Commit Graph

6 Commits (0d459f909cefe93e20f606dca9b576881dfc4704)

Author SHA1 Message Date
celestar d95e2c2dd1 (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals) 18 years ago
Darkvater 80814dbb1d (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
18 years ago
tron be88e269b9 (svn r5155) - Remove the bridge branch merge (revision r5070) 18 years ago
celestar 25a63ec7af (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
18 years ago
tron ec33376fa3 (svn r3898) Add functions to find a bridge end starting at a middle tile 19 years ago
tron 3d9c76d8b8 (svn r3887) Add a function to get the other bridge end when you're at a bridge ramp 19 years ago