(svn r14089) -Fix [FS#2219]: trains not being able to find a route to a depot when the front is already in the depot.

pull/155/head
rubidium 16 years ago
parent a8c9ba2ffe
commit 38905d596f

@ -2128,9 +2128,14 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
TrainFindDepotData tfdd;
tfdd.owner = v->owner;
tfdd.best_length = UINT_MAX;
tfdd.reverse = false;
if (IsRailDepotTile(v->tile)) {
tfdd.tile = v->tile;
tfdd.best_length = 0;
return tfdd;
}
PBSTileInfo origin = FollowTrainReservation(v);
if (IsRailDepotTile(origin.tile)) {
tfdd.tile = origin.tile;
@ -2138,6 +2143,8 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
return tfdd;
}
tfdd.best_length = UINT_MAX;
uint8 pathfinder = _settings_game.pf.pathfinder_for_trains;
if ((_settings_game.pf.reserve_paths || HasReservedTracks(v->tile, v->u.rail.track)) && pathfinder == VPF_NTP) pathfinder = VPF_NPF;

@ -2496,7 +2496,7 @@ CommandCost Vehicle::SendToDepot(uint32 flags, DepotCommand command)
{
if (!CheckOwnership(this->owner)) return CMD_ERROR;
if (this->vehstatus & VS_CRASHED) return CMD_ERROR;
if (this->IsInDepot()) return CMD_ERROR;
if (this->IsStoppedInDepot()) return CMD_ERROR;
if (this->current_order.IsType(OT_GOTO_DEPOT)) {
bool halt_in_depot = this->current_order.GetDepotActionType() & ODATFB_HALT;
@ -2524,10 +2524,6 @@ CommandCost Vehicle::SendToDepot(uint32 flags, DepotCommand command)
return CommandCost();
}
/* check if at a standstill (not stopped only) in a depot
* the check is down here to make it possible to alter stop/service for trains entering the depot */
if (this->type == VEH_TRAIN && IsRailDepotTile(this->tile) && this->cur_speed == 0) return CMD_ERROR;
TileIndex location;
DestinationID destination;
bool reverse;

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