Michael Lutz
dd138fc460
Codechange: Stringify config file paths.
2020-12-27 13:19:25 +01:00
Michael Lutz
a49fdb7ebb
Codechange: Store base set related texts in std::strings.
2020-05-21 20:02:34 +02:00
glx
3a14cea068
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
nikolas
2d27e8e685
Add #6173 : New SDL 2 based video and sound drivers ( #7086 )
2019-09-19 17:18:50 +02:00
Charles Pigott
47d0d86a3c
Fix #7255 : Prevent crashlog corruption by only printing the 32 most recent news messages
2019-04-29 17:43:27 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Jonathan G Rennison
1a115e1cc8
Change: Include _current_company in crashlog AI config line
...
_current_company is not currently logged anywhere in the crashlog.
_local_company is logged, despite being much less useful than
_current_company.
This change logs _current_company alongside _local_company.
2019-03-11 12:47:46 +00:00
Patric Stout
36105841b9
Codechange: ICU_SORT is in reality ICU_I18N (according to their CMake files)
...
By naming it in a different way, things get a bit confusing.
Especially if we are switching to CMake, which autodetects these
things, we need to use the name the authors of ICU gave it; not
our interpertation of that name.
2019-03-11 10:16:00 +01:00
Patric Stout
52d7e7d45e
Codechange: ICU_LAYOUT is in reality ICU_LX (according to their CMake files)
...
By naming it in a different way, things get a bit confusing.
Especially if we are switching to CMake, which autodetects these
things, we need to use the name the authors of ICU gave it; not
our interpertation of that name.
2019-03-11 10:16:00 +01:00
Patric Stout
7adae09897
Codechange: liblzma is called liblzma, how ever strange that might be
...
It is the only library we use that calls itself with 'lib' in the
name. This might be confusing, but with the arrival of cmake a lot
of these things are automated. And detection will find 'liblzma',
not 'lzma', like with 'lzo', 'zlib', ..
2019-03-11 10:16:00 +01:00
Charles Pigott
c3bc7d657e
Codechange: Remove ability for SDL to be dynamically loaded on Windows
2019-03-02 17:13:05 +01:00
Charles Pigott
62d79900ec
Add: List recent news messages in crashlog output
2018-04-13 22:08:13 +02:00
alberth
0adfb1ac6f
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04 16:06:50 +00:00
alberth
597380e099
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
2016-09-04 12:57:43 +00:00
frosch
1b84d893e0
(svn r27573) -Fix [FS#6467]: Compilation failure with gcc 6.1 due to headers included after safeguards.h (JGR)
2016-05-22 10:15:35 +00:00
rubidium
69fac508c3
(svn r27367) -Codechange: make a distinction between the layouting part of ICU (lx) or the sorting/collation part of ICU (i18n)
2015-08-09 12:33:27 +00:00
rubidium
b476086c39
(svn r26538) -Codechange: remove double accounting of the drivers
2014-04-28 21:06:51 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
rubidium
2618d960e3
(svn r26209) -Codechange: remove some template magic and simplify some code
2014-01-02 22:41:58 +00:00
rubidium
00c05e79b1
(svn r26170) -Feature-ish: add the currently used fonts to the crash log
2013-12-22 17:46:27 +00:00
frosch
edd9c0553a
(svn r24804) -Add: Separate subdirectory for screenshots.
2012-12-09 16:52:43 +00:00
rubidium
d175528220
(svn r23660) -Feature-ish: add the game script to the crash log
2011-12-22 20:05:52 +00:00
truebrain
cc12942d70
(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
2011-12-01 12:03:34 +00:00
rubidium
6c9078fd30
(svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c].
2011-01-18 22:17:15 +00:00
rubidium
f4e4056aed
(svn r21161) -Codechange: make the currently used language easier accessible
2010-11-13 11:25:58 +00:00
rubidium
59519edd34
(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
2010-10-27 16:42:20 +00:00
rubidium
91f31b59e8
(svn r20439) -Fix [FS#4023]: MinGW compiler complaining about converting -1 to an unsigned int
2010-08-10 16:15:42 +00:00
rubidium
0dde0a7585
(svn r20138) -Change: also put the base set version number in the crash log
2010-07-14 09:06:41 +00:00
rubidium
21bd2722cd
(svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel
2010-02-10 16:24:05 +00:00
frosch
f379b0a1d9
(svn r18916) -Fix (r18809): Don't rely on 'time.h' being included via dark roads.
2010-01-25 17:22:06 +00:00
smatz
9fc910fbc2
(svn r18855) -Codechange: record compiler name and version in the crash log
2010-01-18 10:11:27 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
f9d2ccf8db
(svn r18794) -Codechange: add local company and network 'state' to the crash log
2010-01-13 15:03:34 +00:00
rubidium
3ca0937c1c
(svn r18769) -Codechange: replace MiniLZO with the real library. If you're using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed.
2010-01-10 13:12:34 +00:00
rubidium
1fc01513e2
(svn r18751) -Codechange: also log the zlib version in the crash log
2010-01-07 16:29:58 +00:00
rubidium
768bfa969d
(svn r18672) -Codechange: mention the game date in the crash log
2009-12-31 00:09:29 +00:00
rubidium
82f927bd16
(svn r18613) -Codechange: add the music set to the crashlog too
2009-12-23 17:33:45 +00:00
rubidium
a6146f5f51
(svn r18546) -Codechange: make making the screenshot not asynchronious; just do it at the moment it's requested.
2009-12-19 19:21:37 +00:00
rubidium
29f44c099a
(svn r18442) -Fix (r18440): warning about SDL_Linked_Version never being NULL on non-Windows systems
2009-12-09 09:16:29 +00:00
glx
def740329f
(svn r18440) -Fix (r17774): don't try to get SDL version when SDL is not loaded
2009-12-09 02:53:59 +00:00
smatz
5924863a49
(svn r18156) -Add: crash screenshot, created from blitter buffer
2009-11-17 23:12:42 +00:00
rubidium
92a6389441
(svn r17774) -Codechange: show the version of the (dynamically) linked library instead of the one we compiled against in the crash log
2009-10-14 08:20:42 +00:00
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
2009-10-04 17:16:41 +00:00
smatz
d6f4cda74e
(svn r17537) -Fix: don't crash while printing gamelog in crash handler if we crashed before while gamelog action was active
2009-09-14 19:30:13 +00:00
rubidium
14ea4e7672
(svn r17535) -Fix: compiling without networking failed; also unhackify the crash logger a bit.
2009-09-14 15:53:19 +00:00
rubidium
9894e025a4
(svn r17512) -Add: some basic information about the loaded AIs in the crash log
2009-09-12 17:32:24 +00:00
rubidium
2b144e2ea6
(svn r17450) -Codechange: refactor the windows crash logger so parts of it can be reused by other crash logger implementations
2009-09-07 11:10:49 +00:00