(svn r17450) -Codechange: refactor the windows crash logger so parts of it can be reused by other crash logger implementations

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent 8186dd616b
commit 2b144e2ea6

@ -495,6 +495,10 @@
RelativePath=".\..\src\cheat.cpp"
>
</File>
<File
RelativePath=".\..\src\crashlog.cpp"
>
</File>
<File
RelativePath=".\..\src\command.cpp"
>
@ -855,6 +859,10 @@
RelativePath=".\..\src\cmd_helper.h"
>
</File>
<File
RelativePath=".\..\src\crashlog.h"
>
</File>
<File
RelativePath=".\..\src\command_func.h"
>

@ -492,6 +492,10 @@
RelativePath=".\..\src\cheat.cpp"
>
</File>
<File
RelativePath=".\..\src\crashlog.cpp"
>
</File>
<File
RelativePath=".\..\src\command.cpp"
>
@ -852,6 +856,10 @@
RelativePath=".\..\src\cmd_helper.h"
>
</File>
<File
RelativePath=".\..\src\crashlog.h"
>
</File>
<File
RelativePath=".\..\src\command_func.h"
>

@ -9,6 +9,7 @@ callback_table.cpp
cargopacket.cpp
cargotype.cpp
cheat.cpp
crashlog.cpp
command.cpp
console.cpp
console_cmds.cpp
@ -118,6 +119,7 @@ cargotype.h
cheat_func.h
cheat_type.h
cmd_helper.h
crashlog.h
command_func.h
command_type.h
company_base.h

@ -0,0 +1,270 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file crashlog.cpp Implementation of generic function to be called to log a crash */
#include "stdafx.h"
#include "crashlog.h"
#include "gamelog.h"
#include "map_func.h"
#include "rev.h"
#include "string_func.h"
#include "strings_func.h"
#include "network/network.h"
#include "blitter/factory.hpp"
#include "base_media_base.h"
#include "music/music_driver.hpp"
#include "sound/sound_driver.hpp"
#include "video/video_driver.hpp"
#include "saveload/saveload.h"
#include <time.h>
/* static */ const char *CrashLog::message = NULL;
/* static */ char *CrashLog::gamelog_buffer = NULL;
/* static */ const char *CrashLog::gamelog_last = NULL;
/* virtual */ char *CrashLog::LogRegisters(char *buffer, const char *last) const
{
/* Stub implementation; not all OSes support this. */
return buffer;
}
/* virtual */ char *CrashLog::LogModules(char *buffer, const char *last) const
{
/* Stub implementation; not all OSes support this. */
return buffer;
}
char *CrashLog::LogOpenTTDVersion(char *buffer, const char *last) const
{
return buffer + seprintf(buffer, last,
"OpenTTD version:\n"
" Version: %s (%d)\n"
" NewGRF ver: %08x\n"
" Bits: %d\n"
" Endian: %s\n"
" Dedicated: %s\n"
" Build date: %s\n\n",
_openttd_revision,
_openttd_revision_modified,
_openttd_newgrf_version,
#ifdef _SQ64
64,
#else
32,
#endif
#if (TTD_ENDIAN == TTD_LITTLE_ENDIAN)
"little",
#else
"big",
#endif
#ifdef DEDICATED
"yes",
#else
"no",
#endif
_openttd_build_date
);
}
char *CrashLog::LogConfiguration(char *buffer, const char *last) const
{
buffer += seprintf(buffer, last,
"Configuration:\n"
" Blitter: %s\n"
" Graphics set: %s\n"
" Language: %s\n"
" Music driver: %s\n"
" Sound driver: %s\n"
" Sound set: %s\n"
" Video driver: %s\n\n",
BlitterFactoryBase::GetCurrentBlitter() == NULL ? "none" : BlitterFactoryBase::GetCurrentBlitter()->GetName(),
BaseGraphics::GetUsedSet() == NULL ? "none" : BaseGraphics::GetUsedSet()->name,
StrEmpty(_dynlang.curr_file) ? "none" : _dynlang.curr_file,
_music_driver == NULL ? "none" : _music_driver->GetName(),
_sound_driver == NULL ? "none" : _sound_driver->GetName(),
BaseSounds::GetUsedSet() == NULL ? "none" : BaseSounds::GetUsedSet()->name,
_video_driver == NULL ? "none" : _video_driver->GetName()
);
return buffer;
}
/* Include these here so it's close to where it's actually used. */
#ifdef WITH_ALLEGRO
# include <allegro.h>
#endif /* WITH_ALLEGRO */
#ifdef WITH_FONTCONFIG
#include <fontconfig/fontconfig.h>
#endif /* WITH_FONTCONFIG */
#ifdef WITH_FREETYPE
#include <ft2build.h>
#include FT_FREETYPE_H
#endif /* WITH_FREETYPE */
#ifdef WITH_ICU
# include <unicode/uversion.h>
#endif /* WITH_ICU */
#ifdef WITH_SDL
# include <SDL.h>
#endif /* WITH_SDL */
char *CrashLog::LogLibraries(char *buffer, const char *last) const
{
buffer += seprintf(buffer, last, "Libraries:\n");
#ifdef WITH_ALLEGRO
buffer += seprintf(buffer, last, " Allegro: %s\n", ALLEGRO_VERSION_STR);
#endif /* WITH_ALLEGRO */
#ifdef WITH_FONTCONFIG
buffer += seprintf(buffer, last, " FontConfig: %d.%d.%d\n", FC_MAJOR, FC_MINOR, FC_REVISION);
#endif /* WITH_FONTCONFIG */
#ifdef WITH_FREETYPE
buffer += seprintf(buffer, last, " FreeType: %d.%d.%d\n", FREETYPE_MAJOR, FREETYPE_MINOR, FREETYPE_PATCH);
#endif /* WITH_FREETYPE */
#ifdef WITH_ICU
buffer += seprintf(buffer, last, " ICU: %s\n", U_ICU_VERSION);
