Darkvater
419af5cece
(svn r2279) - Fix: Check the parameters of the first 10 Commands. While there also add proper comments for the functions and fix up CmdFailed()
20 years ago
tron
1086f772bb
(svn r2093) uint -> TileIndex, remove commented out code and a local variable, which was only used once
20 years ago
tron
6b736738ba
(svn r1888) The landscape template sprites are ordinary sprites, treating them as non-sprites resulted in yet another endianess issue. This fixes the problem introduced in r1855
20 years ago
tron
830565514c
(svn r1867) Include tables/sprites.h only in files which need it
20 years ago
tron
6d2b9d2c3a
(svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
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-Fix: [1116619] Generate the correct smoke type for diesel trains
20 years ago
tron
d2703fd672
(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
20 years ago
tron
7cd19fe07a
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
20 years ago
tron
7d56d1d841
(svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters
20 years ago
tron
3153924ad1
(svn r1782) Remove line which should've been removed in r1779 and caused map generation to hang infinitely
20 years ago
tron
f09807920f
(svn r1779) Make the map generation code slightly more readable
20 years ago
tron
d2d39cb692
(svn r1777) Fix map generation for tropical and arctic landscape on larger/smaller maps
20 years ago
matthijs
eb78cdb2d4
(svn r1751) - Feature: New PathFinder (NPF).
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- Supports trains, road vehicles and ships.
- Uses A* pathfinding (same codebase as the new ai).
- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
- Will always find a route if there is one.
- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
- Requires NPF to be enabled.
- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch]
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir().
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
20 years ago
tron
9f86f1bf9d
(svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed
20 years ago
tron
001aa8e453
(svn r1722) -Feature: Bigger maps - anyone?
20 years ago
tron
38587b60f7
(svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
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This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
20 years ago
tron
e86e9f96ca
(svn r1715) Move [GS]etMapExtraBits to tile.[ch]
20 years ago
tron
39858e696b
(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
20 years ago
tron
400f07fdb8
(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()
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These scale a number relative to the map size/circumference.
Use them to scale the amount of map objects.
Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
20 years ago
tron
bbde9225f4
(svn r1697) Remove superflous special case for the VOID border tiles in FindLandscapeHeightByTile()
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While here clean up some other stuff: uint -> TileIndex, assert() that the TileIndex is valid and remove a line which was already commented out
20 years ago
tron
556c153a2d
(svn r1686) Fix (Work around?) crash when generating tropical maps
20 years ago
tron
60e59e186d
(svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently works, but on non-square maps the wrong tiles would get marked as MP_VOID
20 years ago
tron
07cb3068ae
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
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WARNING: If i made any mistake here it WILL lead to corrupted savegames!
20 years ago
tron
ce01ed4e10
(svn r1641) Remove a boundary check added in r1332 to work around a bug - the real cause has been eleminated in r1413.
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Leave an assert() just to be sure...
20 years ago
tron
97f893ae2f
(svn r1596) Add some more statics
20 years ago
tron
94d5aeabb2
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
20 years ago
tron
90cafa9b15
(svn r1560) Introduce SetTileType() and SetTileHeight()
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Replace direct references to _map_type_and_height with these
20 years ago
tron
27057ae4b0
(svn r1545) Add TileHeight() which returns the height (not multiplied by 8)
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Replace some direct references to _map_type_and_height with TileHeight()/IsTileType()
20 years ago
tron
61a6bc544d
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
20 years ago
tron
4450ff105c
(svn r1451) Fix some of the signed/unsigned comparison warnings
20 years ago
tron
872c51f134
(svn r1415) Move TILE_FROM_XY and TILE_XY to map.h and push TILE_[XY] bits from map.h into map.c.
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Now the whole source except map.c is independent of TILE_[XY]_BITS!
20 years ago
tron
414ac3286b
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
20 years ago
dominik
fe798488e6
(svn r1413) Fixed a serious memory leak problem. The invisible tiles on the southern border now have the correct tile type (MP_VOID) again. Please note that older maps might still have incorrect border tiles, thus still causing overflows.
20 years ago
tron
d3c6855320
(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff
20 years ago
darkvater
fc52b512aa
(svn r1375) -Fix: [1050990] Buying trains sometimes accounted for incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky.
20 years ago
tron
bcff0ab932
(svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY]
20 years ago
darkvater
920b9eab9d
(svn r1338) -Fix: fix signed/unsigned warnings introduced when ditching the macros for map querying.
20 years ago
tron
181e9b6cf9
(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
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While here replace one erroneous TILE_MAX_X with MapMaxY()
20 years ago
truelight
a39f1b895a
(svn r1332) -Fix: Desert-landscape does no longer crash (protected GetMapExtraBits
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from overflowing)
20 years ago
truelight
25752eabfe
(svn r1321) -Fix: Revision 1302 partly solved the problem and created an other.
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Should now really be solved.. now only MP_WATER is owned by OWNER_WATER
20 years ago
truelight
31ac922166
(svn r1302) -Fix: [ 1091655 ] In some older maps somehow water is owned by
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OWNER_NONE instead of OWNER_WATER.
-Fix: On InitializeLandscape the map was made MP_WATER, but OWNER_NONE.
When ConvertGroundTilesIntoWaterTiles() is not called, this gives big
problems (see above). Now the owner is set to OWNER_WATER by default.
20 years ago
truelight
2f9e0b8e0c
(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
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an uint8 till the savegame version is bumped to version 5. Then it works
automaticly as a fully uint16. So _stations[] can not be increased till
after the bump!!
20 years ago
tron
6318ba9598
(svn r1144) Don't rely on sizeof() to determine the map size, use MapSize() instead
20 years ago
tron
a148ff4e0d
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
20 years ago
tron
57adc97733
(svn r724) Remove restriction that a tile can only accept 3 cargo types.
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This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
20 years ago
truelight
1a0a7ed763
(svn r184) -Fix: starting a new game in DesertLandscape crashed the game
20 years ago
truelight
10d54ac604
(svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)
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-Fix: some minor fixes around GetTileTrackStatus (blathijs)
20 years ago
truelight
a0ba5a7939
(svn r132) -Fix: [1014278] TileAddWrap() gave wrong results. Fixed now.
20 years ago
dominik
b3cdae2af1
(svn r51) Yet another slope graphics fix
20 years ago
dominik
ca120eedad
(svn r40) Final slope graphics fix
20 years ago
dominik
0c25a4b10c
(svn r38) Preliminary slopes graphics fix. Neighboring tile check not done yet
20 years ago