(svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype.

This commit is contained in:
michi_cc 2012-01-08 12:47:54 +00:00
parent 7e78d15e58
commit 9232a2ef0c
4 changed files with 5 additions and 21 deletions

View File

@ -1658,7 +1658,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (flags & DC_EXEC) {
/* Railtype changed, update trains as when entering different track */
for (Train **v = affected_trains.Begin(); v != affected_trains.End(); v++) {
(*v)->RailtypeChanged();
(*v)->ConsistChanged(true);
}
}

View File

@ -530,6 +530,9 @@ void FixupTrainLengths()
}
}
}
/* Update all cached properties after moving the vehicle chain around. */
Train::From(v)->ConsistChanged(true);
}
}
}

View File

@ -116,8 +116,6 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
void ConsistChanged(bool same_length);
void RailtypeChanged();
int UpdateSpeed();
void UpdateAcceleration();

View File

@ -112,20 +112,6 @@ void CheckTrainsLengths()
}
}
/**
* Update visual effect, power and acceleration caches.
* Called when a vehicle in the consist enters a different railtype.
*/
void Train::RailtypeChanged()
{
for (Train *u = this; u != NULL; u = u->Next()) {
/* The wagon-is-powered-state should not change, so the weight does not change. */
u->UpdateVisualEffect(false);
}
this->PowerChanged();
if (this->IsFrontEngine()) this->UpdateAcceleration();
}
/**
* Recalculates the cached stuff of a train. Should be called each time a vehicle is added
* to/removed from the chain, and when the game is loaded.
@ -1589,9 +1575,6 @@ void ReverseTrainSwapVeh(Train *v, int l, int r)
SwapTrainFlags(&a->gv_flags, &a->gv_flags);
UpdateStatusAfterSwap(a);
}
/* Update power of the train in case tiles were different rail type. */
v->RailtypeChanged();
}
@ -3246,7 +3229,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
v->tile = gp.new_tile;
if (GetTileRailType(gp.new_tile) != GetTileRailType(gp.old_tile)) {
v->First()->RailtypeChanged();
v->First()->ConsistChanged(true);
}
v->track = chosen_track;