#endif /* WITH_ICU */
#ifdef WITH_SDL
buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
#endif /* WITH_SDL */
buffer += seprintf(buffer, last, "\n");
return buffer;
}
/* static */ void CrashLog::GamelogFillCrashLog(const char *s)
{
CrashLog::gamelog_buffer += seprintf(CrashLog::gamelog_buffer, CrashLog::gamelog_last, "%s\n", s);
}
char *CrashLog::LogGamelog(char *buffer, const char *last) const
{
CrashLog::gamelog_buffer = buffer;
CrashLog::gamelog_last = last;
GamelogPrint(&CrashLog::GamelogFillCrashLog);
return CrashLog::gamelog_buffer + seprintf(CrashLog::gamelog_buffer, last, "\n");
}
char *CrashLog::FillCrashLog(char *buffer, const char *last) const
{
time_t cur_time = time(NULL);
buffer += seprintf(buffer, last, "*** OpenTTD Crash Report ***\n\n");
buffer += seprintf(buffer, last, "Crash at: %s\n", asctime(gmtime(&cur_time)));
buffer = this->LogError(buffer, last, CrashLog::message);
buffer = this->LogOpenTTDVersion(buffer, last);
buffer = this->LogRegisters(buffer, last);
buffer = this->LogStacktrace(buffer, last);
buffer = this->LogOSVersion(buffer, last);
buffer = this->LogConfiguration(buffer, last);
buffer = this->LogLibraries(buffer, last);
buffer = this->LogModules(buffer, last);
buffer = this->LogGamelog(buffer, last);
buffer += seprintf(buffer, last, "*** End of OpenTTD Crash Report ***\n");
return buffer;
}
bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
{
seprintf(filename, filename_last, "%scrash.log", _personal_dir);
FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
if (file == NULL) return false;
size_t len = strlen(buffer);
size_t written = fwrite(buffer, 1, len, file);
FioFCloseFile(file);
return len == written;
}
/* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const
{
/* Stub implementation; not all OSes support this. */
return 0;
}
bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
{
/* If the map array doesn't exist, saving will fail too. If the map got
* initialised, there is a big chance the rest is initialised too. */
if (_m == NULL) return false;
try {
GamelogStartAction(GLAT_EMERGENCY);
GamelogEmergency();
GamelogStopAction();
seprintf(filename, filename_last, "%scrash.sav", _personal_dir);
/* Fake ourselves to be a network server so we don't get threaded saving */
_network_server = true;
return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY) == SL_OK;
} catch (...) {
return false;
}
}
bool CrashLog::MakeCrashLog() const
{
/* Don't keep looping logging crashes. */
static bool crashlogged = false;
if (crashlogged) return false;
crashlogged = true;
char filename[MAX_PATH];
char buffer[65536];
bool ret = true;
printf("Crash encountered, generating crash log...\n");
this->FillCrashLog(buffer, lastof(buffer));
printf("%s\n", buffer);
printf("Crash log generated.\n\n");
printf("Writing crash log to disk...\n");
bool bret = this->WriteCrashLog(buffer, filename, lastof(filename));
if (bret) {
printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename);
} else {
printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
ret = false;
}
/* Don't mention writing crash dumps because not all platforms support it. */
int dret = this->WriteCrashDump(filename, lastof(filename));
if (dret < 0) {
printf("Writing crash dump failed.\n\n");
ret = false;
} else if (dret > 0) {
printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename);
}
printf("Writing crash savegame...\n");
bret = this->WriteSavegame(filename, lastof(filename));
if (bret) {
printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
} else {
ret = false;
printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
}
return ret;
}
/* static */ void CrashLog::SetErrorMessage(const char *message)
{
CrashLog::message = message;
}
/* static */ void CrashLog::AfterCrashLogCleanup()
{
if (_music_driver != NULL) _music_driver->Stop();
if (_sound_driver != NULL) _sound_driver->Stop();
if (_video_driver != NULL) _video_driver->Stop();
}

@ -0,0 +1,185 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file crashlog.h Functions to be called to log a crash */
#ifndef CRASHLOG_H
#define CRASHLOG_H
/**
* Helper class for creating crash logs.
*/
class CrashLog {
private:
/** Pointer to the error message. */
static const char *message;
/** Temporary 'local' location of the buffer. */
static char *gamelog_buffer;
/** Temporary 'local' location of the end of the buffer. */
static const char *gamelog_last;
/**
* Helper function for printing the gamelog.
* @param s the string to print.
