yexo
844e62546b
(svn r20271) -Doc: add doxygen comments to several items under src/ai/
14 years ago
yexo
4c358cb1e1
(svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game
15 years ago
yexo
f5212de089
(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version
15 years ago
rubidium
6595434845
(svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen
15 years ago
rubidium
d9f86b6f97
(svn r18747) -Codechange: add some constness to the AI code
15 years ago
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
truebrain
6f9cb26000
(svn r15638) -Fix: there is a time in your life you should stop coding for a project. You know that time is there when you make two huge mistakes in just 10 lines of code. I wish you all the best of luck :) (ps: HUGE mistakes!)
16 years ago
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
rubidium
80e59f375f
(svn r15215) -Fix: various MSVC x64 compiler warnings
16 years ago
glx
11fe4bcc56
(svn r15184) -Cleanup: remove extra spaces
16 years ago
Yexo
aaa8be9a3f
(svn r15182) -Fix: After updating an AI select the latest version for the next game.
16 years ago
Yexo
593f380462
(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
16 years ago
Yexo
1f5b8c97df
(svn r15171) -Fix (r15027): Buffer underflow in case there are no settings to save for an AI.
16 years ago
truebrain
002427eab9
(svn r15121) -Fix: more mem-leak fixes (this should make SmatZ so happy ;) :p)
16 years ago
truebrain
39cec4c65f
(svn r15063) -Fix [NoAI]: starting companies now listen correctly to 'start_date' set to the AI slot (Yexo)
...
-Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
16 years ago
truebrain
bf1acb6772
(svn r15057) -Fix [NoAI]: clamp the values of a setting between the ones allowed by info.nut
16 years ago
truebrain
f29941a043
(svn r15056) -Add [NoAI]: when starting a game, give a random value to the setting marked with AICONFIG_RANDOM (Yexo)
16 years ago
truebrain
5573d9a459
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
...
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
16 years ago
truebrain
27c0a4c801
(svn r15044) -Add [NoAI]: AIConfig::GetVersion(), to get the version of the current AI
16 years ago
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago