glx
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23bae896c9
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(svn r12123) -Add: generate.vbs script to allow project files generation for users unable to run generate bash script
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2008-02-12 14:20:55 +00:00 |
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peter1138
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4d0c443953
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(svn r12122) -Codechange: Add framework for generic feature callbacks, along with some parts for AI use.
|
2008-02-12 13:23:57 +00:00 |
|
peter1138
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9f6fd72c09
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(svn r12121) -Fix [FS#1764]: Drop down item indexes are now an int instead of a byte (Yexo)
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2008-02-12 12:54:51 +00:00 |
|
peter1138
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592e22cc3a
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(svn r12120) -Cleanup: const-ify parameters when checking for same cargopacket source.
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2008-02-12 11:46:29 +00:00 |
|
peter1138
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e76f7c9359
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(svn r12119) -Codechange: Rename grfspec_feature to match code style, and expose in header for use elsewhere.
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2008-02-12 11:08:47 +00:00 |
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belugas
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f4334301e8
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(svn r12118) -Codechange: Put the two descriptions of bridges in an array instead of two single variables, following the transport type it represents
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2008-02-12 03:05:27 +00:00 |
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glx
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b0b929ce42
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(svn r12117) -Fix (r12115): strgen compilation was broken
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2008-02-12 02:39:22 +00:00 |
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glx
|
42b305661b
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(svn r12116) -Fix (r12083): little typos in source.list
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2008-02-11 21:01:43 +00:00 |
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smatz
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f19eca0905
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(svn r12115) -Codechange: move malloc/realloc error messages to separate file to spare 4-8kB of binary size
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2008-02-11 20:23:38 +00:00 |
|
peter1138
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f175e46208
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(svn r12114) -Fix (r12111): missed one Bridge -> BridgeSpec
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2008-02-11 19:10:33 +00:00 |
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belugas
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cc2b8b574a
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(svn r12111) -Codechange: Rename Bridge to BridgeSpec, out of consistensy with other Specs in used.
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2008-02-11 17:35:15 +00:00 |
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smatz
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1011ac353b
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(svn r12109) -Fix [FS#1745](r8973): use tile index 0 for planes in the air, so it cannot have an invalid tile index
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2008-02-11 12:42:49 +00:00 |
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peter1138
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fb6accfcb7
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(svn r12108) -Fix [FS#1753]: X/Y axis swap for station tiles in GetNearbyTile() was wrong way around.
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2008-02-11 11:21:29 +00:00 |
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belugas
|
4f0e6ab0ea
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(svn r12107) -Codechange: Add and use the typedef BridgeType
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2008-02-11 04:12:30 +00:00 |
|
belugas
|
d8b3526840
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(svn r12106) -Fix(r12105): Kill warnings and raise an error when the transport type is not supported
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2008-02-11 03:22:44 +00:00 |
|
belugas
|
9a50fcd281
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(svn r12105) -Codechange: Use TransportType instead of guessing what kind of bridge we are preparing to build
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2008-02-11 01:06:44 +00:00 |
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smatz
|
9e0a93d286
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(svn r12104) -Fix (r12103): remember loading indicators transparency settings and make in switchable by Ctrl+9
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2008-02-10 18:31:33 +00:00 |
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smatz
|
8a768652c8
|
(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
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2008-02-10 15:53:26 +00:00 |
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maedhros
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4e839aacf6
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(svn r12102) -Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x'. (Roujin)
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2008-02-10 14:49:44 +00:00 |
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smatz
|
e075cf5500
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(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
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2008-02-10 14:16:25 +00:00 |
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smatz
|
ad933e1ddb
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(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
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2008-02-10 14:00:52 +00:00 |
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smatz
|
a86921da41
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(svn r12099) -Documentation: add new RailGroundType to landscape.html
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2008-02-10 12:01:14 +00:00 |
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smatz
|
9deab65bae
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(svn r12098) -Fix: make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile
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2008-02-10 11:35:05 +00:00 |
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glx
|
efe831934a
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(svn r12097) -Fix (r654, r1525): loading old, pre savegame version 2, savegames.
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2008-02-10 05:21:08 +00:00 |
|
smatz
|
d9af979d6a
|
(svn r12096) -Fix: remove leftover property when loading older savegames
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2008-02-09 17:36:21 +00:00 |
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smatz
|
e3301db213
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(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road.