*/
static void GamelogFillCrashLog(const char *s);
protected:
/**
* Writes OS' version to the buffer.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogOSVersion(char *buffer, const char *last) const = 0;
/**
* Writes actually encountered error to the buffer.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @param messege Message passed to use for possible errors. Can be NULL.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogError(char *buffer, const char *last, const char *message) const = 0;
/**
* Writes the stack trace to the buffer, if there is information about it
* available.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogStacktrace(char *buffer, const char *last) const = 0;
/**
* Writes information about the data in the registers, if there is
* information about it available.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogRegisters(char *buffer, const char *last) const;
/**
* Writes the dynamically linked libaries/modules to the buffer, if there
* is information about it available.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
virtual char *LogModules(char *buffer, const char *last) const;
/**
* Writes OpenTTD's version to the buffer.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *LogOpenTTDVersion(char *buffer, const char *last) const;
/**
* Writes the (important) configuration settings to the buffer.
* E.g. graphics set, sound set, blitter and AIs.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *LogConfiguration(char *buffer, const char *last) const;
/**
* Writes information (versions) of the used libraries.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *LogLibraries(char *buffer, const char *last) const;
/**
* Writes the gamelog data to the buffer.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *LogGamelog(char *buffer, const char *last) const;
public:
/** Stub destructor to silence some compilers. */
virtual ~CrashLog() {}
/**
* Fill the crash log buffer with all data of a crash log.
* @param buffer The begin where to write at.
* @param last The last position in the buffer to write to.
* @return the position of the \c '\0' character after the buffer.
*/
char *FillCrashLog(char *buffer, const char *last) const;
/**
* Write the crash log to a file.
* @note On success the filename will be filled with the full path of the
* crash log file. Make sure filename is at least \c MAX_PATH big.
* @param buffer The begin of the buffer to write to the disk.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @return true when the crash log was successfully written.
*/
bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const;
/**
* Write the (crash) dump to a file.
* @note On success the filename will be filled with the full path of the
* crash dump file. Make sure filename is at least \c MAX_PATH big.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @return if less than 0, error. If 0 no dump is made, otherwise the dump
* was successfull (not all OSes support dumping files).
*/
virtual int WriteCrashDump(char *filename, const char *filename_last) const;
/**
* Write the (crash) savegame to a file.
* @note On success the filename will be filled with the full path of the
* crash save file. Make sure filename is at least \c MAX_PATH big.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @return true when the crash save was successfully made.
*/
bool WriteSavegame(char *filename, const char *filename_last) const;
/**
* Makes the crash log, writes it to a file and then subsequently tries
* to make a crash dump and crash savegame. It uses DEBUG to write
* information like paths to the console.
* @return true when everything is made successfully.
*/
bool MakeCrashLog() const;
/**
* Initialiser for crash logs; do the appropriate things so crashes are
* handled by our crash handler instead of returning straight to the OS.
* @note must be implemented by all implementers of CrashLog.
*/
static void InitialiseCrashLog();
/**
* Sets a message for the error message handler.
* @param message The error message of the error.
*/
static void SetErrorMessage(const char *message);
/**
* Try to close the sound/video stuff so it doesn't keep lingering around
* incorrect video states or so, e.g. keeping dpmi disabled.
*/
static void AfterCrashLogCleanup();
};
#endif /* CRASHLOG_H */

@ -62,6 +62,7 @@
#include "highscore.h"
#include "thread/thread.h"
#include "station_base.h"
#include "crashlog.h"
#include "newgrf_commons.h"
@ -124,10 +125,9 @@ void CDECL error(const char *s, ...)
ShowOSErrorBox(buf, true);
if (_video_driver != NULL) _video_driver->Stop();
/* Don't go into NOT_REACHED here; NOT_REACHED is using error, so
* using it would result in an infinite loop instead of errors. */
assert(0);
exit(1);
/* Set the error message for the crash log and then invoke it. */
CrashLog::SetErrorMessage(buf);
abort();
}
/**

@ -9,38 +9,101 @@
/** @file crashlog_win.cpp Implementation of a crashlogger for Windows */
#if defined(WIN32_EXCEPTION_TRACKER)
#include "../../stdafx.h"
#include "../../crashlog.h"
#include "win32.h"
#include "../../core/alloc_func.hpp"
#include "../../core/math_func.hpp"
#include "../../string_func.h"
#include "../../gamelog.h"
#include "../../saveload/saveload.h"
#include "../../fileio_func.h"
#include "../../rev.h"
#include "../../strings_func.h"
#include <windows.h>
#include <dbghelp.h>
static const char *_exception_string = NULL;
void SetExceptionString(const char *s, ...)
{
va_list va;
char buf[512];
/**
* Windows implementation for the crash logger.
*/
class CrashLogWindows : public CrashLog {
/** Information about the encountered exception */
EXCEPTION_POINTERS *ep;
/* virtual */ char *LogOSVersion(char *buffer, const char *last) const;
/* virtual */ char *LogError(char *buffer, const char *last, const char *message) const;
/* virtual */ char *LogStacktrace(char *buffer, const char *last) const;
/* virtual */ char *LogRegisters(char *buffer, const char *last) const;
/* virtual */ char *LogModules(char *buffer, const char *last) const;
public:
#if defined(_MSC_VER)
/* virtual */ int WriteCrashDump(char *filename, const char *filename_last) const;
#endif /* _MSC_VER */
/** Buffer for the generated crash log */
char crashlog[65536];
/** Buffer for the filename of the crash log */
char crashlog_filename[MAX_PATH];
/** Buffer for the filename of the crash dump */
char crashdump_filename[MAX_PATH];
/**
* A crash log is always generated when it's generated.
