Michael Lutz
fe27db3dfd
Codechange: [Linkgraph] Store edges in each node and not in a global matrix.
2 years ago
Jonathan G Rennison
4c1406a4b5
Add: NewGRF road stops
2 years ago
Loïc Guilloux
8b36b2cbf3
Fix #10486 : [Script] Debug window requires AIs to be started before GS ( #10487 )
...
(cherry picked from commit 4072dcff49
)
2 years ago
Jonathan G Rennison
f7d62a1767
Add road/tram type flag to disallow collisions with trains
2 years ago
Jonathan G Rennison
3497d0dcdb
Add road/tram type properties to set road vehicle collision mode
2 years ago
Loïc Guilloux
4072dcff49
Fix #10486 : [Script] Debug window requires AIs to be started before GS ( #10487 )
2 years ago
Jonathan G Rennison
796924ec32
Change type of extended feature versions arrays
2 years ago
Jonathan G Rennison
8d6e57799c
Fix various possible integer type conversion issues
2 years ago
Jonathan G Rennison
dceafaf2db
GRF: Initial support for > 255 road stop specs per GRF
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Add new variable for road stop info of nearby tiles
Bump roadstops version
2 years ago
Jonathan G Rennison
ae9b416684
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/ai/ai_instance.cpp
# src/console_cmds.cpp
# src/engine_type.h
# src/game/game_gui.cpp
# src/game/game_instance.cpp
# src/goal.cpp
# src/goal_cmd.h
# src/lang/english.txt
# src/lang/estonian.txt
# src/network/network_client.cpp
# src/newgrf.cpp
# src/newgrf_generic.h
# src/openttd.cpp
# src/saveload/saveload.h
# src/script/api/script_log.cpp
# src/script/api/script_town.cpp
# src/settings_table.cpp
# src/station_cmd.cpp
# src/station_cmd.h
# src/station_map.h
# src/strings.cpp
# src/table/settings/difficulty_settings.ini
# src/table/settings/gui_settings.ini
# src/tbtr_template_gui_main.h
# src/timetable_cmd.cpp
# src/timetable_cmd.h
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/water_cmd.cpp
2 years ago
Jonathan G Rennison
43d58ce6c8
GRF: Extend EntityIDMapping/OverrideManagerBase to 16 bit entity IDs
2 years ago
Jonathan G Rennison
3396411b58
Fix 05ec32f5: Savegame load check of DATE chunk
2 years ago
Jonathan G Rennison
483e3172af
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/core/strong_typedef_type.hpp
# src/gfx.cpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/map_func.h
# src/newgrf_debug_gui.cpp
# src/order_cmd.cpp
# src/pathfinder/follow_track.hpp
# src/rail_cmd.cpp
# src/road_cmd.cpp
# src/road_gui.cpp
# src/saveload/saveload.cpp
# src/screenshot.cpp
# src/smallmap_gui.cpp
# src/station_cmd.cpp
# src/strings.cpp
# src/tile_type.h
# src/timetable_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
2 years ago
Jonathan G Rennison
05ec32f577
Run water flooding at constant speed at day lengths >= 4
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See: #482
2 years ago
Jonathan G Rennison
17f1d92072
Template replacement: Allow naming templates
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See: #481
2 years ago
Jonathan G Rennison
07b7cc5652
Tracerestrict: Add condition whether reservation passes through tile
2 years ago
glx22
b080f24bd8
Codechange: move windows common to AI and GS out of ai_gui
2 years ago
Rubidium
4e65ec1dc4
Codechange: do not declare functions in blocks
2 years ago
Jonathan G Rennison
7a7c688b11
Do not call ReInitAllWindows from within LoadStringWidthTable
2 years ago
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
2 years ago
rubidium42
1951af07c0
Codechange: do not hide parameters with local variables
2 years ago
Jonathan G Rennison
4761750eae
Fix asserts due to main window not existing yet
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Partial revert of https://github.com/OpenTTD/OpenTTD/pull/10327
2 years ago
Rubidium
5863d78cb4
Codechange: use commented out code, or guard by #ifdef
2 years ago
Jonathan G Rennison
32fe84cfdd
Merge branch 'master' into jgrpp
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# Conflicts:
# src/clear_cmd.cpp
# src/main_gui.cpp
# src/saveload/newgrf_sl.cpp
# src/water_cmd.cpp
2 years ago
Peter Nelson
ede1201b6a
Codechange: Rename override manager variables.
