Commit Graph

89 Commits

Author SHA1 Message Date
frosch
72ee11a7c6 (svn r20126) -Fix [FS#3883]: Make railtype Terrain Type variable aware of RAIL_GROUND_HALF_SNOW. That is, resolve the sprites for upper and lower part of the foundation independently. 2010-07-11 17:28:19 +00:00
frosch
19fb8ba6f8 (svn r20125) -Change: [NewGRF] If a tile has a snow-flag in the map array, use that for Terrain Type variables, instead of always only using the tile Z position. Also use the maximum Z of a tile for tiles which usually have levelling foundations (stations, houses, industries, unmovables). 2010-07-11 17:11:14 +00:00
yexo
05d29d8a3d (svn r19435) -Fix: when loading a savegame created with a house newgrf without that newgrf available all houses became tall office blocks 2010-03-16 16:04:35 +00:00
frosch
24e0945bc4 (svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq. 2010-01-17 15:05:25 +00:00
frosch
d9d75c83d5 (svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE(). 2010-01-17 01:01:56 +00:00
yexo
7f6016031e (svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses 2010-01-08 22:42:00 +00:00
rubidium
d6cded5380 (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
rubidium
e9624fe0cc (svn r17682) -Codechange: remove erroneous space before some commas 2009-10-02 15:13:15 +00:00
rubidium
7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium
2c6b5237f6 (svn r16938) -Codechange: introduce helper function to tell whether a tile is either a rail station or rail waypoint tile 2009-07-24 11:15:11 +00:00
smatz
b668c24d46 (svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[] 2009-06-26 14:02:27 +00:00
frosch
c5684e56ec (svn r15583) -Fix: Do not use TILE_MASK when you do not want to wrap around them map. 2009-02-25 21:29:50 +00:00
smatz
846044ee26 (svn r15571) -Fix: incorrect use of memset 2009-02-24 22:25:23 +00:00
smatz
0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
rubidium
923e21129c (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
rubidium
8c9cc415e3 (svn r13255) -Codechange: move _opt to _settings. 2008-05-25 22:36:44 +00:00
peter1138
fb6accfcb7 (svn r12108) -Fix [FS#1753]: X/Y axis swap for station tiles in GetNearbyTile() was wrong way around. 2008-02-11 11:21:29 +00:00
glx
731137678c (svn r12086) -Fix [FS#1747] (r11425): check overrides only for industries when mapping newgrf entities to 'real' entities 2008-02-08 16:56:52 +00:00
frosch
a1c543e064 (svn r12029) -Feature: Allow trees on shore. 2008-01-31 17:54:13 +00:00
frosch
fe9891c8ec (svn r12028) -Codechange: Split common part of station var 0x67, house var 0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'. 2008-01-31 17:46:08 +00:00
peter1138
b718cae67d (svn r11964) -Fix [FS#1685]: Tropic zone data was returned incorrectly. 2008-01-23 17:45:48 +00:00
rubidium
dc87b05e8c (svn r11834) -Codechange: only include settings_type.h if needed. 2008-01-13 14:37:30 +00:00
glx
1b53dbf9cc (svn r11679) -Add: [newgrf] support for station vars 67 and 68 2007-12-21 22:11:55 +00:00
rubidium
5b49e75453 (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 2007-12-19 23:26:02 +00:00
glx
de47054936 (svn r11425) -Fix [FS#1424]: overriden industries were ignored when mapping newgrf industry type to 'real' industry type 2007-11-12 20:57:03 +00:00
glx
9cee4e91cb (svn r11424) -Fix: an override can be set only once 2007-11-12 20:42:35 +00:00
glx
de4e9cdc9c (svn r11423) -Codechange: store grfid when adding an override 2007-11-12 20:40:58 +00:00
belugas
e4fdc7ce51 (svn r11248) -Fix[FS#1314]: The logic behind industry slot allocation was implying that the only condition an override could be placed in a slot is that there were no previous override.
That is not exact: the slot must not have been occupied by an industry coming from a grf.
So now, tourist center is available if more then one grf is used
2007-10-12 15:54:49 +00:00
belugas
aae3ca07c4 (svn r11198) -Fix: When industry override is not possible because it is already been overridden, mark the new candidate as not being an override 2007-10-04 00:59:52 +00:00
belugas
21cbc7009f (svn r11163) -Codechange: Verify that the IndustryTileOverrideManager skip the magic value of 0xFF when assigning a new tileID. This is really important, since the value is reserved for water checking. 2007-09-26 02:15:00 +00:00
belugas
8141fe0898 (svn r11058) -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line.
After double checking with ttdpatch, behaviour is now more alike (Eddi)
2007-09-08 00:37:37 +00:00
rubidium
de084ace1c (svn r10519) -Fix: when getting a "nearby" tile, make sure you never roam outside of the map. 2007-07-12 08:10:40 +00:00
rubidium
be822ef976 (svn r10516) -Fix: if doing a lookup for a ID, scan the whole range instead of only the "new" ones because the old ones could be overriden too. 2007-07-12 07:53:53 +00:00
belugas
240bba540e (svn r10256) -Add: Addition of IndustryTileOverrideManager 2007-06-21 17:09:10 +00:00
maedhros
96a3a89c86 (svn r10089) -Fix (r10040): Use GetTileZ instead of GetClearGround in GetTerrainType as
GetTileZ is valid for any tile type. Also use GetTerrainType for stations.
2007-06-11 04:52:51 +00:00
belugas
9a4a911bde (svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic (and unfinished) support for callbacks for industries 2007-06-09 02:05:51 +00:00
belugas
e8c6d57150 (svn r10066) -Codechange: Expose function GetNearbyTile by moving it to newgrf_commons.[cpp|h]. Will be used by industries in a few. 2007-06-08 17:54:18 +00:00
belugas
a95fdc8bb5 (svn r10040) -Codechange: Make the function GetTerrainType public, as other functions require it 2007-06-05 01:49:08 +00:00
belugas
3fb4003534 (svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00