* @param ep the data related to the exception.
*/
CrashLogWindows(EXCEPTION_POINTERS *ep = NULL) :
ep(ep)
{
this->crashlog[0] = '\0';
this->crashlog_filename[0] = '\0';
this->crashdump_filename[0] = '\0';
}
/**
* Points to the current crash log.
*/
static CrashLogWindows *current;
};
va_start(va, s);
vsnprintf(buf, lengthof(buf), s, va);
va_end(va);
/* static */ CrashLogWindows *CrashLogWindows::current = NULL;
/* virtual */ char *CrashLogWindows::LogOSVersion(char *buffer, const char *last) const
{
_OSVERSIONINFOA os;
os.dwOSVersionInfoSize = sizeof(os);
GetVersionExA(&os);
return buffer + seprintf(buffer, last,
"Operating system:\n"
" Name: Windows\n"
" Release: %d.%d.%d (%s)\n"
" MSVC: %s\n\n",
(int)os.dwMajorVersion,
(int)os.dwMinorVersion,
(int)os.dwBuildNumber,
os.szCSDVersion,
#if defined(_MSC_VER)
"Yes"
#else
"No"
#endif
);
_exception_string = strdup(buf);
}
static void *_safe_esp;
static char *_crash_msg;
static bool _expanded;
static bool _did_emerg_save;
/* virtual */ char *CrashLogWindows::LogError(char *buffer, const char *last, const char *message) const
{
return buffer + seprintf(buffer, last,
"Crash reason:\n"
" Exception: %.8X\n"
#ifdef _M_AMD64
" Location: %.16IX\n"
#else
" Location: %.8X\n"
#endif
" Message: %s\n\n",
(int)ep->ExceptionRecord->ExceptionCode,
(size_t)ep->ExceptionRecord->ExceptionAddress,
message == NULL ? "<none>" : message
);
}
struct DebugFileInfo {
uint32 size;
@ -112,7 +175,7 @@ static char *PrintModuleInfo(char *output, const char *last, HMODULE mod)
GetModuleFileName(mod, buffer, MAX_PATH);
GetFileInfo(&dfi, buffer);
output += seprintf(output, last, " %-20s handle: %p size: %d crc: %.8X date: %d-%.2d-%.2d %.2d:%.2d:%.2d\r\n",
output += seprintf(output, last, " %-20s handle: %p size: %d crc: %.8X date: %d-%.2d-%.2d %.2d:%.2d:%.2d\n",
WIDE_TO_MB(buffer),
mod,
dfi.size,
@ -127,10 +190,13 @@ static char *PrintModuleInfo(char *output, const char *last, HMODULE mod)
return output;
}
static char *PrintModuleList(char *output, const char *last)
/* virtual */ char *CrashLogWindows::LogModules(char *output, const char *last) const
{
MakeCRCTable(AllocaM(uint32, 256));
BOOL (WINAPI *EnumProcessModules)(HANDLE, HMODULE*, DWORD, LPDWORD);
output += seprintf(output, last, "Module information:\n");
if (LoadLibraryList((Function*)&EnumProcessModules, "psapi.dll\0EnumProcessModules\0\0")) {
HMODULE modules[100];
DWORD needed;
@ -144,183 +210,25 @@ static char *PrintModuleList(char *output, const char *last)
size_t count = min(needed / sizeof(HMODULE), lengthof(modules));
for (size_t i = 0; i != count; i++) output = PrintModuleInfo(output, last, modules[i]);
return output;
return output + seprintf(output, last, "\n");
}
}
}
output = PrintModuleInfo(output, last, NULL);
return output;
}
static const TCHAR _crash_desc[] =
_T("A serious fault condition occured in the game. The game will shut down.\n")
_T("Please send the crash information and the crash.dmp file (if any) to the developers.\n")
_T("This will greatly help debugging. The correct place to do this is http://bugs.openttd.org. ")
_T("The information contained in the report is displayed below.\n")
_T("Press \"Emergency save\" to attempt saving the game.");
static const TCHAR _save_succeeded[] =
_T("Emergency save succeeded.\n")
_T("Be aware that critical parts of the internal game state may have become ")
_T("corrupted. The saved game is not guaranteed to work.");
static const TCHAR _emergency_crash[] =
_T("A serious fault condition occured in the game. The game will shut down.\n")
_T("As you loaded an emergency savegame no crash information will be generated.\n");
static bool EmergencySave()
{
GamelogStartAction(GLAT_EMERGENCY);
GamelogEmergency();
GamelogStopAction();
SaveOrLoad("crash.sav", SL_SAVE, BASE_DIR);
return true;
return output + seprintf(output, last, "\n");
}
static const TCHAR * const _expand_texts[] = {_T("S&how report >>"), _T("&Hide report <<") };
static void SetWndSize(HWND wnd, int mode)
