Commit Graph

4729 Commits

Author SHA1 Message Date
bjarni
86e27e42ff (svn r6428) -Codechange: [autoreplace] removed duplicated code to draw the info text in the autoreplace window 2006-09-08 11:53:05 +00:00
miham
52b51bf101 (svn r6427) WebTranslator2 update to 2006-09-08 13:49:45
hungarian  - 8 fixed by miham (8)
2006-09-08 11:50:06 +00:00
miham
a4900cc9b6 (svn r6426) [langchanges] WT2 screwed up hungarian translations, because server ran out of disc space (nightlies took up too much space).
First step: restore hungarian languagefile
2006-09-08 11:47:03 +00:00
miham
16295723f8 (svn r6425) WebTranslator2 update to 2006-09-08 13:42:53
hungarian  - 8 fixed by miham (8)
turkish    - 7 fixed by edokan (7)
2006-09-08 11:43:15 +00:00
bjarni
00a08601c9 (svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
   Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
   It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
2006-09-08 10:47:39 +00:00
belugas
f01e761f80 (svn r6423) -Codechange: Replace two magic numbers by appropriate enum/define value 2006-09-08 03:59:38 +00:00
Darkvater
87761ab2d9 (svn r6421) -Revert r6420: The dedicated server's console actually needs to work. It misses half the input at the moment. Sorry, too hasty commit. 2006-09-07 22:36:33 +00:00
Darkvater
67e9294b22 (svn r6420) -Feature [Win32]: Use an existing console if openttd was started from one.
Unfortunately this only works for WindowsXP or higher, all older MS-OS's
 are stuck with the old behaviour.
2006-09-07 21:52:21 +00:00
miham
bfb41a5d26 (svn r6419) WebTranslator2 update to 2006-09-07 20:36:09
american   - 8 fixed by WhiteRabbit (8)
french     - 7 changed by glx (7)
spanish    - 11 fixed by eusebio (11)
turkish    - 2 fixed by edokan (2)
2006-09-07 18:36:37 +00:00
bjarni
347a3f9a43 (svn r6418) -Fix: [autoreplace] now multiheaded engines and other locomotives consisting of more than one unit will only be counted once
This also cleaned up the counting loop alot and it will also (hopefully) be faster (didn't benchmark it)
2006-09-07 15:00:47 +00:00
miham
782fe8b8f2 (svn r6417) WebTranslator2 update to 2006-09-07 08:38:16
french     - 8 fixed by glx (8)
2006-09-07 06:38:37 +00:00
bjarni
5450b99ca3 (svn r6416) -Fix r6414 r6415: forgot to apply the new colours to the strings in the translations in lang/unfinished 2006-09-07 00:31:46 +00:00
bjarni
58c125d233 (svn r6415) -Fix r6414: switched orange and light blue colours in last commit, so they now fit what we agreed upon (oops)
stopping is now orange and service is now light blue
2006-09-06 22:58:07 +00:00
bjarni
fca06248cd (svn r6414) -GUI change: heading for depot is now shown as either "Service at depot" (service) in orange or "Heading for depot" (stopping) in light blue 2006-09-06 22:43:38 +00:00
glx
e1da887b87 (svn r6412) -Fix(r6411): forgot to remove some lines in openttd*.sln (thx michi_cc) 2006-09-06 14:32:14 +00:00
glx
f70064e7aa (svn r6411) -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and michi_cc :) )
-Cleanup: Removed UNITTEST preprocessor checks
2006-09-06 14:24:43 +00:00
glx
39ba62d48f (svn r6410) -remove unittest 2006-09-06 13:58:31 +00:00
glx
7c6851b436 (svn r6408) -Fix(r6406): compilation was broken
-Codechange: Rename TileIndexDiffCByDir to TileIndexDiffCByDiagDir because it accepts DiagDirections
2006-09-06 01:56:01 +00:00
Darkvater
3fee255543 (svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that of DoCommandP
with a boolean type.
2006-09-05 23:43:42 +00:00
Darkvater
80814dbb1d (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
2006-09-05 23:21:41 +00:00
Darkvater
516d412a77 (svn r6405) -Codechange: When showing tooltips, properly position the tooltip, considering
cursor size and cursor offset (hotspot). The maximum and minimum y-values
 for the tooltip are just below the mainbar and statusbar. Also, if the tooltip
 would be too low, flip it above the cursor.
2006-09-05 23:11:41 +00:00
Darkvater
3b279b502f (svn r6404) -Fix: GetStringWidth failed to calculate correct string width if the string
contained newlines.
