tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
8b05455903
(svn r2664) Remove depedency on player.h from variables.h
2005-07-21 19:36:43 +00:00
tron
b0779b4b65
(svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
2005-07-21 18:44:27 +00:00
Darkvater
57084f2caa
(svn r2644) - Fix: my name was mistyped ;p
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- Add DoDrawStringCentered() and change the multiline strings in the about box to single-line ones
2005-07-19 22:12:04 +00:00
Darkvater
186036229c
(svn r2623) - CodeChange: rework DrawStringCenteredTruncated() a bit. Instead of giving center + width you give the coordinates of the bounding box (left, right) it has to fit in (ludde)
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- CodeChange: changed (back) maximum pixel length of truncated strings to a signed integer.
2005-07-17 19:23:18 +00:00
Darkvater
5261529887
(svn r2617) - Fix: fix some warnings, and reenable vs.net2003 signed/unsigned warnings
2005-07-17 18:11:17 +00:00
Darkvater
cbad2dad33
(svn r2614) - Fix: Trunctuate function used one less character than it was supposed to. Because of this real width and reported width didn't correspond with eachother.
2005-07-17 17:16:35 +00:00
Darkvater
e357c822cc
(svn r2607) - Feature: add support for truncating strings to a given (pixel) length. Function courtesy of Ludde.
2005-07-17 15:54:57 +00:00
tron
462b0d6686
(svn r2571) Add explicit type Pixel for ... Pixels
2005-07-15 14:16:14 +00:00
tron
1780afa4c8
(svn r2546) Don't calculate a value which never gets used and simplify some calculations
2005-07-11 15:47:20 +00:00
tron
11421beed1
(svn r2534) Small cleanup
2005-07-08 21:24:27 +00:00
tron
784420e706
(svn r2522) Reorganize sprite load and decompression in order to remove a special case from the sprite blitter, which decompressed certain sprites every time when blitting them
2005-07-05 19:54:35 +00:00
tron
a468f14870
(svn r2518) Small cleanup
2005-07-05 11:09:18 +00:00
tron
7ecc1a040f
(svn r2513) Small cleanup
2005-07-03 11:31:03 +00:00
tron
4e88566d76
(svn r2512) Small cleanup
2005-07-03 10:22:20 +00:00
tron
12e506bd1b
(svn r2503) Small cleanup
2005-07-01 06:25:35 +00:00
tron
332479778e
(svn r2502) Small cleanup
2005-06-30 19:49:01 +00:00
tron
6319c11b1f
(svn r2497) Use a struct array for palette entries instead of a flat byte array
2005-06-30 05:27:32 +00:00
Darkvater
c3c69ff5cb
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
2005-06-06 13:47:06 +00:00
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
Darkvater
6b794ede3b
(svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile.
2005-05-16 16:19:32 +00:00
Darkvater
a77a211ef7
(svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug.
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- Fix: There would be duplicate entries in the resolutions dropdown box. Copy SDL method or removing duplicates and sort the list.
- Feature: in the settings menu, you don't have to click on the arrows anymore, clicking on the dropdown box itself has the same effect. Consistent with other dropdowns in the game
2005-05-14 21:01:57 +00:00
Darkvater
fb78ca8a62
(svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
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- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-21 18:59:54 +00:00
tron
9b0bad683d
(svn r1861) Constify Get(Non)Sprite()
2005-02-11 17:12:11 +00:00
tron
dc54a3e627
(svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it
2005-02-10 12:26:41 +00:00
tron
d2703fd672
(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
2005-02-10 12:14:38 +00:00
tron
7cd19fe07a
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
2005-02-10 05:43:30 +00:00
tron
49a4d014b9
(svn r1852) Start cleaning up sprite handling:
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- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
2005-02-08 22:22:42 +00:00
tron
701a32d048
(svn r1840) Repel str_buffr and use local buffers where possible
2005-02-07 12:32:35 +00:00
tron
c644e6b742
(svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers
2005-02-06 18:30:45 +00:00
tron
d3f84347ac
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
2005-02-06 08:18:00 +00:00
dominik
a94a7b0775
(svn r1631) A couple of fixes for the signed/unsigned warnings. Only train_cmd.c remains to need fixing...
2005-01-23 23:58:35 +00:00
tron
97f893ae2f
(svn r1596) Add some more statics
2005-01-22 22:47:58 +00:00
tron
94d5aeabb2
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
tron
4eb8f833fe
(svn r1557) Replace strange if () do while () construct with a plain for ()
2005-01-18 15:26:14 +00:00
tron
589215c822
(svn r1508) Remove duplicate declarations and include proper headers where necessary
2005-01-14 19:41:24 +00:00
tron
2eb7aedf69
(svn r1402) Trim trailing whitespace
2005-01-06 18:45:28 +00:00
darkvater
0fcc58b8eb
(svn r1268) -Fix: some warnings in gfx.c fixed
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-Fix: Makefile now correctly works for cygwin/mingw; altough defining only cygwin does not compile the game
-Fix: moved SDL information message from severity 0 to 1. Only errors/severe warnings should be level 0
2004-12-23 23:15:07 +00:00
dominik
b3c7d7f3bd
(svn r1091) Fix: Finally station names use 100% the correct color in transparent mode
2004-12-14 20:54:01 +00:00
truelight
67731d344e
(svn r1045) -Fix: OpenTTD compiles again under VC6 (sign_de)
2004-12-13 11:17:59 +00:00
dominik
6e99d2c0e8
(svn r1038) Feature: OpenTTD runs with the grf files of the DOS version
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Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
2004-12-12 20:36:24 +00:00
truelight
d6a1f3e412
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
tron
7b8bf96c2b
(svn r822) Use a struct instead of pairs of bytes for the string colormap.
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While here give the string colormap a more canonical name.
2004-11-26 16:55:35 +00:00
dominik
d801ca16a3
(svn r819) Code cleanup: colors for langfile strings are now taken from a color table instead of a sprite
2004-11-26 14:00:57 +00:00
pasky
0f7e48ead2
(svn r679) Clarify bp.sprite assignment in GfxMainBlitter(). Pointed out by Oskar.
2004-11-19 21:57:02 +00:00
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
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Thanks to lvoge
2004-11-14 19:44:06 +00:00
tron
b5e1240a8a
(svn r564) Simplify scroll logic and correct one erroneous use of memcpy()
2004-11-13 16:10:25 +00:00
tron
2eb00c0bd3
(svn r499) Merge r498 to trunk:
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Disabled buttons flicker no more
This solves bug report 991101
2004-11-01 15:08:40 +00:00
darkvater
f3758d133a
(svn r312) -Fix: [926105] ctrl + d bug. Longest outstanding bug has been fixed \o/ 2004-03-30 (Tron)
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-Fix: [1030393] some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron)
2004-09-23 21:14:20 +00:00
darkvater
493df26058
(svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame.
2004-09-21 20:56:49 +00:00