/* virtual */ char *CrashLogWindows::LogRegisters(char *buffer, const char *last) const
{
RECT r, r2;
GetWindowRect(wnd, &r);
SetDlgItemText(wnd, 15, _expand_texts[mode == 1]);
if (mode >= 0) {
GetWindowRect(GetDlgItem(wnd, 11), &r2);
int offs = r2.bottom - r2.top + 10;
if (!mode) offs = -offs;
SetWindowPos(wnd, HWND_TOPMOST, 0, 0,
r.right - r.left, r.bottom - r.top + offs, SWP_NOMOVE | SWP_NOZORDER);
} else {
SetWindowPos(wnd, HWND_TOPMOST,
(GetSystemMetrics(SM_CXSCREEN) - (r.right - r.left)) / 2,
(GetSystemMetrics(SM_CYSCREEN) - (r.bottom - r.top)) / 2,
0, 0, SWP_NOSIZE);
}
}
static bool DoEmergencySave(HWND wnd)
{
bool b = false;
EnableWindow(GetDlgItem(wnd, 13), FALSE);
_did_emerg_save = true;
__try {
b = EmergencySave();
} __except (1) {}
return b;
}
static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_INITDIALOG: {
#if defined(UNICODE)
/* We need to put the crash-log in a seperate buffer because the default
* buffer in MB_TO_WIDE is not large enough (512 chars) */
wchar_t crash_msgW[8096];
#endif
SetDlgItemText(wnd, 10, _crash_desc);
SetDlgItemText(wnd, 11, MB_TO_WIDE_BUFFER(_crash_msg, crash_msgW, lengthof(crash_msgW)));
SendDlgItemMessage(wnd, 11, WM_SETFONT, (WPARAM)GetStockObject(ANSI_FIXED_FONT), FALSE);
SetWndSize(wnd, -1);
} return TRUE;
case WM_COMMAND:
switch (wParam) {
case 12: // Close
ExitProcess(0);
case 13: // Emergency save
if (DoEmergencySave(wnd)) {
MessageBox(wnd, _save_succeeded, _T("Save successful"), MB_ICONINFORMATION);
} else {
MessageBox(wnd, _T("Save failed"), _T("Save failed"), MB_ICONINFORMATION);
}
break;
case 15: // Expand window to show crash-message
_expanded ^= 1;
SetWndSize(wnd, _expanded);
break;
}
return TRUE;
case WM_CLOSE: ExitProcess(0);
}
return FALSE;
}
static void Handler2()
{
ShowCursor(TRUE);
ShowWindow(GetActiveWindow(), FALSE);
DialogBox(GetModuleHandle(NULL), MAKEINTRESOURCE(100), NULL, CrashDialogFunc);
}
extern bool CloseConsoleLogIfActive();
static HANDLE _file_crash_log;
static void GamelogPrintCrashLogProc(const char *s)
{
DWORD num_written;
WriteFile(_file_crash_log, s, (DWORD)strlen(s), &num_written, NULL);
WriteFile(_file_crash_log, "\r\n", (DWORD)strlen("\r\n"), &num_written, NULL);
}
/** Amount of output for the execption handler. */
static const int EXCEPTION_OUTPUT_SIZE = 8192;
static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
{
char *output;
static bool had_exception = false;
if (had_exception) ExitProcess(0);
if (GamelogTestEmergency()) {
MessageBox(NULL, _emergency_crash, _T("Fatal Application Failure"), MB_ICONERROR);
ExitProcess(0);
}
had_exception = true;
MakeCRCTable(AllocaM(uint32, 256));
_crash_msg = output = (char*)LocalAlloc(LMEM_FIXED, EXCEPTION_OUTPUT_SIZE);
const char *last = output + EXCEPTION_OUTPUT_SIZE - 1;
{
SYSTEMTIME time;
GetLocalTime(&time);
output += seprintf(output, last,
"*** OpenTTD Crash Report ***\r\n"
"Date: %d-%.2d-%.2d %.2d:%.2d:%.2d\r\n"
"Build: %s (%d) built on %s\r\n",
time.wYear,
time.wMonth,
time.wDay,
time.wHour,
time.wMinute,
time.wSecond,
_openttd_revision,
_openttd_revision_modified,
_openttd_build_date
);
}
if (_exception_string)
output += seprintf(output, last, "Reason: %s\r\n", _exception_string);
output += seprintf(output, last, "Language: %s\r\n", _dynlang.curr_file);
buffer += seprintf(buffer, last, "Registers:\n");
#ifdef _M_AMD64
output += seprintf(output, last, "Exception %.8X at %.16IX\r\n"
"Registers:\r\n"
"RAX: %.16llX RBX: %.16llX RCX: %.16llX RDX: %.16llX\r\n"
"RSI: %.16llX RDI: %.16llX RBP: %.16llX RSP: %.16llX\r\n"
"R8: %.16llX R9: %.16llX R10: %.16llX R11: %.16llX\r\n"
"R12: %.16llX R13: %.16llX R14: %.16llX R15: %.16llX\r\n"
"RIP: %.16llX EFLAGS: %.8X\r\n"
"\r\nBytes at CS:RIP:\r\n",
ep->ExceptionRecord->ExceptionCode,
ep->ExceptionRecord->ExceptionAddress,
buffer += seprintf(buffer, last,
"Registers:\n"
" RAX: %.16llX RBX: %.16llX RCX: %.16llX RDX: %.16llX\n"
" RSI: %.16llX RDI: %.16llX RBP: %.16llX RSP: %.16llX\n"
" R8: %.16llX R9: %.16llX R10: %.16llX R11: %.16llX\n"
" R12: %.16llX R13: %.16llX R14: %.16llX R15: %.16llX\n"