2 years ago
Jonathan G Rennison
a9100e93cb
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/group_cmd.cpp
# src/lang/korean.txt
# src/lang/simplified_chinese.txt
# src/script/api/script_rail.cpp
# src/tunnelbridge_cmd.cpp
2 years ago
Tyler Trahan
9c5de7fd72
Fix #10395 : When loading old saves, don't forcibly bar level crossings ( #10400 )
2 years ago
Rubidium
7cdc23fd64
Codechange: hide the map's size related fields in the Map structure
2 years ago
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2 years ago
Rubidium
953445a5ac
Codechange: use MakeSea/AllocateMap in the oldloader instead of MemSetT
2 years ago
Jonathan G Rennison
1bfd96c7f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/3rdparty/fmt/core.h
# src/command_type.h
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/landscape.cpp
# src/network/network.cpp
# src/newgrf_object.h
# src/object_cmd.cpp
# src/order_gui.cpp
# src/saveload/vehicle_sl.cpp
# src/script/api/script_industrytype.cpp
# src/script/api/script_object.hpp
# src/script/api/script_town.cpp
# src/table/object_land.h
# src/timetable_cmd.cpp
# src/tree_cmd.cpp
# src/vehicle_gui.cpp
# src/window.cpp
2 years ago
Rubidium
c5ff61c5f2
Add: script specific Randomizer instances
2 years ago
Rubidium
bcfe0fb076
Codechange: introduce GetMainWindow() to properly account for nullptr checks
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Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2 years ago
Rubidium
9c70c38c5e
Fix: check for the existence of shadow and rotor vehicles for aircraft
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Instead of just assuming that it exists in the savegame that got loaded.
2 years ago
Jonathan G Rennison
85fc077637
Add setting flag to enable upstream mode load when patx_name set
2 years ago
Jonathan G Rennison
adf2210bc8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/genworld_gui.cpp
# src/lang/afrikaans.txt
# src/lang/arabic_egypt.txt
# src/lang/basque.txt
# src/lang/belarusian.txt
# src/lang/brazilian_portuguese.txt
# src/lang/bulgarian.txt
# src/lang/catalan.txt
# src/lang/croatian.txt
# src/lang/czech.txt
# src/lang/danish.txt
# src/lang/dutch.txt
# src/lang/english.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/esperanto.txt
# src/lang/estonian.txt
# src/lang/faroese.txt
# src/lang/finnish.txt
# src/lang/french.txt
# src/lang/frisian.txt
# src/lang/gaelic.txt
# src/lang/galician.txt
# src/lang/german.txt
# src/lang/greek.txt
# src/lang/hebrew.txt
# src/lang/hungarian.txt
# src/lang/icelandic.txt
# src/lang/indonesian.txt
# src/lang/irish.txt
# src/lang/italian.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/latin.txt
# src/lang/latvian.txt
# src/lang/lithuanian.txt
# src/lang/luxembourgish.txt
# src/lang/malay.txt
# src/lang/norwegian_bokmal.txt
# src/lang/norwegian_nynorsk.txt
# src/lang/persian.txt
# src/lang/polish.txt
# src/lang/portuguese.txt
# src/lang/romanian.txt
# src/lang/russian.txt
# src/lang/serbian.txt
# src/lang/simplified_chinese.txt
# src/lang/slovak.txt
# src/lang/slovenian.txt
# src/lang/spanish.txt
# src/lang/spanish_MX.txt
# src/lang/swedish.txt
# src/lang/tamil.txt
# src/lang/thai.txt
# src/lang/traditional_chinese.txt
# src/lang/turkish.txt
# src/lang/ukrainian.txt
# src/lang/vietnamese.txt
# src/lang/welsh.txt
# src/saveload/afterload.cpp
2 years ago
PeterN
c18a171028
Fix #10331 : Starting new company during load must happen after AI start. ( #10332 )
...
This situation occurs when loading a savegame in single-player which only
has AI companies.
2 years ago
Jonathan G Rennison
62d524eaef
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/spritecache.cpp
# src/timetable_gui.cpp
2 years ago
Rubidium
3c54344825
Fix: comparison of narrow type with wide type in loop condition
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Technically this can't be triggered with the currently returned values though.
2 years ago
Rubidium
375a5b8e3f
Codechange: refactor FindClosestDepot to not use pointers, but return a struct
2 years ago
Jonathan G Rennison
24b744f7c8
Merge branch 'master' into jgrpp
...
