Jonathan G Rennison
38b7c68623
Docs: Unmark road NewGRF road stops as patch feature in landscape docs
8 months ago
Peter Nelson
b2a1ec96f1
Change: Store station blocked/wires/pylons flags in map.
...
This stores three flags in unused map bits, and avoids having to look up
station graphics and custom station specs to determine blocked/wires/pylons
status.
This potentially affects rail pathfinding performance.
Savegame version is not bumped, as the flags can just be updated every
time.
(cherry picked from commit cb658e6cc6e1c114c1eaafaaa5b14849f04ca083)
12 months ago
Jonathan G Rennison
12eb23f0ab
Clear old tree counter in map array on load of old savegames
...
See: https://github.com/OpenTTD/OpenTTD/pull/10018
2 years ago
Jonathan G Rennison
bdd73a19a1
Add signal style flag for unconditional reserve through
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Add map bits for unconditional reserve through
Adjust signal aspect/state handling
2 years ago
Jonathan G Rennison
6e4c4b35e7
Initial implementation of NewGRF custom signal styles
2 years ago
Jonathan G Rennison
1084bb8566
Initial support for NewGRF road stops (bus and lorry stops)
3 years ago
Jonathan G Rennison
5fd2610f69
Documentation: Fix type/height columns in landscape grid
3 years ago
Jonathan G Rennison
d4f11eca42
Add NewGRF object properties to set viewport map mode/smallmap tile type
3 years ago
Jonathan G Rennison
c3c55db02b
Implement road ground types for road waypoints
3 years ago
Jonathan G Rennison
ace75f6864
Widen station type field in map array
3 years ago
Jonathan G Rennison
7f846aad04
Documentation: Update landscape docs for object foundation type
3 years ago
Jonathan G Rennison
06fa1ae332
Add object shore/flooding support, adjust handling of foundations
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Add info to debug window
3 years ago
Jonathan G Rennison
924ffb013f
Add NewGRF object property/flag to use land as object ground sprite
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This handles variable ground densities, snow/desert, etc.
3 years ago
Jonathan G Rennison
74bfe4e6d2
Allow placing routing restrictions on tunnel/bridge entrance/exit signals
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No reserve through support
3 years ago
Jonathan G Rennison
9e1bb3eea7
Merge tag '12.0-beta2' into jgrpp-beta
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# Conflicts:
# docs/landscape_grid.html
# src/lang/simplified_chinese.txt
# src/network/network_server.cpp
# src/station_cmd.cpp
3 years ago
Jonathan G Rennison
16f2ef227b
Store tunnel/bridge signal spacing on tile, adjust spacing to fit length
3 years ago
Jonathan G Rennison
b2ef6c0de8
Add implementation of multi-aspect signalling and GRF support
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Requires realistic braking
See: #247
3 years ago
Joan Josep
b38712a302
Fix a18188a: "Meaningful" is misspelled in landscape grid documentation. ( #9498 )
3 years ago
Jonathan G Rennison
f595696e97
Add map bit to suppress water flooding checks
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Set if all neighbour tiles are also water
This reduces the overhead of flood checks on large maps
4 years ago
Joan Josep
b7a1750863
Doc: Add labels to landscape grid description. ( #8452 )
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(cherry picked from commit a18188ae90
)
4 years ago
Joan Josep
a18188ae90
Doc: Add labels to landscape grid description. ( #8452 )
4 years ago
Jonathan G Rennison
ffe3c769a3
Add road tile cached one way state, one way road section detection
4 years ago
Jonathan G Rennison
3a75f13874
Allow drive-through road stops to be one-way
4 years ago
Jonathan G Rennison
ea06a0670d
Add rail ground type support for rail custom bridge heads
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See: #146
4 years ago
Jonathan G Rennison
d3e0c3787f
Merge branch 'master' into jgrpp-nrt
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Merge trunk multiple docks implementation
# Conflicts:
# docs/landscape_grid.html
# src/order_cmd.cpp
# src/pathfinder/npf/npf.cpp
# src/pathfinder/yapf/yapf_ship.cpp
# src/rail_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/oldloader_sl.cpp
# src/saveload/station_sl.cpp
# src/script/api/script_order.cpp
# src/ship_cmd.cpp
# src/station.cpp
# src/station_base.h
# src/station_cmd.cpp
# src/tunnelbridge_cmd.cpp
5 years ago
Jonathan G Rennison
ba8ed880c1
Merge branch 'master' into jgrpp-nrt
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Merge NRT feature
# Conflicts:
# docs/landscape.html
# docs/landscape_grid.html
# src/bridge_map.h
# src/build_vehicle_gui.cpp
# src/company_base.h
# src/company_cmd.cpp
# src/misc_gui.cpp
# src/newgrf.cpp
# src/newgrf_engine.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/npf/npf.cpp
# src/road_cmd.cpp
# src/road_func.h
# src/road_gui.cpp
# src/road_map.h
# src/road_type.h
# src/roadveh_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/script/api/script_bridge.cpp
# src/table/newgrf_debug_data.h
# src/tile_cmd.h
# src/town_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
5 years ago
peter1138
f538179878
Feature: Multi-tile docks and docking points.