" RIP: %.16llX EFLAGS: %.8X\n",
ep->ContextRecord->Rax,
ep->ContextRecord->Rbx,
ep->ContextRecord->Rcx,
@ -341,88 +249,68 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
ep->ContextRecord->EFlags
);
#else
output += seprintf(output, last, "Exception %.8X at %.8p\r\n"
"Registers:\r\n"
" EAX: %.8X EBX: %.8X ECX: %.8X EDX: %.8X\r\n"
" ESI: %.8X EDI: %.8X EBP: %.8X ESP: %.8X\r\n"
" EIP: %.8X EFLAGS: %.8X\r\n"
"\r\nBytes at CS:EIP:\r\n",
ep->ExceptionRecord->ExceptionCode,
ep->ExceptionRecord->ExceptionAddress,
ep->ContextRecord->Eax,
ep->ContextRecord->Ebx,
ep->ContextRecord->Ecx,
ep->ContextRecord->Edx,
ep->ContextRecord->Esi,
ep->ContextRecord->Edi,
ep->ContextRecord->Ebp,
ep->ContextRecord->Esp,
ep->ContextRecord->Eip,
ep->ContextRecord->EFlags
buffer += seprintf(buffer, last,
" EAX: %.8X EBX: %.8X ECX: %.8X EDX: %.8X\n"
" ESI: %.8X EDI: %.8X EBP: %.8X ESP: %.8X\n"
" EIP: %.8X EFLAGS: %.8X\n",
(int)ep->ContextRecord->Eax,
(int)ep->ContextRecord->Ebx,
(int)ep->ContextRecord->Ecx,
(int)ep->ContextRecord->Edx,
(int)ep->ContextRecord->Esi,
(int)ep->ContextRecord->Edi,
(int)ep->ContextRecord->Ebp,
(int)ep->ContextRecord->Esp,
(int)ep->ContextRecord->Eip,
(int)ep->ContextRecord->EFlags
);
#endif
{
buffer += seprintf(buffer, last, "\n Bytes at instruction pointer:\n");
#ifdef _M_AMD64
byte *b = (byte*)ep->ContextRecord->Rip;
byte *b = (byte*)ep->ContextRecord->Rip;
#else
byte *b = (byte*)ep->ContextRecord->Eip;
byte *b = (byte*)ep->ContextRecord->Eip;
#endif
int i;
for (i = 0; i != 24; i++) {
if (IsBadReadPtr(b, 1)) {
output += seprintf(output, last, " ??"); // OCR: WAS: , 0);
} else {
output += seprintf(output, last, " %.2X", *b);
}
b++;
for (int i = 0; i != 24; i++) {
if (IsBadReadPtr(b, 1)) {
buffer += seprintf(buffer, last, " ??"); // OCR: WAS: , 0);
} else {
buffer += seprintf(buffer, last, " %.2X", *b);
}
output += seprintf(output, last,
"\r\n"
"\r\nStack trace: \r\n"
);
b++;
}
return buffer + seprintf(buffer, last, "\n\n");
}
{
int i, j;
/* virtual */ char *CrashLogWindows::LogStacktrace(char *buffer, const char *last) const
{
buffer += seprintf(buffer, last, "Stack trace:\n");
#ifdef _M_AMD64
uint32 *b = (uint32*)ep->ContextRecord->Rsp;
uint32 *b = (uint32*)ep->ContextRecord->Rsp;
#else
uint32 *b = (uint32*)ep->ContextRecord->Esp;
uint32 *b = (uint32*)ep->ContextRecord->Esp;
#endif
for (j = 0; j != 24; j++) {
for (i = 0; i != 8; i++) {
if (IsBadReadPtr(b, sizeof(uint32))) {
output += seprintf(output, last, " ????????"); // OCR: WAS - , 0);
} else {
output += seprintf(output, last, " %.8X", *b);
}
b++;
for (int j = 0; j != 24; j++) {
for (int i = 0; i != 8; i++) {
if (IsBadReadPtr(b, sizeof(uint32))) {
buffer += seprintf(buffer, last, " ????????"); // OCR: WAS - , 0);
} else {
buffer += seprintf(buffer, last, " %.8X", *b);
}
output += seprintf(output, last, "\r\n");
b++;
}
buffer += seprintf(buffer, last, "\n");
}
return buffer + seprintf(buffer, last, "\n");
}
output += seprintf(output, last, "\r\nModule information:\r\n");
output = PrintModuleList(output, last);
{
_OSVERSIONINFOA os;
os.dwOSVersionInfoSize = sizeof(os);
GetVersionExA(&os);
output += seprintf(output, last, "\r\nSystem information:\r\n"
" Windows version %d.%d %d %s\r\n\r\n",
os.dwMajorVersion, os.dwMinorVersion, os.dwBuildNumber, os.szCSDVersion);
}
_file_crash_log = CreateFile(_T("crash.log"), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
if (_file_crash_log != INVALID_HANDLE_VALUE) {
DWORD num_written;
WriteFile(_file_crash_log, _crash_msg, output - _crash_msg, &num_written, NULL);
}
#if defined(_MSC_VER)
#include <dbghelp.h>
#if !defined(_DEBUG)
/* virtual */ int CrashLogWindows::WriteCrashDump(char *filename, const char *filename_last) const
{
int ret = 0;
HMODULE dbghelp = LoadLibrary(_T("dbghelp.dll"));
if (dbghelp != NULL) {
typedef BOOL (WINAPI *MiniDumpWriteDump_t)(HANDLE, DWORD, HANDLE,
@ -432,18 +320,17 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
CONST PMINIDUMP_CALLBACK_INFORMATION);
