smatz
|
ec7ebf2170
|
(svn r14835) -Change: apply the 'warn if train's income is negative' setting to other vehicle types, too
|
16 years ago |
smatz
|
b1f7ef7076
|
(svn r14831) -Codechange: use {VEHICLE} instead of Train/Ship/Road veh/Aircraft/{STRING} {COMMA} in lang files (part by Swallow)
|
16 years ago |
smatz
|
91233ea596
|
(svn r14828) -Codechange: move most of save/load-specific code to separate files
|
16 years ago |
rubidium
|
f316796629
|
(svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus)
|
16 years ago |
rubidium
|
d91baac764
|
(svn r14785) -Fix [FS#2132]: vehicle list for station gets closed when station view is closed even when the vehicle list is stickied. Other vehicle lists are not deleted when their 'opening' window gets closed so do the same with the station view.
|
16 years ago |
rubidium
|
e83cca7d13
|
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
|
16 years ago |
smatz
|
9c2c1dea06
|
(svn r14753) -Fix (r1): after buying a company, one could have more vehicles with the same UnitID
|
16 years ago |
smatz
|
f1296e06c5
|
(svn r14751) -Codechange: put VehicleEnterTile declaration where it should be and use correct return type
|
16 years ago |
rubidium
|
0c6c3311c9
|
(svn r14748) -Codechange: unduplicate window updating when deleting vehicles.
|
16 years ago |
rubidium
|
c34ce32f26
|
(svn r14747) -Codechange: remove DeleteVehicleChain in favour of the vehicle destructor as that was already doing the same for a few vehicle types.
|
16 years ago |
rubidium
|
047e40d33f
|
(svn r14745) -Codechange: move "depot_list" and "leave_depot_immediately" out of the vehicle struct (saving up to 16 bytes per vehicle) as it is only used to tell a calling function entered a depot (for autoreplace).
|
16 years ago |
michi_cc
|
023ce24b1a
|
(svn r14559) -Fix [FS#2387]: A train could be blocked inside a depot if it was reversed just after leaving the depot.
|
16 years ago |
rubidium
|
4694b10706
|
(svn r14524) -Add: stop-in-depot as part of orders (PhilSophus)
|
16 years ago |
rubidium
|
b0537d271f
|
(svn r14491) -Documentation: updates/additions of doxygen docs (Alberth)
|
16 years ago |
rubidium
|
b5e467978b
|
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
|
16 years ago |
smatz
|
b2852f88fb
|
(svn r14448) -Codechange [FS#2328]: rename a few variables (based on a patch by planetmaker)
|
16 years ago |
rubidium
|
e589c7e580
|
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
|
16 years ago |
rubidium
|
f56e630e5c
|
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
|
16 years ago |
frosch
|
32289ebd63
|
(svn r14406) -Fix [FS#Eddi]: Autoreplace did not work for vehicles in free wagon chains.
|
16 years ago |
smatz
|
a000de8418
|
(svn r14395) -Fix [FS#2285]: crashes and GUI desyncs when order is deleted/modified while the timetable window is open
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
|
16 years ago |
rubidium
|
7935517470
|
(svn r14371) -Fix [FS#2313]: loading indicator didn't stay with the front engine when turning a train in a station.
|
16 years ago |
frosch
|
99969d533e
|
(svn r14369) -Fix: Enforce non-front engines to be stopped.
This could be caused by old savegames resp. their conversion, and causes
trouble for e.g. autoreplace.
|
16 years ago |
smatz
|
e6afe2ea0c
|
(svn r14343) -Fix [FS#2300]: invalid v->u.air.targetairport could cause crashes at several places when the station pool got smaller
|
16 years ago |
smatz
|
aef674d858
|
(svn r14337) -Codechange: use CmdRename* and CMD_RENAME_* for vehicle, president and company renaming commands, too
|
16 years ago |
smatz
|
e543181b12
|
(svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies)
|
16 years ago |
rubidium
|
31494d756a
|
(svn r14324) -Fix [FS#2241]: free any blocks that a helicopter may have on an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this isn't needed as they can't be used by multiple companies.
|
16 years ago |
michi_cc
|
5a28d3a54f
|
(svn r14285) -Fix [FS#2263]: A train inside a wormhole could free the reservation of another train inside the wormhole.
|
16 years ago |
rubidium
|
6e67ea1f9d
|
(svn r14258) -Codechange: rework the way to query the vehicle hash to make sure it always results in the same irregardless of the order of the hash-linked-list.
