Commit Graph

52436 Commits

Author SHA1 Message Date
Jonathan G Rennison
fda17d25de Send back a message for rcon and settings_access failures 2021-09-05 16:54:16 +01:00
Jonathan G Rennison
2ada5767df Realistic braking: Increase value of RBC_BRAKE_FORCE_PER_LENGTH 2021-09-04 21:59:45 +01:00
Jonathan G Rennison
964ea7b910 Debug: Show realistic braking approach speeds in debug window 2021-09-04 21:40:26 +01:00
Jonathan G Rennison
ebab945838 Network content: Maintain a reverse dependency map
Fixes performance issues with dependency lookup

See: https://github.com/OpenTTD/OpenTTD/issues/9535
2021-09-04 12:06:44 +01:00
Jonathan G Rennison
5d351a14d2 Add new signal type: no-entry signal
This is only passable in one direction, but does not have a signal
or show an aspect in the opposite direction

Add a setting for whether this is shown in the signal UI.
Off by default.
2021-09-04 11:39:54 +01:00
Jonathan G Rennison
b3aa59c85d Fix using wrong flag for railtype restricted signal custom sprite enabled 2021-09-04 01:39:10 +01:00
Patric Stout
9c74dc2468
Codechange: validate that all STR_NNN strings are defined and used (#9518) 2021-09-02 22:32:10 +02:00
Jonathan G Rennison
6af182c3ca Add sort by number of vehicles calling to station list window 2021-09-02 01:02:52 +01:00
Patric Stout
306726827d Fix a2051bad: SendCmdNames only sent one name per packet (#9528)
(cherry picked from commit 63116bd59f)
2021-09-01 23:53:57 +01:00
Patric Stout
91f2710783 Fix: pathfinders always tried to avoid docking tiles (even if nothing was on them) (#9522)
When coming across any docking tile (for example, all tiles around
an oilrig are docking tiles), it always at least added a penalty
of 3 times a normal tile, even when there are no ships on them.

In result, the pathfinder got suggested to always go around docking
tiles. This was most likely not the intention of the change made in
31db4f8d5e.

(cherry picked from commit f87fe395a7)
2021-09-01 23:53:32 +01:00
Rubidium
92559e6f3a Fix #9388: thread unsafe use of NetworkAdminConsole/IConsolePrint 2021-09-01 22:40:44 +02:00
Patric Stout
63116bd59f
Fix a2051bad: SendCmdNames only sent one name per packet (#9528) 2021-08-31 21:40:38 +02:00
Patric Stout
2c05412d72
Fix #9407: desync when founding a town nearby a station (#9526)
"stations_near" wasn't updated when founding a town near
a station. As this variable is not saved, any client joining
after the town is founded has a different value for
"stations_near", potentially causing desyncs.

As the intention of this if() statement was to skip an expensive
calculation when there are clearly no stations, better to move
that check inside the function, so other places also enjoy
the speedup.
2021-08-31 14:31:37 +02:00
Niels Martin Hansen
69e9acd702
Add: Larger size renderings of the logo/icon (#8961) 2021-08-31 10:25:51 +02:00
Patric Stout
f87fe395a7
Fix: pathfinders always tried to avoid docking tiles (even if nothing was on them) (#9522)
When coming across any docking tile (for example, all tiles around
an oilrig are docking tiles), it always at least added a penalty
of 3 times a normal tile, even when there are no ships on them.