MiniDumpWriteDump_t funcMiniDumpWriteDump = (MiniDumpWriteDump_t)GetProcAddress(dbghelp, "MiniDumpWriteDump");
if (funcMiniDumpWriteDump != NULL) {
HANDLE file = CreateFile(_T("crash.dmp"), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
seprintf(filename, filename_last, "%scrash.dmp", _personal_dir);
HANDLE file = CreateFile(OTTD2FS(filename), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
HANDLE proc = GetCurrentProcess();
DWORD procid = GetCurrentProcessId();
MINIDUMP_EXCEPTION_INFORMATION mdei;
MINIDUMP_USER_STREAM userstream;
MINIDUMP_USER_STREAM_INFORMATION musi;
char msg[64];
seprintf(msg, lastof(msg), "****** Built on %s. ******", _openttd_build_date);
userstream.Type = LastReservedStream + 1;
userstream.Buffer = msg;
userstream.BufferSize = sizeof(msg);
userstream.Buffer = (void*)this->crashlog;
userstream.BufferSize = (ULONG)strlen(this->crashlog) + 1;
musi.UserStreamCount = 1;
musi.UserStreamArray = &userstream;
@ -453,31 +340,53 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
mdei.ClientPointers = false;
funcMiniDumpWriteDump(proc, procid, file, MiniDumpWithDataSegs, &mdei, &musi, NULL);
ret = 1;
} else {
ret = -1;
}
FreeLibrary(dbghelp);
}
#endif
return ret;
}
#endif /* _MSC_VER */
extern bool CloseConsoleLogIfActive();
static void ShowCrashlogWindow();
/**
* Stack pointer for use when 'starting' the crash handler.
* Not static as gcc's inline assembly needs it that way.
*/
void *_safe_esp = NULL;
if (_file_crash_log != INVALID_HANDLE_VALUE) {
GamelogPrint(&GamelogPrintCrashLogProc);
CloseHandle(_file_crash_log);
static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
{
if (CrashLogWindows::current != NULL) {
CrashLog::AfterCrashLogCleanup();
ExitProcess(2);
}
CrashLogWindows *log = new CrashLogWindows(ep);
CrashLogWindows::current = log;
log->FillCrashLog(log->crashlog, lastof(log->crashlog));
log->WriteCrashLog(log->crashlog, log->crashlog_filename, lastof(log->crashlog_filename));
log->WriteCrashDump(log->crashdump_filename, lastof(log->crashdump_filename));
/* Close any possible log files */
CloseConsoleLogIfActive();
if (_safe_esp) {
#ifdef _M_AMD64
ep->ContextRecord->Rip = (DWORD64)Handler2;
ep->ContextRecord->Rip = (DWORD64)ShowCrashlogWindow;
ep->ContextRecord->Rsp = (DWORD64)_safe_esp;
#else
ep->ContextRecord->Eip = (DWORD)Handler2;
ep->ContextRecord->Eip = (DWORD)ShowCrashlogWindow;
ep->ContextRecord->Esp = (DWORD)_safe_esp;
#endif
return EXCEPTION_CONTINUE_EXECUTION;
}
CrashLog::AfterCrashLogCleanup();
return EXCEPTION_EXECUTE_HANDLER;
}
@ -485,8 +394,9 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
extern "C" void *_get_safe_esp();
#endif
void Win32InitializeExceptions()
/* static */ void CrashLog::InitialiseCrashLog()
{
#if defined(_MSC_VER)
#ifdef _M_AMD64
_safe_esp = _get_safe_esp();
#else
@ -494,7 +404,111 @@ void Win32InitializeExceptions()
mov _safe_esp, esp
}
#endif
#else
asm("movl %esp, __safe_esp");
#endif
SetUnhandledExceptionFilter(ExceptionHandler);
}
#endif /* WIN32_EXCEPTION_TRACKER */
/* The crash log GUI */
static bool _expanded;
static const TCHAR _crash_desc[] =
_T("A serious fault condition occured in the game. The game will shut down.\n")
_T("Please send the crash information and the crash.dmp file (if any) to the developers.\n")
_T("This will greatly help debugging. The correct place to do this is http://bugs.openttd.org. ")
_T("The information contained in the report is displayed below.\n")
_T("Press \"Emergency save\" to attempt saving the game.");
static const TCHAR _save_succeeded[] =
_T("Emergency save succeeded.\n")
_T("Be aware that critical parts of the internal game state may have become ")
_T("corrupted. The saved game is not guaranteed to work.");
static const TCHAR _emergency_crash[] =
_T("A serious fault condition occured in the game. The game will shut down.\n")
_T("As you loaded an emergency savegame no crash information will be generated.\n");
static const TCHAR * const _expand_texts[] = {_T("S&how report >>"), _T("&Hide report <<") };
static void SetWndSize(HWND wnd, int mode)