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
|
16 years ago |
rubidium
|
c358955127
|
(svn r14223) -Codechange: make GetSprite aware of the 4 different types of sprites: fonts, recolour, mapgen and normal sprites.
|
16 years ago |
frosch
|
9c3ba61347
|
(svn r14132) -Fix (r14039): Only reserve a path on leaving a station if the current block really is a PBS block. (michi_cc)
|
16 years ago |
glx
|
28fb23ca56
|
(svn r14110) -Fix: desyncs due to bubbles in toyland
|
16 years ago |
rubidium
|
141001d031
|
(svn r14097) -Fix [FS#2085]: one couldn't get a list of vehicles sharing an order when the number of orders was 0; you could see that the vehicles had a shared order though.
|
16 years ago |
rubidium
|
66b9ea9a5a
|
(svn r14096) -Codechange: merge the shared order's vehicle list management to a single location.
|
16 years ago |
frosch
|
8daea149e9
|
(svn r14095) -Fix (r14076): Trains shall not stop instantly.
|
16 years ago |
rubidium
|
38905d596f
|
(svn r14089) -Fix [FS#2219]: trains not being able to find a route to a depot when the front is already in the depot.
|
16 years ago |
frosch
|
fc8997bcc3
|
(svn r14085) -Cleanup (r14083): Remove no longer used functions.
|
16 years ago |
frosch
|
92f3c368b8
|
(svn r14083) -Fix [FS#1264, FS#2037, FS#2038, FS#2110]: Rewrite the autoreplace kernel.
|
16 years ago |
frosch
|
c8e699cc35
|
(svn r14076) -Codechange: Merge the four start/stop commands into a single CMD_START_STOP_VEHICLE.
|
16 years ago |
rubidium
|
8dffbcfd26
|
(svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in the command. Checking for the length in pixels is impossible because that differs per client.
|
16 years ago |
rubidium
|
19de9ac7e1
|
(svn r14039) -Fix [FS#2217]: reversing an overlength train at a station would try to find a route out and sometimes reset the unload counter making it wait 2.5 years before departing instead of waiting until the train would actually leave the station (michi_cc)
|
16 years ago |
rubidium
|
a31e86c778
|
(svn r13950) -Add [YAPP]: Trains can now also be in a 'stuck' state when waiting on a path reservation. (michi_cc)
|
16 years ago |
rubidium
|
2b6978e48e
|
(svn r13912) -Codechange: remove some casts by returning the proper type instead of void*.
|
16 years ago |
smatz
|
f1c0555d2e
|
(svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a depot (callback 0x11) and give a warning about that
|
16 years ago |
rubidium
|
6898a76c5f
|
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
|
16 years ago |
rubidium
|
91a27d6441
|
(svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases (assertions on savegame loads).
-Fix [FS#2102]: but now in a hopefully beter way.
|
16 years ago |
rubidium
|
0984d10d9f
|
(svn r13680) -Fix: NPF crashing when a ship tried to find a nearby depot when on an aqueduct.
|
16 years ago |
rubidium
|
b2479212ef
|
(svn r13678) -Fix (r13677): electric trains from pre elrail savegames would get stopped on load.
|
16 years ago |
smatz
|
6d4474d819
|
(svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and on company bankrupt
|
16 years ago |
rubidium
|
bae02e8c67
|
(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
|
16 years ago |
rubidium
|
e7a501100a
|
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
16 years ago |