Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed ( #10761 )
2023-08-12 18:14:21 +00:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Peter Nelson
76516d7f70
Codechange: Use IsValidCargoID/IsValidCargoType.
...
IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
Rubidium
fb856e16c1
Codechange: replace some min/clamp constructs to ClampTo
2023-05-06 21:26:13 +02:00
Jonathan G Rennison
4c1406a4b5
Add: NewGRF road stops
2023-02-26 21:28:30 +01:00
Rubidium
de6bc8e692
Codechange: move TILE_MASK to Map::WrapToMap
2023-01-21 17:11:40 +01:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
Yexo
a82572d0f5
Codechange: remove has_newhouses global
2020-06-01 22:46:06 +02:00
Niels Martin Hansen
c8779fb311
Feature: NewGRF callback profiling ( #7868 )
...
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
2020-01-26 13:45:51 +01:00
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
peter1138
ed6084523d
Codechange: Convert StationList from SmallVector to std::set.
2019-03-09 16:33:47 +00:00
PeterN
4cebebcf68
Change: Add CargoTypes type for cargo masks. ( #6790 )
2018-05-21 22:08:39 +01:00
frosch
d9d669dcf8
(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.
2018-03-11 13:19:41 +00:00
frosch
82ae414e8d
(svn r27928) -Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers.
...
-Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shard triggers. This also includes multiple RA2 in the same A123 chain.
-Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry.
2017-10-25 15:38:14 +00:00
frosch
c0c1a4cded
(svn r27574) -Fix [FS#6432]: The house id as returned by house variable 66 was incorrect when querying neighboured tiles. (adf88)
2016-05-22 10:23:22 +00:00
rubidium
89c25b955e
(svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
2014-05-11 18:02:11 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
6b61c4608f
(svn r26388) -Codechange: Move resolving of Action 3 into ResolverObject constructor.
2014-03-03 20:02:31 +00:00
frosch
db894b0b3f
(svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL.
2013-11-24 14:41:19 +00:00
rubidium
5049e938f5
(svn r26076) -Codechange: upgrade some C-style named structs to C++-style named structs
2013-11-23 21:31:00 +00:00
rubidium
ba1b35a0ac
(svn r26059) -Fix (r20435): missed one instance causing to compare an array to NULL instead of an array's element
2013-11-23 13:16:05 +00:00
frosch
6a0439a789
(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.
2013-10-12 16:33:19 +00:00
frosch
6df6b16320
(svn r25429) -Fix [FS#5603] (r25140): When town creation failed, removing remnants of the construction failed on protected houses.
2013-06-19 20:03:10 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
alberth
33ff55a8f1
(svn r24693) -Doc: Add some doxymentation into the newgrf code.
2012-11-10 20:46:39 +00:00
alberth
4c9bea2a71
(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.
2012-11-10 20:45:59 +00:00
alberth
d7b62da87b
(svn r24682) -Codechange: Add resolver classes for houses.
2012-11-10 20:40:05 +00:00
alberth
438495b433
(svn r24678) -Codechange: Introduce scope resolver base class and prepare for adding derived classes.
2012-11-10 20:37:31 +00:00
rubidium
41e5c839e0
(svn r24179) -Codechange: move some variables of Town to TownCache
2012-04-25 20:50:13 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
yexo
c4e2dfdd89
(svn r23721) -Fix (r23070): reading memory of a temporary (already deconstructed) object is invalid
2012-01-02 22:58:15 +00:00
frosch
8f4c6d42f9
(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium)
2011-11-08 17:29:01 +00:00
frosch
30874b5e81
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
2011-11-08 17:26:49 +00:00
frosch
1ad7239247
(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60.
2011-11-08 17:23:30 +00:00
michi_cc
e094d7db62
(svn r23072) -Feature: [NewGRF] House callback 0x148.
2011-10-31 22:31:40 +00:00
michi_cc
f66cd97776
(svn r23071) -Codechange: [NewGRF] Allow passing custom extra data through the generic NewGRF animation helper class.
2011-10-31 22:31:35 +00:00
michi_cc
e7f7a749e8
(svn r23070) -Add: [NewGRF] House variable 0x64.
2011-10-31 22:31:31 +00:00
frosch
de27360549
(svn r22923) -Codechange: Move application of the construction stage into TileLayoutSpriteGroup::ProcessRegisters().
2011-09-11 15:09:13 +00:00
frosch
d10168f211
(svn r22731) -Fix: [NewGRF] The construction stage sprites were incorrectly selected in cases other than 1 or 4 sprites per set.
2011-08-08 21:26:58 +00:00
frosch
8930337aae
(svn r22635) -Fix: Correctly reseed random bits of industries and industry tiles.
2011-07-04 20:37:20 +00:00
frosch
8b18292a2e
(svn r22634) -Codechange: Deduplicate some code. Note that zeroing 'count' is intentionally removed, it is only used together with 'scope'.
2011-07-04 20:31:57 +00:00
terkhen
a619ad3789
(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
2011-06-12 20:50:03 +00:00
terkhen
9f55abf51a
(svn r22566) -Codechange: Define and use OverrideManagerBase::GetGRFID function.
2011-06-12 20:42:23 +00:00
terkhen
dd8a436cbb
(svn r22562) -Codechange: Remove constness from TownGetVariable.
2011-06-12 20:37:26 +00:00
terkhen
76cd19f846
(svn r22560) -Codechange: Remove constness from House in ResolverObject.
2011-06-12 20:35:37 +00:00
terkhen
e127fca384
(svn r22557) -Codechange: Remove constness from AnimationBase callbacks.
2011-06-12 20:32:52 +00:00
frosch
a241a4ce97
(svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers.
2011-05-29 16:56:22 +00:00
frosch
e55f849a29
(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of TileLayoutSpriteGroup instead of allocating it separately.
2011-05-14 17:33:26 +00:00