# Conflicts:
# bin/ai/CMakeLists.txt
# bin/game/CMakeLists.txt
# src/saveload/saveload.h
2 years ago
Michael Lutz
150f05dc15
Change: Heading for 14 now. ( #10302 )
2 years ago
Jonathan G Rennison
1a5b485b41
Road stops: Use a struct for road stop tile data
2 years ago
Jonathan G Rennison
2c65b050e4
Saveload: Add SLEG_CONDVARVEC macros
2 years ago
Jonathan G Rennison
a1f6aaa58f
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/korean.txt
# src/saveload/afterload.cpp
# src/saveload/ai_sl.cpp
# src/saveload/game_sl.cpp
# src/script/script_instance.cpp
2 years ago
Loïc Guilloux
fe30f66570
Fix #9720 : Delay start of GS/AI to after loading of savegame ( #9745 )
2 years ago
Jonathan G Rennison
64c210f770
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/build_vehicle_gui.cpp
# src/engine.cpp
# src/engine_func.h
# src/group_gui.cpp
# src/lang/english.txt
# src/newgrf.cpp
# src/saveload/oldloader_sl.cpp
# src/timetable_cmd.cpp
# src/timetable_cmd.h
# src/timetable_gui.cpp
2 years ago
PeterN
961e66df30
Fix #10224 : Don't fiddle with fast-forward when saving. ( #10230 )
...
The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2 years ago
Peter Nelson
cbf48c4dd9
Change: Add extra random seed to StartupEngines().
...
This means that calling reset_engines will rerandomise introduction dates
and reliability.
Probably not necessary.
2 years ago
Peter Nelson
3485709f53
Add: Additional vehicle flags to control variants.
2 years ago
Jonathan G Rennison
3435e74c0c
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release.yml
# CMakeLists.txt
# os/macosx/Info.plist.in
# src/fileio.cpp
# src/landscape.cpp
# src/league_cmd.h
# src/saveload/ai_sl.cpp
# src/saveload/game_sl.cpp
# src/saveload/league_sl.cpp
# src/saveload/saveload.cpp
2 years ago
Jonathan G Rennison
e0cb31ff07
Fix #10214 : Header and footer missing from league table saveload
2 years ago
Jonathan G Rennison
3877bb31ef
Changing day length or date no longer changes time in minutes
...
Add offset variables for scaled date ticks.
Adjust offset when changing day length or date, such that scaled
date ticks remain the same.
Store _scaled_tick_counter and scaled date ticks offset in the savagame.
2 years ago
Loïc Guilloux
4f9893cc98
Fix 55a1171: Restore skipping of "colour" character ( #10244 )
2 years ago
Loïc Guilloux
2848483810
Fix #10206 : Disable scripts in intro game ( #10241 )
2 years ago
Jonathan G Rennison
5c2d5782a4
Fixes incorrect link graph edge travel times with non-unity day length
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Change vehicle last_loading_tick to be relative to _scaled_tick_counter
2 years ago
Jonathan G Rennison
37a270e65c
Add header and footer to league table saveload descriptor
...
See: https://github.com/OpenTTD/OpenTTD/issues/10214
2 years ago
Jonathan G Rennison
ce0dddc714
Saveload: Fix load and load check mixup with upstream chunks
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Fixes 690ef6cc
2 years ago
Jonathan G Rennison
e647075870
Change LinkGraph::EdgeMatrix to a sparse storage format
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Use a btree_map instead of a SmallMatrix.
This avoids excessive storage requirements for large graphs,
and overly expensive edge matrix resize operations.
Remove next_edge iteration mechanism.
2 years ago
Loïc Guilloux
13d2d11fa8
Fix #10216 : Initialise RoadStop caches before using them and don't try to teleport crashed vehicles ( #10217 )
2 years ago
dP
c91033ac5e
Feature: [GS] Scriptable league tables ( #10001 )
...
(cherry picked from commit 5e14a20b3b
)
2 years ago
Jonathan G Rennison
690ef6cc22
Saveload: Add support for using upstream save/load for specific chunks
2 years ago
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2 years ago
Jonathan G Rennison
3d7e5d5369
Avoid unnecessary viewport redraws for unused tile loop house triggers
2 years ago
Jonathan G Rennison
1e769d050f
Leave PLYP chunk unchanged when loading/saving server saves in non-MP
2 years ago
Jonathan G Rennison
dc03bac241
Saveload: Change SlLoadFromBuffer to take a template functor
2 years ago
Jonathan G Rennison
aa4501747f
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/base_station_base.h
# src/lang/german.txt
# src/saveload/station_sl.cpp
# src/station.cpp
# src/station_cmd.cpp
2 years ago
Peter Nelson
22803f997b
Codechange: Use std::vector for station speclist
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This removes manual memory allocation, although we still manage the list
size in roughly the same way.
2 years ago
Jonathan G Rennison
0bf1c9bb9d
Merge tag '13.0-beta1' into jgrpp
2 years ago
Nicolas Chappe
a43a1902bb
Feature: [Linkgraph] Prioritize faster routes for passengers, mail and express cargo
...
