Commit Graph

549 Commits (0a9c44d1a2b3b5de76595dfc74938fca34b3448a)

Author SHA1 Message Date
belugas 6c70cf2d82 (svn r11579) -Revert(r11578): some cases of key propagation are not handled correctly.
A better solution will be deviced, but not now.  Let's not cause a ton of bug reports
17 years ago
belugas cc29d43876 (svn r11578) -Codechange: Introduce the window default flag WDF_TEXTENTRY which specifies that the window holding it is actually one that enables an edit box.
Use this flag when dispatching a key event instead of using some hard coded window IDs.
This should ease a little bit the creation of new edit aware windows.
17 years ago
belugas 7edf28529d (svn r11578) -Codechange: Introduce the window default flag WDF_TEXTENTRY which specifies that the window holding it is actually one that enables an edit box.
Use this flag when dispatching a key event instead of using some hard coded window IDs.
This should ease a little bit the creation of new edit aware windows.
17 years ago
rubidium 92cb0e45ca (svn r11555) -Codechange: use the new members introduced in r11551. 17 years ago
rubidium 527b72749d (svn r11555) -Codechange: use the new members introduced in r11551. 17 years ago
skidd13 98f66552be (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 17 years ago
skidd13 8be526e499 (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 17 years ago
belugas e2c0f1faf7 (svn r11374) -Codechange: Give meaning to the magical number that specifies the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
17 years ago
belugas 56e6282f2f (svn r11374) -Codechange: Give meaning to the magical number that specifies the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
17 years ago
rubidium 13ab17bca8 (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 17 years ago
rubidium c03cb2c8db (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 17 years ago
truelight 7031cc3c0b (svn r10665) -Codechange: replace magic 15 with MAX_TILE_HEIGHT (bilbo)
-Codechange: replace magic 13 with MAX_SNOWLINE_HEIGHT (bilbo)
-Codechange: assure _map_height_bits is always of correct size (Rubidium)
17 years ago
truelight b0d618c66b (svn r10665) -Codechange: replace magic 15 with MAX_TILE_HEIGHT (bilbo)
-Codechange: replace magic 13 with MAX_SNOWLINE_HEIGHT (bilbo)
-Codechange: assure _map_height_bits is always of correct size (Rubidium)
17 years ago
peter1138 f202933e4f (svn r10396) -Fix: When landscape generating, allow for 200ms between screen updates instead of updating every 200ms. Previously slow screen updates would result in very slow map generation (GeekToo) 17 years ago
peter1138 9d6136e89e (svn r10396) -Fix: When landscape generating, allow for 200ms between screen updates instead of updating every 200ms. Previously slow screen updates would result in very slow map generation (GeekToo) 17 years ago
peter1138 819321676a (svn r10370) -Fix: Heightmap GUI abused custom name system and used unnecessary globals. All details are now kept within the window's custom data. 17 years ago
peter1138 81170b5206 (svn r10370) -Fix: Heightmap GUI abused custom name system and used unnecessary globals. All details are now kept within the window's custom data. 17 years ago
truelight 7bfc7d19e8 (svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
17 years ago
truelight 2e19d3cf78 (svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
17 years ago
belugas b559b8f9ff (svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : 
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
17 years ago
belugas aff49954bf (svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : 
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
17 years ago
belugas 7de20df379 (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
17 years ago
belugas 9b7a615887 (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
17 years ago
belugas 097b3b3c7b (svn r9662) -Documentation: Doxygen corrections and @file omissions 17 years ago
belugas 607a55f4ec (svn r9662) -Documentation: Doxygen corrections and @file omissions 17 years ago
belugas 691f8578fd (svn r9400) -Codechange: Use some more representative enum names for landscape types. 17 years ago
belugas 06d3669bb5 (svn r9400) -Codechange: Use some more representative enum names for landscape types. 17 years ago
rubidium 979ccd45ba (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 17 years ago
rubidium 24c4d5b06d (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 17 years ago
rubidium 4169bfba06 (svn r9050) -Codechange: Foo(void) -> Foo() 17 years ago
rubidium 36bb92ae24 (svn r9050) -Codechange: Foo(void) -> Foo() 17 years ago
belugas 240cbd4dd2 (svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few comments style. 18 years ago
belugas 978d7da818 (svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few comments style. 18 years ago
Darkvater 6ff65bdf3b (svn r8524) -Cleanup: Ala r8509 add some enum names to the generate landscape window 18 years ago
Darkvater 4ebb009ab4 (svn r8524) -Cleanup: Ala r8509 add some enum names to the generate landscape window 18 years ago
Darkvater 0b4d416e1f (svn r8522) -Regression (r8512): The flat/random window moved the to scenario editor did not use the right settings for generating land 18 years ago
Darkvater 19c90a3bc0 (svn r8522) -Regression (r8512): The flat/random window moved the to scenario editor did not use the right settings for generating land 18 years ago
Darkvater dbc5fe943d (svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better. 18 years ago
Darkvater cace026c1b (svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better. 18 years ago
rubidium 2a9851a3ad (svn r8511) -Codechange: make WindowClass an enumerated value. 18 years ago
rubidium c8882bd3d2 (svn r8511) -Codechange: make WindowClass an enumerated value. 18 years ago
Darkvater 7735c2197f (svn r8509) -Cleanup: Add some enum names to the create scenario window 18 years ago
Darkvater 01a9abc7e5 (svn r8509) -Cleanup: Add some enum names to the create scenario window 18 years ago
peter1138 ca9843424b (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
18 years ago
peter1138 92d418b031 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
18 years ago
rubidium a7d0cdf95f (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 18 years ago
rubidium f35ed4bbc2 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 18 years ago
KUDr 07c30785ab (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 18 years ago
KUDr e373ea7096 (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 18 years ago