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2008-02-09 17:30:13 +00:00 |
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smatz
|
802c949755
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(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
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2008-02-09 15:07:31 +00:00 |
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smatz
|
221494bd3f
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(svn r12093) -Fix: do not set station owner for buoys when merging company
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2008-02-09 12:20:50 +00:00 |
|
belugas
|
cebb86777a
|
(svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
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2008-02-09 03:12:05 +00:00 |
|
belugas
|
a782ab3903
|
(svn r12091) -Codechange : remove all production level magic numbers and replace them by enums
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2008-02-09 03:03:09 +00:00 |
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belugas
|
cf9447c15b
|
(svn r12090) -Codechange : removed a magic number and code style application on enum ExpensesType
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2008-02-09 02:49:33 +00:00 |
|
belugas
|
9343ad44fd
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(svn r12089) -Cleanup: re-order, yet another time, the files in msvc projects
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2008-02-09 02:46:49 +00:00 |
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smatz
|
8195e57fd4
|
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
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2008-02-08 19:57:56 +00:00 |
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glx
|
e2de86f951
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(svn r12087) -Fix: MSVC warnings
|
2008-02-08 17:53:01 +00:00 |
|
glx
|
731137678c
|
(svn r12086) -Fix [FS#1747] (r11425): check overrides only for industries when mapping newgrf entities to 'real' entities
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2008-02-08 16:56:52 +00:00 |
|
frosch
|
7b9efcea21
|
(svn r12085) -Fix(r12058): Road vehicles could get stuck, when NPF told them to reverse on junction tiles. (spotted by SmatZ)
|
2008-02-08 16:25:55 +00:00 |
|
frosch
|
2173b03144
|
(svn r12084) -Fix: 'Early retirement'-properties are signed.
|
2008-02-08 15:34:54 +00:00 |
|
belugas
|
bf15bc9c57
|
(svn r12083) -Cleanup: Adding some more files in MSVC projects
|
2008-02-07 18:02:22 +00:00 |
|
belugas
|
30a8c150d0
|
(svn r12082) -Cleanup: MSVC projects do not care about the directory of the file while sorting. Only the "Absolute" name matters
|
2008-02-07 17:24:38 +00:00 |
|
belugas
|
034150c199
|
(svn r12081) -Codechange: Rename table/roadveh.h to table/roadveh_movment.h
It is more descriptive name and it will not upset the generate script anymore
|
2008-02-07 17:01:06 +00:00 |
|
glx
|
b68f398cac
|
(svn r12080) -Fix: update waypoint signs when changing language
|
2008-02-07 16:17:00 +00:00 |
|
peter1138
|
1bcc1927b1
|
(svn r12079) -Fix: Use search paths when opening console scripts.
|
2008-02-07 10:01:18 +00:00 |
|
belugas
|
431c3ce3c1
|
(svn r12078) -Cleanup: Add missing headers on project files
|
2008-02-07 04:47:38 +00:00 |
|
belugas
|
8a3f6830a3
|
(svn r12077) -Cleanup: Remove files not used anymore from project files
|
2008-02-07 03:45:02 +00:00 |
|
glx
|
eb0d50aaff
|
(svn r12076) -Fix: when reusing a renamed deleted waypoint, keep the new name
|
2008-02-07 01:56:39 +00:00 |
|
peter1138
|
a187d92d87
|
(svn r12075) -Codechange: Remove explicit numbering on command enum, and remove blanks from command list where old commands have been removed.
|
2008-02-06 23:08:49 +00:00 |
|
smatz
|
8606e70819
|
(svn r12074) -Cleanup: use C++ variable scope and declaration in DrawTile_Trees()
|
2008-02-06 23:08:04 +00:00 |
|
smatz
|
c0c9b80db3
|
(svn r12073) -Codechange: stop drawing trees a bit earlier when they are invisible
|
2008-02-06 22:59:31 +00:00 |
|
frosch
|
918591c05b
|
(svn r12072) -Fix: Make docks at sea flood neighboured tiles.
|
2008-02-06 16:19:28 +00:00 |
|
frosch
|
7860d8d18a
|
(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots.
|
2008-02-06 16:12:23 +00:00 |
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