Commit Graph

3267 Commits (09aabd8ea39ee3dfa99d851412c45197f6c218e2)
 

Author SHA1 Message Date
Darkvater 09aabd8ea3 (svn r3977) - Change all STRING1's back to STRING in french.txt because these {STRINGn} are only applicable to english.txt. Fixup of r3973. Sorry 19 years ago
tron 54c4a8e780 (svn r3976) Fix typo in r3946 19 years ago
Darkvater 0cef759e2f (svn r3974) - Typo in r3973, missing } 19 years ago
belugas 6ec186e923 (svn r3973) Update french translation, adding STRING1 where needed, as well as other omissions. Thanks to Darkvater for this opportunity 19 years ago
bjarni a59b2b96b0 (svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 filesystems now got the saving problem again, but now we can compile on all platforms again 19 years ago
bjarni a6b3a519d9 (svn r3971) reverted r3742 as those new errors were not the right way to handle those exceptions 19 years ago
bjarni 556e144628 (svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name contains german umlauts
now it saves correctly, but the load window still display some chars wrong (fix by ln-)
19 years ago
bjarni 69399cfcb5 (svn r3947) use TOGGLEBIT() instead of manual bit toggling in CmdReverseTrainDirection (pointed out by glx) 19 years ago
tron 76ae9585dd (svn r3946) Add short hand names for common track combinations 19 years ago
bjarni 8f89819460 (svn r3945) cleaned the layout in CmdReverseTrainDirection a bit (made a bit messy in last commit) 19 years ago
bjarni aa22bfb178 (svn r3944) -Feature: it's now possible to turn a single unit in a train
control-click on a unit in a train in a depot will make the click unit turn around
	this is useful if you want "normal" engines to act as dualheaded (one each way) or similar
	this only works on single unit units. Multiheaded and articulated engines get a red error box
	this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines
19 years ago
miham 7253ae0069 (svn r3943) [Manual translations update: finnish (thanks to ln-)] 19 years ago
tron fc08e888c3 (svn r3942) GetRailType() != GetRailTileType(), fix r3941 19 years ago
tron dabfa14778 (svn r3941) Get rid of RAIL_TYPE_SPECIAL 19 years ago
Darkvater c04dbc9c01 (svn r3940) - FS#56 [Crash] Missing glyph(s) in big-font. Added several missing glyphs for the big font. 19 years ago
celestar 480ea7c671 (svn r3939) -Fix: No longer assume that the number of slots is 2. It was not a problem up to now, but it's not The Right Thing (TM) to do either 19 years ago
Darkvater 0d310e213a (svn r3933) - [ 1439907 ] Increase client list window width so at least most languages fit (wikipedian). 19 years ago
Darkvater 8a9b64ddcb (svn r3932) - In lack of the webtranslator, introducing the mantranslator. [ 1439921 ] German translation (wikipedian) 19 years ago
Darkvater 5f57b49c7e (svn r3931) - [ 1451726 ] Use sprite names in main_gui.c instead of numbers (matthewwalton) 19 years ago
Darkvater 40e49f25d6 (svn r3930) - [Patches] Change the GUI-patch options from indeces to string representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed 19 years ago
Darkvater 5ad5d86347 (svn r3926) - [Patches]: Switched string for ship and aircraft replacement, and also forgot to put back the callback function. Thanks Tron 19 years ago
Darkvater 28b9523053 (svn r3924) - Revert r3923, apparently we are not fond of CONDNULL() structs :) 19 years ago
Darkvater 99d8636902 (svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected 19 years ago
tron d3aa2addc2 (svn r3922) Fix copy&pasto in r3916 (Slowly it's getting a bad habit) 19 years ago
tron 7b1c7c31fb (svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}() 19 years ago
Darkvater e1abce7082 (svn r3915) - Savegame version 23: Do not save the autosave interval anymore with savegames. Some people should be very happe atm ;) 19 years ago
Darkvater 9b3f41df3b (svn r3914) - Properly implement SDT(G)_CONDNULL macro's without special cases (add flag SLF_CONFIG_NO and empty string as name) 19 years ago
tron 853a9b2da4 (svn r3913) Move declarations to rail_map.h so rail.h is dependent on rail_map.h and not the other way round 19 years ago
tron 4fb11f23ad (svn r3912) Move the signal type enum and GetSignalType() to rail_map.h; also add SetSignalType() and use the functions 19 years ago
tron 0e3699bd5c (svn r3911) Add functions to retrieve/set the signal variant (electric/semaphore) 19 years ago
celestar d0908375f4 (svn r3909) [multistop]
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot.
-Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...)
-Fix: Vehicles no longer stop on crossings and during overtake operations
19 years ago
tron 7bd2b37fe7 (svn r3908) Fix last commit (I'm saying that way too often *sigh*) (Pointed out by Celestar) 19 years ago
tron 6e988259a4 (svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX 19 years ago
tron b2e8045613 (svn r3906) Before removing a rail/setting the owner of a road to none check if there's a transport route at all under the bridge 19 years ago
tron 0681895b03 (svn r3905) -Fix: When returning the rail type under a bridge, check if there are rails at all 19 years ago
tron 1c6915bca3 (svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and make the only place which still extracted that info diretly use the wrapper 19 years ago
tron 3a36dba821 (svn r3903) Fix a copy&pasto in last commit and remove a redundant comment (the line above already says what's going on) 19 years ago
tron 13ed895336 (svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again 19 years ago
tron 385326943d (svn r3901) Remove the last user of FindEdgesOfBridge() by using functions with similar functionality 19 years ago
tron 633870df94 (svn r3900) When clearing a bridge determine the bridge direction and tile offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient 19 years ago
tron 666c0a379d (svn r3899) Use wrapper functions to make more clear how deleting stuff under bridges works; also remove an unnecessary local variable 19 years ago
tron 1ac97fe008 (svn r3898) Add functions to find a bridge end starting at a middle tile 19 years ago
Darkvater 5bf4bbaffe (svn r3897) - Add some more missing files to VS6 project. Thanks for bringing it to my attention glx. 19 years ago
Darkvater 73561f76cd (svn r3896) - [Patches] Fix: Honour any conditional settings when retrieving the setting entries. 19 years ago
Darkvater 650b1b0c93 (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
- Also add this capability to settings
19 years ago
truelight 9ae2e00644 (svn r3894) -Fix: use "" over in configure 19 years ago
Darkvater a390b6e4d1 (svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town. 19 years ago
Darkvater 7cdf803d0b (svn r3892) - Add missing file to VS project-file 19 years ago
tron 8208ee5ea2 (svn r3891) Fix r3885 19 years ago
tron 0c9a269bd3 (svn r3890) Simplify deleting a bridge by handling the ramps outside of the removal loop 19 years ago