rubidium
9e9cfe6e59
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00
rubidium
433a9f3c09
(svn r11675) -Codechange: split the string types from the string functions.
2007-12-21 19:49:27 +00:00
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
smatz
145517fb8e
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
2007-12-16 19:30:42 +00:00
smatz
3cee0abdba
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
2007-12-16 15:38:51 +00:00
smatz
acf6e08f78
(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
2007-12-15 23:11:18 +00:00
rubidium
a5bcce4fc8
(svn r11621) -Fix [FS#1525]: there were still some cases where one could not build a tram track, but the tram could become blocked.
2007-12-11 20:28:53 +00:00
rubidium
02c46026b3
(svn r11571) -Fix [FS#1493]: road vehicle getting to the wrong side of a station when trying to overtake in there.
2007-12-04 21:53:09 +00:00
skidd13
82913a2134
(svn r11564) -Codechange: Increase the usage of the for_each_bit macro and rename it fitting to the naming style
2007-12-03 09:19:19 +00:00
rubidium
77b6a2674e
(svn r11524) -Fix [FS#1485]: assertion when tram reversed at a station.
2007-11-25 19:45:09 +00:00
skidd13
bdc7fd2d76
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
...
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-25 15:35:25 +00:00
skidd13
bf959f926f
(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
2007-11-24 10:38:43 +00:00
skidd13
a91c2a4c39
(svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style
2007-11-20 14:11:19 +00:00
skidd13
eeaa348f8b
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
2007-11-20 13:35:54 +00:00
skidd13
5c31a973a1
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
2007-11-19 21:32:20 +00:00
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
rubidium
a4df4728fc
(svn r11477) -Fix [FS#1451]: a road vehicle must not show that it is driving max speed when it is standing still waiting for the vehicle in from of it.
2007-11-19 18:58:32 +00:00
skidd13
50bfe1a19d
(svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define
2007-11-19 18:58:04 +00:00
skidd13
8be526e499
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
2007-11-19 18:38:10 +00:00
rubidium
b1393d1169
(svn r11461) -Fix [FS#1449] (r11449): a bus turning around in a station could case an assertion error. Patch by divide.
2007-11-18 15:06:01 +00:00
rubidium
ef6c4c1cdf
(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
2007-11-17 12:42:15 +00:00
rubidium
04925c3f12
(svn r11419) -Fix [FS#1388]: articulated vehicle breaking up when making a 90 degree turn immediately after a 180 degree turn.
2007-11-12 18:28:55 +00:00
truelight
9f319318b4
(svn r11385) -Fix r11383: bool operation can be hard to translate for some people ;) (tnx fjb for noticing this bug ;))
2007-11-05 17:50:10 +00:00
truelight
4b8aaa994c
(svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to Rubidium and skidd13)
2007-11-04 23:06:39 +00:00
truelight
69b1d97c03
(svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer a macro (skidd13)
2007-11-04 22:47:34 +00:00
rubidium
6fe325ae7f
(svn r11367) -Fix [FS#1258]: non-articulated road vehicles should be able to overtake (not-too-long) articulated vehicles, i.e. overtaking of articulated vehicles that are several (3+) tiles long is not supported.
2007-10-31 22:15:19 +00:00
rubidium
3a7c8cc88d
(svn r11366) -Fix [FS#1258]: road vehicles must not drive through eachother on bridges/in tunnels.
2007-10-31 22:13:41 +00:00
rubidium
4bb210614b
(svn r11332) -Fix: vehicles getting a value of 0 on construction.
...
-Fix: assertion when selling vehicles.
2007-10-21 16:45:00 +00:00
rubidium
28bcf5bb46
(svn r11317) -Fix [FS#1355]: don't read a variable of a destroyed vehicle as the value will be reset to 0.
2007-10-20 20:15:34 +00:00
rubidium
b6c9bc80cf
(svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a depot, which would still yield money.
2007-10-08 20:06:37 +00:00
rubidium
07f8b91a18
(svn r11200) -Fix [FS#1291]: road vehicles could not overtake on one way roads going to the east.
2007-10-04 20:16:35 +00:00
rubidium
127c7c9b0f
(svn r11173) -Codechange: rename some callback enums so they are more uniform.
2007-09-26 17:33:32 +00:00
rubidium
257fdb38e6
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
2007-09-17 04:23:03 +00:00
rubidium
9da9e77641
(svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle.
2007-09-16 20:48:00 +00:00
rubidium
38ff181ebf
(svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot.
2007-09-09 17:42:59 +00:00
rubidium
56ab253307
(svn r11031) -Codechange: reduce the amount of duplication of bit counting functions. Based on patches by skidd13, SmatZ and Belugas.
2007-09-01 08:31:36 +00:00
rubidium
2c8e50f20c
(svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more.
2007-08-31 17:13:39 +00:00
rubidium
aba867d78d
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
...
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
2007-08-30 21:11:12 +00:00
rubidium
cb7eaff353
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
2007-08-30 13:03:56 +00:00
rubidium
a407d53d1b
(svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot.
2007-08-29 21:49:08 +00:00
rubidium
a83ccad6bd
(svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed.
2007-08-26 20:16:02 +00:00
rubidium
8a86526d05
(svn r10974) -Fix [FS#1144, FS#1155]: road vehicles that could not (properly) use a road stop still tried to go to that road stop.
2007-08-24 19:19:18 +00:00
maedhros
e4d318addc
(svn r10924) -Fix [FS#1120]: VS_STOPPED is only set for the front part of an articulated
...
road vehicle, so don't check any other parts when testing if the vehicle is
stopped inside a depot.
2007-08-16 18:01:27 +00:00
bjarni
a973c893fb
(svn r10823) -Fix r8610 [FS#1097]: the autoreplace window vehicle count didn't always update correctly) (Matthias)
2007-08-07 23:07:10 +00:00
rubidium
a7e37d8592
(svn r10814) -Fix [FS#1103]/Codechange: allow trams to be reverse manually, even though there is no track to do so.
2007-08-06 15:00:32 +00:00
maedhros
e0e361c890
(svn r10812) -Fix (r10097) [FS#1093]: Make RoadVehicle::MarkDirty() mark all parts of articulated vehicles as dirty, not just the front.
2007-08-06 13:44:50 +00:00
maedhros
8c4a4baac1
(svn r10811) -Fix (r10097): Refit all the parts of an articulated road vehicle, not just the first part.
2007-08-06 13:05:45 +00:00
maedhros
68abeed9b8
(svn r10809) -Fix (r10097): When reversing, articulated parts of road vehicles should not attempt to do their own pathfinding.
2007-08-06 12:46:49 +00:00
rubidium
836105864c
(svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
...
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
2007-08-03 19:36:00 +00:00
rubidium
7fb3f54584
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
2007-07-29 23:42:59 +00:00