5 years ago
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
5 years ago
Jonathan G Rennison
7ff252c58d
Merge branch 'master' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/aircraft_cmd.cpp
# src/lang/dutch.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/linkgraph_gui.h
# src/order_cmd.cpp
# src/settings_gui.cpp
# src/smallmap_gui.cpp
# src/town_cmd.cpp
# src/viewport.cpp
# src/water_map.h
6 years ago
Eddi-z
b242a04c7d
Fix #7307 : Add WaterClass to MP_TREES, set when trees are on coast tiles ( #7309 )
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This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
6 years ago
Jonathan G Rennison
9ef889f28f
Docs: Fix error in landscape_grid.html: class 9 bridge ramp m6
6 years ago
Jonathan G Rennison
65b9a103ad
Initial implementation of two rail types per tile
6 years ago
J0an Josep
8c0a6bbc4f
Fix: (Doc) Use free bits and -inherit- more consistently in landscape grid.
6 years ago
J0anJosep
41a620c1a7
Fix #6805 : (Doc) Road depot and stations (except rail stations and waypoints) do not use m8 for railtype.
6 years ago
Jonathan G Rennison
912ddc85d4
Merge remote-tracking branch 'J0anJosep/MapArrayGrid-m8' into jgrpp
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# Conflicts:
# docs/landscape_grid.html
6 years ago
Jonathan G Rennison
ae15c96c1a
Merge branch 'master' into jgrpp
...
# Conflicts:
# docs/landscape.html
# docs/landscape_grid.html
# src/bridge_gui.cpp
# src/bridge_map.h
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/rail_map.h
# src/rail_type.h
# src/road_map.h
# src/saveload/afterload.cpp
# src/saveload/map_sl.cpp
# src/saveload/saveload.cpp
# src/script/api/script_rail.cpp
# src/station_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
6 years ago
J0an Josep
94cd6d9a73
Fix: (Doc) Use free bits and -inherit- more consistently in landscape grid.
6 years ago
J0anJosep
51d30d7e1c
Fix #6805 : (Doc) Road depot and stations (except rail stations and waypoints) do not use m8 for railtype.
6 years ago
Peter Nelson
bf8d7df736
Change: Extend rail types to 64 (6 bit storage)
6 years ago
Peter Nelson
5db883fbe9
Change: Move rail type bits from m3 to m8.
6 years ago
Peter Nelson
65548c37a8
Change: Extend map array by 2 bytes with a uint16.
6 years ago
Jonathan G Rennison
6740a9a470
Merge branch 'custom_bridgeheads' into jgrpp
...
# Conflicts:
# docs/landscape.html
# src/bridge_map.h
# src/pbs.cpp
# src/saveload/company_sl.cpp
# src/saveload/extended_ver_sl.cpp
# src/settings_type.h
# src/signal.cpp
# src/train_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
# src/tunnelbridge_map.h
# src/vehicle.cpp
# src/viewport.cpp
6 years ago
Jonathan G Rennison
77362b829a
Initial support for rail custom bridge heads
6 years ago
Jonathan G Rennison
2419974f19
Merge branch 'signal_tunnels_bridges' into jgrpp
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# Conflicts:
# src/saveload/afterload.cpp
# src/saveload/extended_ver_sl.cpp
6 years ago
Jonathan G Rennison
5770f1407a
Signals on bridges: Shrink M2 simulated signal states field
6 years ago
Jonathan G Rennison
e82ccad052
Merge branch 'signal_tunnels_bridges' into jgrpp
...
# Conflicts:
# src/pbs.cpp
# src/saveload/extended_ver_sl.cpp
# src/settings_gui.cpp
# src/settings_type.h
# src/signal.cpp
# src/table/settings.ini
# src/train_cmd.cpp
# src/tunnelbridge.h
6 years ago
Jonathan G Rennison
d03139b241
Use separate bits for signals on bridge/tunnel entrance/exit red/green states
6 years ago
Jonathan G Rennison
315eff1112
Merge branch 'chunnel' into jgrpp
6 years ago
Jonathan G Rennison
e3932dcdaa
Documentation: Add use of m2 for tunnel index to landscape docs
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Fixes #49
6 years ago
Jonathan G Rennison
0acb4fdd2f
Safer level crossings: add setting to improve RV level crossing safety.
7 years ago