Darkvater
d0a0d6fcb5
(svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron.
2005-05-30 16:03:21 +00:00
tron
6566941077
(svn r2366) Use SetRedErrorSquare() instead of home brewed version
2005-05-26 19:41:58 +00:00
tron
1ab7238c15
(svn r2351) -Fix: It was possible to open more than one tree window
2005-05-19 17:40:26 +00:00
Darkvater
cdb81c660c
(svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open
2005-05-17 23:25:18 +00:00
Darkvater
4554daa130
(svn r2331) - Fix (regression): fix text overflows in about box.
2005-05-16 12:15:53 +00:00
Darkvater
7dc5c5d1b1
(svn r2325) - Update OpenTTD for 0.4.0 release
2005-05-15 21:50:26 +00:00
Darkvater
033995ec6e
(svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
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- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ()
- Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
2005-05-12 23:46:01 +00:00
Darkvater
c626555f68
(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
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- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
2005-05-12 00:18:30 +00:00
Darkvater
ab954a934a
(svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
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- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
2005-05-09 22:33:00 +00:00
bjarni
3e470708a6
(svn r2198) renamed MacOS to MacOSX where it was written wrong. Made myself MacOSX porter as well as coder
2005-04-14 20:42:30 +00:00
darkvater
6bca4c041a
(svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me)
2005-03-28 13:30:51 +00:00
tron
e4cb9dbb77
(svn r2098) Make a variable static, move a function declaration to a header and remove unnecessary preprocessor magic
2005-03-28 08:48:41 +00:00
matthijs
a0f9a7597c
(svn r2082) I have a name too!
2005-03-27 01:10:23 +00:00
pasky
bf1fd0379c
(svn r2081) I have a real name, too.
2005-03-27 00:42:57 +00:00
tron
9832a691fe
(svn r2060) Clean up some string construction and remove now unused macro
2005-03-25 14:19:33 +00:00
tron
0c325e10da
(svn r2057) Add InlineString() to make _userstring construction a bit cleaner.
2005-03-25 11:32:58 +00:00
Darkvater
010d1a9be3
(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
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- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
2005-03-12 21:21:47 +00:00
Darkvater
0067f68117
(svn r1923) - Fix: [ 1155696 ] Crash with german umlauts in station names. The width was not calculated using unsigned values, so all characters above 128 were "negative"
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- Codechange: a more proper check for a null pointer in tunnelbridge_cmd.c should have gone in with the previous commit
2005-03-04 00:14:28 +00:00
Darkvater
7746c4722b
(svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h)
2005-02-22 14:52:20 +00:00
Darkvater
fbe47d912a
(svn r1896) - Fix: remove Translated by hack since it's not used
2005-02-22 11:33:13 +00:00
Darkvater
d865c55007
(svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
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- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-21 18:59:54 +00:00
tron
2de3dc2735
(svn r1890) Begin to clean up the edit box: Remove one global variable and split the combined edit/original buffer into two
2005-02-19 14:40:32 +00:00
tron
204d08140a
(svn r1867) Include tables/sprites.h only in files which need it
2005-02-13 11:18:02 +00:00
tron
2a151d9354
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
2005-02-10 05:43:30 +00:00
tron
8aee833024
(svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values
2005-02-08 16:53:28 +00:00
tron
d1fb165ad2
(svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
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Remove it from the chat box too, which inherited it via copy&paste.
2005-02-08 16:37:28 +00:00
darkvater
8867c00d68
(svn r1845) - Revert r1835 since it totally screws network compiling
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- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
2005-02-07 19:45:08 +00:00
tron
b1baa4ed8b
(svn r1840) Repel str_buffr and use local buffers where possible
2005-02-07 12:32:35 +00:00
tron
eed181245d
(svn r1833) byte -> char transition: the rest
2005-02-06 22:25:27 +00:00
tron
2fb453a4a5
(svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers
2005-02-06 18:30:45 +00:00
tron
0381073e56
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
2005-02-06 08:18:00 +00:00
tron
7aae12d55d
(svn r1808) Use strcmp() instead of home brewed function str_eq()
2005-02-05 22:50:33 +00:00
tron
f0f85a7ef3
(svn r1803) Move debugging stuff into files of it's own
2005-02-05 15:58:59 +00:00
matthijs
f42e8ac3d2
(svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts.
2005-02-03 19:23:06 +00:00
miham
7874c86cb2
(svn r1678) Added cheat option for setting production of raw-material product industries in game
2005-01-26 10:52:23 +00:00
darkvater
590bbd7e21
(svn r1632) -Fix: [1108008] Scenario creation bug; engines are of correct year when scenario is saved
2005-01-23 23:59:49 +00:00
darkvater
94dc25b45f
(svn r1627) -Fix: The tabulizer in action ^_^
2005-01-23 21:30:31 +00:00
darkvater
f1c151f157
(svn r1626) -Updated readme and credits list.
2005-01-23 21:24:33 +00:00
darkvater
f31d8bb9a1
(svn r1625) -Alphabetized credits list
2005-01-23 20:41:20 +00:00
tron
9f60324821
(svn r1606) Fix some bogus casts
2005-01-23 10:54:32 +00:00
tron
e5cd6b6193
(svn r1596) Add some more statics
2005-01-22 22:47:58 +00:00
tron
189ca73707
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
tron
4136f395bf
(svn r1508) Remove duplicate declarations and include proper headers where necessary
2005-01-14 19:41:24 +00:00
darkvater
06cc62f40d
(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
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-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
2005-01-13 16:28:47 +00:00
darkvater
ae72661742
(svn r1476) -Fix: [1099209] Catchment area with drag&drop stations (Celestar)
2005-01-10 22:36:11 +00:00
tron
49584082a0
(svn r1451) Fix some of the signed/unsigned comparison warnings
2005-01-09 21:25:44 +00:00
tron
7ca6b2b8b0
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
2005-01-07 17:02:43 +00:00
darkvater
becd9c224e
(svn r1398) -Feature: CTRL+V (Paste) now works on all editboxes. This includes 'Add Server', chat, etc. Feature is Windows only.
2005-01-06 15:54:09 +00:00
tron
5b7e224f46
(svn r1397) Add missing RESIZE_NONE
2005-01-06 12:34:22 +00:00
darkvater
4c5f6fe360
(svn r1379) -Fix: various GUI glitches. Added default sizes to various widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
2005-01-04 21:28:09 +00:00