2006-09-05 23:02:31 +00:00
glx
ec6189081d (svn r6395) -Fix: when converting a depot from/to elrail, update the power of trains that are in it 2006-09-05 16:40:23 +00:00
bjarni
85a71fcea9 (svn r6394) -Fix r6393: removed a warning originally removed in r6376 accidentally readded in r6393 2006-09-05 13:39:38 +00:00
bjarni
4546700218 (svn r6393) -Fix: [autoreplace] now refit costs are added to the estimated costs (could spend more than allowed when estimate and actual cost were not the same)
-Fix: [autoreplace] fixed a very rare failure when building an engine could cost more than the player could pay before selling the old one
   this happened when the replacing the front cost so much that the the rear end didn't have enough money to build as expected
   now the estimate keeps track of the price for the wagons/engines in front of the unit it's currently looking at
-Codechange: [autoreplace] added function to learn if and what cargo type to refit to. Needed to allow the estimation to tell refit costs
2006-09-05 12:46:14 +00:00
miham
0c46606540 (svn r6392) WebTranslator2 update to 2006-09-05 08:11:55
slovak     - 12 fixed, 5 changed by lengyel (17)
2006-09-05 06:12:15 +00:00
glx
619f884cc5 (svn r6387) Fix: removed OSX specific warning 2006-09-04 22:53:38 +00:00
glx
9aa84ab2d2 (svn r6386) -Fix(r6376): removed a warning 2006-09-04 22:22:38 +00:00
rubidium
3d6f6813f2 (svn r6385) -Fix (r6380): one instance of QZ_AskQuit was left out in the conversion to HandleExitGameRequest. 2006-09-04 21:47:46 +00:00
rubidium
63687763e9 (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
2006-09-04 20:40:33 +00:00
rubidium
a7cfb80c40 (svn r6380) -Codechange: unify all ways to quit OTTD.
This means that in the intro menu the 'Quit' button immediatelly quits
  and the 'Quit' in the menu of the normal game and scenario editor
  immediatelly quits when the 'autosave_on_exit' patch is turned on.
  This is the same way as the OS/window manager initiated quits, like
  alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
2006-09-04 17:30:30 +00:00
Darkvater
56d06ba0a7 (svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'. 2006-09-04 15:44:28 +00:00
Darkvater
b7f36808ac (svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask 2006-09-04 15:16:58 +00:00
Darkvater
a40d6951d1 (svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
-Codechange: Update custom vehiclelist_d with standard list_d struct, more static
2006-09-04 15:13:49 +00:00
bjarni
1a0476535d (svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost()
Now it's possible to tell refit costs for an EngineID without actually having build a vehicle
2006-09-04 09:07:52 +00:00
miham
df135e8190 (svn r6375) WebTranslator2 update to 2006-09-04 08:35:58
german     - 1 changed by Neonox (1)
spanish    - 87 fixed by eusebio (87)
turkish    - 4 fixed by jnmbk (4)
2006-09-04 06:36:23 +00:00
Darkvater
794cc6d55e (svn r6372) -Codechange: static, unneeded decleration in headers, superfluous header includes
-Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
2006-09-03 23:27:38 +00:00
bjarni
e42d819b6a (svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE 2006-09-03 23:14:39 +00:00
Darkvater
7ab6ae3a21 (svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
the maximum amount of money so everything can be removed for sure. However
 if first rails are removed (or property in general that *gives* money
 when demolished, the player's money would overflow. Thanks for noticing Rubidium.
2006-09-03 23:02:42 +00:00
Darkvater
f5bda65b05 (svn r6368) -Fix [FS#136]: Station catchment area persists after switching tools. The
correct fix was to reset the highlight box if any size changes (grimrc)
2006-09-03 22:39:02 +00:00
Darkvater
de610df608 (svn r6367) -Codechange: Speed up the animated cursors a bit so they move once in a while
at least.
2006-09-03 22:27:13 +00:00
rubidium
38ace9deef (svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future. 2006-09-03 22:21:12 +00:00
rubidium
03f963af58 (svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect. 2006-09-03 22:07:28 +00:00
Darkvater
e98adc5d0a (svn r6364) -Codechange: forgot to set the $Revision$ keyword on ottdres.rc in r6358. Doh 2006-09-03 21:53:32 +00:00
tron
d267fa9c73 (svn r6361) -Fix: When removing orders of a deleted station/depot/waypoint do not skip vehicles without an order list, because they still can have a current order and/or last visited station, which must be inspected 2006-09-03 20:21:04 +00:00
tron
7ecc7d0ba4 (svn r6360) -Codechange: Polish RemoveOrderFromAllVehicles() 2006-09-03 19:29:31 +00:00
tron
cd5c6df5f7 (svn r6359) -Fix: Do not reset the current cursor action when centering on a depot/hangar (noticed by Neonox) 2006-09-03 19:09:17 +00:00
Darkvater
0ac4a9ac98 (svn r6358) -Codechange: update resource file to reflect development tree (0.5.0.0) as file
version, and added revision number. Also remove SWEDISH resources.
2006-09-03 16:02:15 +00:00
bjarni
a9a962b802 (svn r6357) -Cleanup: [OSX] corrected some info for the bundle (info window in finder) 2006-09-03 15:45:48 +00:00
bjarni
6baf488839 (svn r6356) -Fix: FS#263 planes come out of hangar and drive back into hangar
Now all vehicles are serviced when it's time for service and they are in a depot
   This will avoid the goto depot order from ever showing up when in a depot
2006-09-03 11:49:38 +00:00