yexo
172d4dd23e
(svn r17232) -Fix (r17223): Kill an AI when it tries to Sleep / execute a DoCommand during Save() instead of failing to save
15 years ago
yexo
48f70be5f8
(svn r17231) -Fix [FS#3134]: AIs that crashed during Save() weren't killed as they should
15 years ago
yexo
6b0520b3b4
(svn r17230) -Fix (r15027): don't assert when an AI uses AI*Mode objects incorrectly but crash the AI instead
15 years ago
yexo
c22f60c812
(svn r17223) -Change [NoAI] [FS#2980]: Crash an AI when it uses a DoCommand / Sleep instead of just printing an error message in the AI Debug Window
15 years ago
yexo
418c88f94d
(svn r17214) -Add [NoAI]: GetAPIVersion() as optional function in info.nut. Return "0.7" to get an api compatible (as much as possible) with the 0.7 api or "0.8" to get the latest api.
...
-Change [NoAI]: move all deprecated functions to a separate squirrel script that is only loaded if an AI requests an old API version.
15 years ago
yexo
ee384495b9
(svn r17125) -Cleanup: remove an unused variable
15 years ago
rubidium
d61be2637e
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
15 years ago
yexo
127ceaf828
(svn r17043) -Change [NoAI]: Load the API before compiling an AI script so AIs can subclass API classes and use API constants as part of their own constants
15 years ago
yexo
86b89fda98
(svn r17011) -Change [NoAI]: Add AIBaseStation as a parentclass for AIStation and AIWaypoint, and move GetName, SetName and GetLocation to AIBaseStation
...
Remove (nearly) all references to WaypointID and replace them with StationID
15 years ago
yexo
6e467e8ae0
(svn r16834) -Fix [FS#3034]: call the AI Save() function only once so AIs can't crash OpenTTD
15 years ago
yexo
4c227b6b78
(svn r16585) -Add [NoAI]: AIBuoyList to get a list of all buoys
16 years ago
smatz
a2567c84a0
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
16 years ago
smatz
f67ea11992
(svn r16556) -Codechange [NoAI]: use accessor for AIInstance::is_dead
16 years ago
yexo
de04ae2cda
(svn r16425) -Change [FS#2869]: Stop an AI when it takes too long to initialize or load
16 years ago
yexo
2d8609080f
(svn r16400) -Add [NoAI]: add AISignList that can be used to get a list of valid signs. This makes AISign::GetMaxSignID obsolete.
16 years ago
smatz
0c10daa243
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
16 years ago
smatz
d495dc5dbc
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
16 years ago
yexo
d1ab79a902
(svn r16174) -Fix (r16093) [FS#2863]: crash when starting a game/loading a game with no AIs available.
16 years ago
rubidium
27b831935f
(svn r16149) -Fix [FS#2860]: when there's no AI and an AI is started... *boom*
16 years ago
yexo
f96429a494
(svn r16093) -Feature [FS#2808]: Add GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window.
16 years ago
yexo
4b8d1a58a2
(svn r15774) -Fix (r15708): Don't show the message about reporting an AI crash for the dummy AI.
16 years ago
yexo
473cc5076a
(svn r15708) -Feature [FS#2728]: Pop up the AI Debug Window if one of the AIs crashed and show a message that the user should report the crash.
16 years ago
yexo
28c49b694a
(svn r15668) -Fix: a few typos.
16 years ago
yexo
89fc2b2b08
(svn r15614) -Add [NoAI]: AIVehicleList_Group(group_id) and AIVehicleList_DefaultGroup(vehicle_type).
16 years ago
glx
85ea21a5d0
(svn r15535) -Fix (r15460, pre noai merge): use '.' as 'any' for squirrel calls typechecking as stated in squirrel docs
16 years ago
yexo
d9caae1635
(svn r15530) -Fix (r15519): The AIWaypoint classes were not exported to squirrel.
16 years ago
yexo
69df9f2787
(svn r15519) -Add [NoAI]: support for waypoints by adding AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList.
16 years ago
yexo
3e53890348
(svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer available in-game.
16 years ago
yexo
8ef2024b96
(svn r15440) -Fix: Backup AIObject::GetAllowDoCommand and restore the old value so AIs can't work around it.
16 years ago
frosch
d5a6fcce54
(svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form.
16 years ago
frosch
f6fa77d5f9
(svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason()
16 years ago
rubidium
2eebb52592
(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC).
16 years ago
Yexo
e628c5360d
(svn r15328) -Fix (r15327): Load(data, version) was called instead of Load(version, data).
16 years ago
Yexo
9569bb12f3
(svn r15327) -Fix (r15027): AIs could access the map and other data in their constructor and Load() function while the savegame was not completely loaded.
16 years ago
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
Yexo
283a265d8a
(svn r15284) -Fix [FS#2582] (r15045): Parameters were popped from the squirrel stack twice.
16 years ago
glx
53fe1afa1f
(svn r15270) -Change [API CHANGE]: remove AIEventTest
16 years ago
peter1138
6644fa86ee
(svn r15133) -Fix: Crash if no NoAIs are present.
16 years ago
truebrain
fac5cee3d3
(svn r15124) -Fix: last memory leak related to NoAI
16 years ago
truebrain
bd520ca562
(svn r15101) -Change [API CHANGE]: more consistant naming for consts:
...
INVALID_TOWN_RATING -> TOWN_RATING_INVALID
INVALID_TRANSPORT -> TRANSPORT_INVALID
INVALID_ORDER -> ORDER_INVALID
INVALID_GROUP -> GROUP_INVALID
GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP
VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/..
MY_COMPANY -> COMPANY_SELF
FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
16 years ago
truebrain
b9ebab0e5d
(svn r15100) -Add [NoAI]: introduce TILE_INVALID as const
16 years ago
truebrain
e436f0218f
(svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir required, as with AIs
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-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
16 years ago
truebrain
5573d9a459
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
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-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
16 years ago
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago