch
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e8e49e5dda
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(svn r27157) -Fix: Mark bridge middle tiles dirty when building/removing/changing bridges.
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2015-02-22 14:01:24 +00:00 |
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peter1138
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51fe741987
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(svn r26906) -Codechange: Scale depot and station picker buttons by GUI zoom level.
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2014-09-22 08:01:25 +00:00 |
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rubidium
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9daf7e749c
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(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
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2014-09-21 11:24:51 +00:00 |
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rubidium
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0463dbdc9e
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
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frosch
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41b7a04a68
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(svn r26317) -Fix [FS#5897]: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropiately if they are allowed to.
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2014-02-07 23:48:56 +00:00 |
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fonsinchen
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9dc69d7f4d
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(svn r26291) -Fix [FS#5866, FS#5888]: Correctly identify opposite ends of bridges and tunnels when converting rails (adf88)
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2014-02-02 14:54:13 +00:00 |
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frosch
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5d4c4b9172
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(svn r26279) -Fix [FS#5853]: [NoAI] Some RemoveRail methods required to set a valid railtype, though it was not used anyway. Remove the need to set one.
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2014-01-26 14:54:34 +00:00 |
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rubidium
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116adbc0e1
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(svn r25972) -Fix [FS#5665]: rail laying sounds of others could be heard in multiplayer (adf88)
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2013-11-12 21:48:55 +00:00 |
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frosch
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2080a8c16f
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(svn r25832) -Codechange: Reduce variety of object type test functions.
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2013-10-12 16:30:22 +00:00 |
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frosch
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812faf08b5
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(svn r25302) -Fix [FS#5565]: Build railway fences next to objects, even if they are owned by the same company.
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2013-05-29 17:13:53 +00:00 |
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frosch
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aa2ff3d552
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(svn r25082) -Codechange [FS#5501]: Simplify some code. (adf88)
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2013-03-11 18:01:23 +00:00 |
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rubidium
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35570156dd
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(svn r25038) -Fix [FS#5479]: minimise gaps feature caused removal to only happen at the signal build interval instead of the implicit interval of 1
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2013-02-23 18:29:55 +00:00 |
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rubidium
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0c8b215935
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(svn r25037) -Fix [FS#5480]: green path signals would be shown when building them 'under' a train, and they would keep showing green until they were passed again
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2013-02-23 18:15:54 +00:00 |
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planetmaker
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c24374f99c
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
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frosch
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e9afedca14
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(svn r24857) -Fix: Don't let UFOs and coal mines clear water.
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2012-12-26 13:01:28 +00:00 |
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frosch
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3ce8d2ce70
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(svn r24846) -Add: Advanced settings to disable certain sound effects.
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2012-12-23 21:09:09 +00:00 |
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frosch
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e07e246532
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(svn r24449) -Fix [FS#5254]: Coast and sea are not the same.
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2012-07-30 19:38:17 +00:00 |
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frosch
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59a3bbcbe6
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(svn r24439) -Fix [FS#5254]: In some cases ships could be covered with land.
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2012-07-27 19:55:27 +00:00 |
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michi_cc
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b0d21d2fad
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(svn r24367) -Feature: [NewGRF] Customisable signals for rail types.
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2012-07-01 23:12:50 +00:00 |
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frosch
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d496845820
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(svn r24356) -Change: Allow building/modifying/removing signals even if a train is on the belonging track.
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2012-06-23 20:18:29 +00:00 |
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frosch
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e1fda49027
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(svn r24194) -Change: Rename the 'signal_side' setting to 'train_signal_side', and add a third option while doing so.
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2012-05-01 15:53:51 +00:00 |
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michi_cc
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a34dabce9c
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(svn r24143) -Change [FS#5145]: Improve fence placement for rail. (Eddi)
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2012-04-17 19:44:51 +00:00 |
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michi_cc
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708d5b6712
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(svn r24129) -Feature [FS#3660]: Option to minimise signal distance when dragging over obstacles. (adf88)
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2012-04-17 19:43:29 +00:00 |
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michi_cc
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9232a2ef0c
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(svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype.
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2012-01-08 12:47:54 +00:00 |
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michi_cc
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ee0fcb2567
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(svn r23758) -Feature: [NewGRF] Alternate rail type label list.
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2012-01-05 19:40:34 +00:00 |
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rubidium
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6d6be50ae0
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
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michi_cc
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aba9f98a73
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(svn r23593) -Fix (r23411): Infrastructure counts for rail were not properly updated when converting rail or building level crossings.
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2011-12-19 14:24:12 +00:00 |
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michi_cc
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a29a9d94b7
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(svn r23412) -Add: Company infrastructure counts for road.
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2011-12-03 23:40:18 +00:00 |
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michi_cc
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d30fcd4e35
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(svn r23411) -Add: Company infrastructure counts for rail.
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2011-12-03 23:40:13 +00:00 |
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rubidium
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06fe032a7b
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(svn r23348) -Fix [FS#4679]: make signal removal behaviour work the same regardless of autofill, i.e. always removal all signals instead those at the signal interval
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2011-11-29 21:09:58 +00:00 |
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rubidium
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251c7fbc8d
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(svn r23341) -Fix (r23338): memory leak when converting rails
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2011-11-27 09:37:30 +00:00 |
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rubidium
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95f88ea537
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(svn r23338) -Feature [FS#4841]: diagonal dragging the rail conversion tool when pressing CTRL
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2011-11-26 18:11:22 +00:00 |
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michi_cc
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4d2a9e384c
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(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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2011-11-21 20:51:43 +00:00 |
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yexo
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ed04410f89
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(svn r23163) -Fix [FS#4627]: don't display railway fences between track and waypoints (Krille)
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2011-11-08 17:51:29 +00:00 |
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