peter1138
c5b749f983
(svn r11988) -Codechange: Add a generic way of changing a widget's size and adjust the widgets around it to suit.
2008-01-26 20:55:04 +00:00
belugas
2ff76007b0
(svn r11987) -Feature[newGRF]: Allow the industry view window to be resized only when callback 3A (Show additional text in industry window) is available for the current industry.
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This now allows grf authors to specify longer than 3 lines of text.
2008-01-26 03:11:27 +00:00
peter1138
fc5afec221
(svn r11986) -Fix: build system ignored changes to table/control_codes.h which require strgen to be rebuilt
2008-01-25 21:09:12 +00:00
belugas
ad3c4a39f6
(svn r11985) -Feature[FS#1697, newGRF]: Implement var 8F(random bits) during callback 28 (Industry location permissibility)
2008-01-25 18:13:04 +00:00
frosch
9d63fd232e
(svn r11984) -Fix: Also draw corner shores under rail tracks.
2008-01-25 16:51:35 +00:00
frosch
d4dc5e0775
(svn r11983) -Codechange: Add some helper functions for slopes and use them.
2008-01-25 15:47:58 +00:00
frosch
d13311e710
(svn r11982) -Revert (r8738): Now we have shores in corners. No need to remove them from TTDP games.
2008-01-25 13:54:27 +00:00
peter1138
e37b88ebfc
(svn r11981) -Fix [FS#1698]: Use unicode glyph mapping to fix up missing/shuffled sprites in original data files instead of shuffling or skipping
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sprites directly. Some required glyphs were not loaded.
-Fix: Large capital U with grave (Ù) along with some other glyphs are broken in the original data files, so do no display them.
2008-01-25 13:48:39 +00:00
smatz
c9d751a181
(svn r11980) -Fix: newer versions of cut do not accept field index 0
2008-01-24 23:56:43 +00:00
rubidium
f037d98ef4
(svn r11979) -Codechange: drop MSVC 2003 support because MSVC 2003 is broken in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
2008-01-24 18:47:05 +00:00
skidd13
99325b0553
(svn r11978) -Codechange: Replace some global variables with window owned ones
2008-01-24 18:35:35 +00:00
belugas
7c50416d64
(svn r11977) -Fix(r11976): not a typo, not a bug. Just a removal that should have been done.
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Would help to compile first...
2008-01-24 18:28:52 +00:00
belugas
e918b8d31b
(svn r11976) -Fix: It seems that industries using results 0D/0E on callback cb29/35 were a bit too eager to close down.
2008-01-24 18:16:04 +00:00
frosch
e62dadf74c
(svn r11975) -Documentation: Distinguish between station types in 'landscape_grid.html'.
2008-01-24 17:32:03 +00:00
frosch
51f03faf83
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
2008-01-24 14:57:43 +00:00
frosch
4a1ad2c85f
(svn r11973) -Fix (r11726, r11947)[FS#1683]: Use grass tiles for corner shores, if shores got replaced by ActionA.
2008-01-24 14:49:40 +00:00
smatz
773446df5e
(svn r11972) -Fix: old AI shouldn't build fast planes with a small airport in orders
2008-01-24 14:22:10 +00:00
peter1138
f8255e10d5
(svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops
2008-01-24 10:47:44 +00:00
peter1138
7ef297187e
(svn r11970) -Cleanup: Remove old comment
2008-01-24 10:41:12 +00:00
smatz
c22723c643
(svn r11969) -Codechange: documentation update, there are no 'track bits under bridge' anymore
2008-01-23 23:22:47 +00:00
smatz
74af65e556
(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
2008-01-23 22:34:04 +00:00
smatz
dbd4d7d6a8
(svn r11967) -Fix (r1400): MP_ROAD can have railbits too - OPF searching over rail of diffent owner behind crossing
2008-01-23 20:02:30 +00:00
smatz
c19fd4fcde
(svn r11966) -Fix: OPF was searching through depots and normal road stops
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In effect, it also fixes old AI bugs like FS#1403 and FS#1506
2008-01-23 19:31:11 +00:00
smatz
75784655b7
(svn r11965) -Codechange: simplified tunnel/bridge code in TPFMode1
2008-01-23 18:24:04 +00:00
peter1138
18df5480ba
(svn r11964) -Fix [FS#1685]: Tropic zone data was returned incorrectly.
