Commit Graph

28 Commits (0a9c44d1a2b3b5de76595dfc74938fca34b3448a)

Author SHA1 Message Date
Jonathan G Rennison 0a9c44d1a2 Merge branch 'master' into jgrpp
# Conflicts:
#	src/airport_gui.cpp
#	src/blitter/32bpp_anim_sse4.cpp
#	src/console_cmds.cpp
#	src/linkgraph/linkgraph_gui.cpp
#	src/newgrf_object.h
#	src/road_gui.cpp
#	src/widgets/road_widget.h
#	src/window.cpp
2 years ago
Charles Pigott 9059215b3b Fix #10073: Stop truncating output of list_ai and friends commands 2 years ago
rubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
Jonathan G Rennison cbdd9f84d8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h
5 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
Jonathan G Rennison 158f063a38 Avoid redundant re-scans for AI and game script files 5 years ago
Charles Pigott 5b34c8019f Codechange: Remove Company/OwnerByte types 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Patric Stout e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
5 years ago
Niels Martin Hansen 7e1e2756d4 Add: Show performance of AI and GS in framerate window 5 years ago
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
rubidium 81ce9ad189 (svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game 11 years ago
frosch 9eab26a1a1 (svn r25114) -Fix [FS#5509]: GS lang files did not work, when inside a tar. 11 years ago
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 12 years ago
zuu f3f4c562ff (svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts. 12 years ago
yexo fe31aa28c4 (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro) 12 years ago
frosch d7d89bc806 (svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings. 12 years ago
truebrain 3c355da531 (svn r23747) -Fix (r23746): forgot one more case 13 years ago
truebrain 251687f795 (svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads 13 years ago
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
rubidium 37b136576d (svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of an AI was opened 13 years ago
truebrain 2ae87e7213 (svn r23634) -Add: support language files for GameScript (Rubidium) 13 years ago
truebrain cc3f42794d (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 13 years ago
truebrain 77b7366c29 (svn r23622) -Add: a set of events to trigger in a GameScript 13 years ago
truebrain 963802e9a7 (svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library) 13 years ago
truebrain f239a61406 (svn r23609) -Add: save/load all GameScript related material 13 years ago
truebrain c99950c215 (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console 13 years ago
truebrain 12aa5b6a58 (svn r23604) -Add: initial support for GameScripts 13 years ago