glx22
bba6ad1f4e
Fix #9935 : Use more selectivity when building SSE specific code
2 years ago
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
4 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
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This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
6 years ago
rubidium
ef9108bd58
(svn r26260) -Codechange: add template parameters for (non) translucent and (non) animated sprites, so the least expensive variant can be chosen (MJP)
11 years ago
rubidium
eb2c2ef877
(svn r26259) -Codechange: add and maintain some general flags about sprites to prevent unneeded execution of expensive code (MJP)
11 years ago
rubidium
fdf55a1a48
(svn r26258) -Codechange: deduplicate Draw methods (MJP)
11 years ago
rubidium
f5f4f8a4b3
(svn r26257) -Codechange: replace most of the SSE macros by functions
11 years ago
rubidium
70901e04c5
(svn r26255) -Codechange: improve performance of brightness adjustment (MJP)
11 years ago
rubidium
6e34672c6c
(svn r26250) -Codechange: deduplicate darkening (e.g. shadow) code (MJP)
11 years ago
rubidium
76661f2c56
(svn r26249) -Codechange: simplify/cleanup ALPHA_BLEND macro (MJP)
11 years ago
rubidium
4c84d13454
(svn r26214) -Add: specialised animated SSE4 blitter (MJP)
...
With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
11 years ago
rubidium
fb05674cb7
(svn r26211) -Add: specialised non-animated SS2 blitter (MJP)
...
With 32bpp base set about 30% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 5 and 1% of total run time
11 years ago