2008-01-23 17:45:48 +00:00
belugas
ba1f3b4834
(svn r11963) -Fix(r11961): Forgot to specify the meaning of the magical 6 substraction
2008-01-23 17:40:37 +00:00
smatz
881b74e882
(svn r11962) -Cleanup: OPF is no longer used to update signals
2008-01-23 17:30:28 +00:00
belugas
fa39916fe9
(svn r11961) -Feature[newGRF]: Add support for Action 0D, var 13: informations about current map size.
2008-01-23 17:08:35 +00:00
smatz
8be486c27e
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
2008-01-23 14:51:36 +00:00
peter1138
622f251197
(svn r11959) -Codechange: Use macro to loop for specific engine types instead of using specific indexes each time.
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-Codechange: Minor scope changes in said loops.
2008-01-23 13:20:51 +00:00
smatz
51d7692aca
(svn r11958) -Fix (r11204): NewAI couldn't build any road vehicles when there were any tram grfs loaded
2008-01-23 13:06:00 +00:00
peter1138
f8b5b6667f
(svn r11957) -Codechange [FS#1678]: Minor simplification and optimisation when checking for available road/rail types (bilbo)
2008-01-23 09:43:53 +00:00
peter1138
a2d416b253
(svn r11956) -Fix [FS#1675]: Disallow building locks and docks on rapids.
2008-01-23 08:47:49 +00:00
peter1138
ae7689620c
(svn r11955) -Fix (r11926): Prevent bridge and tunnel ends being placed on rivers.
2008-01-23 08:28:19 +00:00
smatz
d89c5e945f
(svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation
2008-01-23 00:36:48 +00:00
peter1138
b5534e42a0
(svn r11952) -Fix (r11926): Prevent industries from being built on rivers, unless they require water.
2008-01-22 22:17:28 +00:00
smatz
171e84cbad
(svn r11951) -Fix (r11279): loading of very old savegames was broken
2008-01-22 21:01:35 +00:00
peter1138
d213987a13
(svn r11949) -Codechange: add river icon and cursor, drawn by skidd13.
2008-01-22 20:04:30 +00:00
frosch
a242dadad2
(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
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Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
2008-01-22 17:48:08 +00:00
frosch
8a72af3a13
(svn r11946) -Fix: slope detection of bridge ramps.
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YAPF failed for steep slopes.
Trolly failed for a lot.
2008-01-22 16:08:17 +00:00
glx
1d219ad7b6
(svn r11945) -Fix: FileExists() failed for non latin paths (win32)
2008-01-22 15:47:40 +00:00
smatz
22973fc2ce
(svn r11944) -Fix: allow building drive-through road/tram stops at road/tram track that has no owner
2008-01-22 15:40:29 +00:00
rubidium
38d690acc8
(svn r11943) -Codechange: add and use a simple structure to support small stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack.
2008-01-22 12:09:12 +00:00
peter1138
5e4f4bcdc5
(svn r11942) -Codechange: Merge chars.grf into openttd[d|w].grf using action 12. Remove obsolete tables used for index mapping.
2008-01-22 08:47:30 +00:00
peter1138
78156065cf
(svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
2008-01-22 07:27:06 +00:00
rubidium
a83b91dbc5
(svn r11939) -Codechange: some type fixes and very initial steps into supporting NDS by default. Based on work by Dominik.
2008-01-21 23:55:57 +00:00
peter1138
9d754a7f76
(svn r11938) -Codechange: support loading of canal/river properties (though still ignored)
2008-01-21 20:41:04 +00:00
frosch
2e63435124
(svn r11937) -Feature: Allow building bridge heads on more slopes.
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These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
2008-01-21 15:48:00 +00:00
frosch
05ab49eb23
(svn r11936) -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes.
2008-01-21 15:20:58 +00:00
bjarni
6786802863
(svn r11935) -Fix (r11875)[FS#1672]: autosend aircraft to hangar for replacement check inverted the check for autorenew
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Now it triggers when renew setting is on and only if it's on
Note: aircraft already enroute to hangars due to this bug will still go there. They will only head there once though
2008-01-21 10:31:27 +00:00