Passengers usually prefer fast paths to short paths.
Average travel times of links are updated in real-time for use in Dijkstra's algorithm,
and newer travel times weigh more, just like capacities.
(cherry picked from commit 977604ef08
)
2 years ago
Jonathan G Rennison
49bda05fb5
Set adjacent crossings setting to false when loading pre v300 trunk savegames
2 years ago
Jonathan G Rennison
aba8e88d8c
Enable loading of upstream savegames up to version 302
2 years ago
Tyler Trahan
c19abebf8d
Feature: Multi-track level crossings ( #9931 )
2 years ago
Nicolas Chappe
f8a7b76675
Fix #9665 : [Linkgraph] Fix travel times of non-direct journeys
2 years ago
Jonathan G Rennison
a8361cd608
Allow overriding town settings on a per-town basis
...
Add a setting for whether this is allowed for non-privileged
multiplayer clients
2 years ago
Jonathan G Rennison
38c2fa3b66
Add a change counter value special order type
2 years ago
Jonathan G Rennison
0818ce4ae7
Merge branch 'master' into jgrpp (SLV_U64_TICK_COUNTER)
...
# Conflicts:
# src/date.cpp
# src/date_func.h
# src/newgrf.cpp
# src/newgrf_animation_base.h
# src/saveload/gamelog_sl.cpp
# src/saveload/misc_sl.cpp
# src/saveload/saveload.h
# src/stdafx.h
2 years ago
Jonathan G Rennison
12eb23f0ab
Clear old tree counter in map array on load of old savegames
...
See: https://github.com/OpenTTD/OpenTTD/pull/10018
2 years ago
Jonathan G Rennison
9e24414033
In ReloadNewGRFData recompute prices before reiniting windows
...
Avoid crash if land info window is open during reload
2 years ago
dP
548f0496a9
Change: Make _tick_counter 64bit to avoid wrapping ( #10035 )
2 years ago
Jonathan G Rennison
bc3b928d34
Fix improved breakdowns being enabled after loading old/other savegame
2 years ago
Jonathan G Rennison
7c4c75d181
Add tracerestrict conditional on direction of order target from signal
2 years ago
Jonathan G Rennison
5a39734a1c
Allow station cargo histories to record larger values than 64k
...
See: #414
2 years ago
Jonathan G Rennison
23fa7cd239
Improve handling of company sales
...
Avoid conflicts between bankruptcy and manual company sale paths
2 years ago
Jonathan G Rennison
22a1fdff5e
Log error message to console in LoadWithFilter exception handler
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See: #412
2 years ago
Jonathan G Rennison
aa49e17e39
Remove road vehicles during load which are uncorrectably invalid
2 years ago
Jonathan G Rennison
4e8a8a5e0a
Add conditional order to test if last/next dispatch slot is first/last
2 years ago
Jonathan G Rennison
c6ae82b611
Fix 9ff161e4
boosting lookahead braking stats but not actual brake forces
2 years ago
Jonathan G Rennison
6a69a5495f
Add tracerestrict action to set combined normal/shunt signal mode
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Add associated conditional to get reservation end tile
2 years ago
Jonathan G Rennison
a451b76c45
Remove unused extern declaration
2 years ago
Jonathan G Rennison
04da11b668
Store signal style GRF to local map in savegame
...
Update existing signal style IDs as necessary
2 years ago
Jonathan G Rennison
a73bc141a1
Remove unneeded calls to GetOtherTunnelBridgeEnd in AfterLoadCompanyStats
2 years ago
Jonathan G Rennison
92723d4f5c
Remove tunnel/bridge spacing setting, use usual signal drag spacing
2 years ago
Jonathan G Rennison
22caac6529
Add game setting to limit train lookahead to signal aspect
...
In realistic braking mode when multi-aspect signalling enabled by GRF
2 years ago
Jonathan G Rennison
bdd73a19a1
Add signal style flag for unconditional reserve through
...
Add map bits for unconditional reserve through
Adjust signal aspect/state handling
2 years ago
Jonathan G Rennison
7ae06124ae
Add signal style flag for no aspect increase behaviour (banner repeater)
2 years ago
Jonathan G Rennison
6e4c4b35e7
Initial implementation of NewGRF custom signal styles
2 years ago
Jonathan G Rennison
b37209c3af
Tracerestrict: Programs maintain a list of signals referencing them
2 years ago
Jonathan G Rennison
99ee4b13ce
Realistic braking: Cache train overall z position
...
Refresh cache at a variable rate depending on train length and
weight distribution
2 years ago
Jonathan G Rennison
af270a63ad
Industry: Apply anim tile masking when loading prior version saves
2 years ago