In result, the pathfinder got suggested to always go around docking
tiles. This was most likely not the intention of the change made in
31db4f8d5e.
2021-08-31 09:57:44 +02:00
translators
219598a90b Update: Translations from eints
vietnamese: 6 changes by myquartz
2021-08-30 18:51:16 +00:00
Jonathan G Rennison
bbe079c906 Fix reverse behind signal pathfinding when there is no dead-end
This could cause issues if all the paths behind the reverse signal
converge with paths not via the reverse signal with a lower cost
2021-08-30 19:20:44 +01:00
Jonathan G Rennison
ae6b9f6e9c Fix ESRB_REVERSE not being include in YAPF ESRB dumper 2021-08-30 18:40:24 +01:00
Jonathan G Rennison
f8e30e807d Fix ProcessOrders not always being called after leaving a waiting order
Fixes conditional order loop on leaving a depot
2021-08-30 15:26:49 +01:00
Jonathan G Rennison
58a290d8e9 Include version label in output of -q switch 2021-08-30 11:21:14 +01:00
Jonathan G Rennison
b08cc3cf38 Reduce screen re-draw area for tunnel/bridge end signal updates 2021-08-30 03:09:30 +01:00
Jonathan G Rennison
f6c2a81f72 Reduce screen re-draw area for bridge middle signal updates 2021-08-30 01:46:40 +01:00
Jonathan G Rennison
50f1c25ff5 Fix redrawing of bridge signals more than 2 middle signals need updating
On exit signal aspect change, with 5+ aspect signalling
2021-08-30 01:00:32 +01:00
Jonathan G Rennison
1af37ef845 Fix ship speed changes not updating image as per VCF_REDRAW_ON_SPEED_CHANGE 2021-08-29 22:04:06 +01:00
Jonathan G Rennison
4cf6b1e923 Fix ViewportAddVehiclesIntl using wrong image rotation for ships
When rotating in place
2021-08-29 22:03:08 +01:00
translators
80231975e5 Update: Translations from eints
greek: 121 changes by dionisis84
2021-08-29 18:48:25 +00:00
Jonathan G Rennison
fea967bbbf Prevent train reversing when wholly inside a train depot
See: #316, https://github.com/OpenTTD/OpenTTD/issues/9520
2021-08-29 16:37:04 +01:00
Jonathan G Rennison
16f2ef227b Store tunnel/bridge signal spacing on tile, adjust spacing to fit length 2021-08-29 02:11:58 +01:00
Jonathan G Rennison
67c1e0dd11 Documentation: Fix/rearrange tunnel/bridge landscape docs 2021-08-29 02:02:50 +01:00
Patric Stout
d8e870c50c
Fix: when DNS didn't resolve any IPs, the debug message was misleading (#9519) 2021-08-28 21:19:53 +02:00
Patric Stout
13b53e1290
Codechange: remove unused strings (#9516) 2021-08-28 21:09:07 +02:00
translators
20ff6fd3f1 Update: Translations from eints
arabic (egypt): 21 changes by AviationGamerX
finnish: 2 changes by hpiirai
turkish: 59 changes by ahmetlii
2021-08-28 18:47:10 +00:00
Jonathan G Rennison
bfef89344d Show depot reservation state in railtype debug window 2021-08-28 17:40:18 +01:00
Patric Stout
8ab267496b
Codechange: reference a string by its name, not with "another + 1" (#9517)
It is wrong anyway, as "TINY" normally is at -1. Just weird code.
2021-08-28 17:08:01 +02:00
Loïc Guilloux
8d2162ba2d
Fix b6a116a: convert server_advertise to server_game_type in config file (#9515) 2021-08-28 14:41:07 +02:00
Jonathan G Rennison
bcffd6157a Fix #314: Typo in find_non_realistic_braking_signal help text 2021-08-28 13:13:39 +01:00
Jonathan G Rennison
b2ef6c0de8 Add implementation of multi-aspect signalling and GRF support
Requires realistic braking

See: #247
2021-08-28 12:54:18 +01:00
Jonathan G Rennison
6546f6deba Fix tunnel exit signal not being set to red when train exited 2021-08-27 23:42:36 +01:00
Jonathan G Rennison
dc4b7e0558 Add helper function to set tunnel/bridge entrance signal green 2021-08-27 23:40:53 +01:00
Jonathan G Rennison
55c4fe7d45 Add helper functions to get tunnel/bridge entrance/exit trackdirs 2021-08-27 23:39:20 +01:00
translators
aa83488fde Update: Translations from eints
swedish: 2 changes by joeax910
spanish (mexican): 7 changes by absay
slovenian: 2 changes by Yeznick
greek: 60 changes by dionisis84
german: 7 changes by Wuzzy2
dutch: 2 changes by Afoklala
2021-08-27 18:48:25 +00:00
translators
56d4749ac9 Update: Translations from eints
norwegian (bokmal): 5 changes by buzzCraft, 2 changes by Anolitt
english (us): 7 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
2021-08-26 18:50:32 +00:00
translators
e9f3ddb6ba Update: Translations from eints
greek: 28 changes by dionisis84
portuguese: 2 changes by azulcosta
2021-08-25 18:49:22 +00:00
Jonathan G Rennison
93c23b4096 Fix signals on dual railtype tiles using wrong per-railtype custom sprites 2021-08-25 03:36:06 +01:00
translators
ef3c4a8737 Update: Translations from eints
greek: 17 changes by dionisis84
catalan: 4 changes by J0anJosep
portuguese (brazilian): 2 changes by Vimerum
2021-08-24 18:48:45 +00:00
Jonathan G Rennison
13603cb8e1 Block signals into blocks with junctions now default to red with realistic braking 2021-08-24 17:30:06 +01:00
translators
52d57b17b0 Update: Translations from eints
swedish: 8 changes by joeax910
2021-08-23 18:50:19 +00:00
Patric Stout
dc5b7b996c
Fix: [Network] show query errors in the server listing instead of error popup (#9506)
When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.

This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
2021-08-23 20:16:22 +02:00
Patric Stout
e31b5d3870
Fix #9490: [Network] a full server couldn't be queried either (#9508)
You can now still query a full server, as long as the maximum
amount of allowed connections isn't reached. This means that as
long as there are not 255 clients connected to a server, you can
always connect to query.
2021-08-23 19:38:02 +02:00
Patric Stout
b2f0491a90
Fix #9501: [Network] crash when more than one game-info query was pending (#9502) 2021-08-23 19:37:51 +02:00