{
RECT r, r2;
GetWindowRect(wnd, &r);
SetDlgItemText(wnd, 15, _expand_texts[mode == 1]);
if (mode >= 0) {
GetWindowRect(GetDlgItem(wnd, 11), &r2);
int offs = r2.bottom - r2.top + 10;
if (!mode) offs = -offs;
SetWindowPos(wnd, HWND_TOPMOST, 0, 0,
r.right - r.left, r.bottom - r.top + offs, SWP_NOMOVE | SWP_NOZORDER);
} else {
SetWindowPos(wnd, HWND_TOPMOST,
(GetSystemMetrics(SM_CXSCREEN) - (r.right - r.left)) / 2,
(GetSystemMetrics(SM_CYSCREEN) - (r.bottom - r.top)) / 2,
0, 0, SWP_NOSIZE);
}
}
static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_INITDIALOG: {
#if defined(UNICODE)
/* We need to put the crash-log in a seperate buffer because the default
* buffer in MB_TO_WIDE is not large enough (512 chars) */
wchar_t crash_msgW[lengthof(CrashLogWindows::current->crashlog)];
#endif
/* Convert unix -> dos newlines because the edit box only supports that properly :( */
const char *unix_nl = CrashLogWindows::current->crashlog;
char dos_nl[lengthof(CrashLogWindows::current->crashlog)];
char *p = dos_nl;
WChar c;
while ((c = Utf8Consume(&unix_nl)) && p < lastof(dos_nl) - 4) { // 4 is max number of bytes per character
if (c == '\n') p += Utf8Encode(p, '\r');
p += Utf8Encode(p, c);
}
*p = '\0';
SetDlgItemText(wnd, 10, _crash_desc);
SetDlgItemText(wnd, 11, MB_TO_WIDE_BUFFER(dos_nl, crash_msgW, lengthof(crash_msgW)));
SendDlgItemMessage(wnd, 11, WM_SETFONT, (WPARAM)GetStockObject(ANSI_FIXED_FONT), FALSE);
SetWndSize(wnd, -1);
} return TRUE;
case WM_COMMAND:
switch (wParam) {
case 12: // Close
CrashLog::AfterCrashLogCleanup();
ExitProcess(2);
case 13: // Emergency save
char filename[MAX_PATH];
if (CrashLogWindows::current->WriteSavegame(filename, lastof(filename))) {
MessageBox(wnd, _save_succeeded, _T("Save successful"), MB_ICONINFORMATION);
} else {
MessageBox(wnd, _T("Save failed"), _T("Save failed"), MB_ICONINFORMATION);
}
break;
case 15: // Expand window to show crash-message
_expanded ^= 1;
SetWndSize(wnd, _expanded);
break;
}
return TRUE;
case WM_CLOSE:
CrashLog::AfterCrashLogCleanup();
ExitProcess(2);
}
return FALSE;
}
static void ShowCrashlogWindow()
{
ShowCursor(TRUE);
ShowWindow(GetActiveWindow(), FALSE);
DialogBox(GetModuleHandle(NULL), MAKEINTRESOURCE(100), NULL, CrashDialogFunc);
}

@ -23,6 +23,7 @@
#include "../../functions.h"
#include "../../core/random_func.hpp"
#include "../../string_func.h"
#include "../../crashlog.h"
#include <errno.h>
#include <sys/stat.h>
@ -72,14 +73,6 @@ void ShowOSErrorBox(const char *buf, bool system)
{
MyShowCursor(true);
MessageBox(GetActiveWindow(), MB_TO_WIDE(buf), _T("Error!"), MB_ICONSTOP);
/* If exception tracker is enabled, we crash here to let the exception handler handle it. */
#if defined(WIN32_EXCEPTION_TRACKER) && defined(NDEBUG)
if (system) {
SetExceptionString("%s", buf);
*(byte*)0 = 0;
}
#endif
}
/* Code below for windows version of opendir/readdir/closedir copied and
@ -354,6 +347,8 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
_codepage = GetACP(); // get system codepage as some kind of a default
#endif /* UNICODE */
CrashLog::InitialiseCrashLog();
#if defined(UNICODE)
#if !defined(WINCE)
@ -382,11 +377,6 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
argc = ParseCommandLine(cmdline, argv, lengthof(argv));
#if defined(WIN32_EXCEPTION_TRACKER)
void Win32InitializeExceptions();
Win32InitializeExceptions();
#endif
ttd_main(argc, argv);
return 0;
}

@ -230,12 +230,9 @@
#endif
#if defined(WIN32_EXCEPTION_TRACKER)
void SetExceptionString(const char *s, ...) WARN_FORMAT(1, 2);
#if defined(NDEBUG) && defined(WITH_ASSERT)
#undef assert
#define assert(expression) if (!(expression)) { SetExceptionString("Assertion failed at %s:%d: %s", __FILE__, __LINE__, #expression); *(byte*)0 = 0; }
#endif
#if defined(NDEBUG) && defined(WITH_ASSERT)
#undef assert
#define assert(expression) if (!(expression)) error("Assertion failed at line %i of %s: %s", __LINE__, __FILE__, #expression);
#endif
/* MSVC doesn't have these :( */

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