rubidium
789b9793e9
(svn r19644) -Fix [FS#3728]: don't allow building cacti outside of the desert or rain forest trees outside of the rain forest area. This to prevent people from thinking planting rain forest trees makes the rain forest bigger and thus adds more place to build a lumber mill.
2010-04-16 21:46:06 +00:00
frosch
80db03aef7
(svn r19643) -Fix (r19120): Industry generation failed for large maps and lots of industry types.
2010-04-16 21:21:54 +00:00
terkhen
1a3a09d108
(svn r19642) -Add: Sort cargos alphabetically at the "Reffitable to" label in the
...
build vehicle window.
2010-04-16 18:49:24 +00:00
rubidium
27f9126800
(svn r19641) -Add: stub for an Irish translation
2010-04-16 18:17:14 +00:00
translators
2402be540e
(svn r19640) -Update from WebTranslator v3.0:
...
dutch - 2 changes by Yexo
portuguese - 12 changes by JayCity
2010-04-16 17:45:12 +00:00
translators
b7c936f424
(svn r19639) -Update from WebTranslator v3.0:
...
italian - 2 changes by lorenzodv
luxembourgish - 2 changes by Phreeze
slovenian - 2 changes by ntadej
2010-04-15 17:45:12 +00:00
rubidium
5a6c2d786e
(svn r19638) -Change: log the _date and _date_fract in the desync log for saved games
2010-04-14 20:29:39 +00:00
frosch
0e7653fd7b
(svn r19637) -Codechange: Pass complete TransportType to CmdBuildTunnel.
2010-04-14 20:28:37 +00:00
rubidium
ddef21cb53
(svn r19636) -Fix: desync when taking over companies
2010-04-14 20:26:34 +00:00
frosch
76b9c5e032
(svn r19635) -Fix (r19634): Forgot AI.
2010-04-14 20:08:55 +00:00
frosch
39a888a0e2
(svn r19634) -Codechange: Use TREE_INVALID more consistently.
2010-04-14 19:57:19 +00:00
frosch
e020cd2a9d
(svn r19633) -Fix (r11759): Signed computations with unsigned integers.
2010-04-14 19:56:29 +00:00
terkhen
9966569d15
(svn r19632) -Cleanup: has_negative_values is no longer used.
2010-04-14 19:37:55 +00:00
terkhen
278440ed6b
(svn r19631) -Feature: Graphs with negative values are no longer forced to have the zero axis in the middle (grid size calculation by Alberth).
2010-04-14 19:20:38 +00:00
translators
06ee101277
(svn r19630) -Update from WebTranslator v3.0:
...
finnish - 2 changes by jpx_
french - 2 changes by glx
german - 2 changes by planetmaker
luxembourgish - 23 changes by Phreeze
spanish - 8 changes by Terkhen
2010-04-14 17:45:18 +00:00
rubidium
7c3158f0af
(svn r19629) -Fix [FS#3757]: chat message caused glitch when rejoining a network game
2010-04-14 16:12:54 +00:00
rubidium
0f6d129840
(svn r19628) -Change: support the tRNS chunk to read transparency information for RGB PNGs (Szvengar)
2010-04-14 16:07:17 +00:00
rubidium
87097a8fb2
(svn r19627) -Fix [OSX]: mark the macports default include directory as a system include directory so our -W flags don't cause warnings on headers in there (planetmaker)
...
As this is a OS X patch... I have not and cannot test it, so if it breaks your system: do not blame me!
2010-04-14 10:00:57 +00:00
rubidium
d6d0e90f13
(svn r19626) -Fix: mention libtimidity in ./configure --help (planetmaker)
2010-04-14 09:55:36 +00:00
rubidium
32118b9732
(svn r19625) -Fix [FS#3722]: strange message when unpausing because there are enough players, unclear message when an unexpected/invalid packet is received
2010-04-14 09:52:59 +00:00
frosch
0d6a432b4c
(svn r19621) -Codechange: Remove direct usage of magic 'p1's in build vehicle commands.
2010-04-13 19:10:08 +00:00
rubidium
34cdcaf8b2
(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
2010-04-13 18:55:31 +00:00
rubidium
36c1cf6129
(svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised
2010-04-13 18:40:47 +00:00
translators
1fe07e6174
(svn r19618) -Update from WebTranslator v3.0:
...
slovak - 6 changes by keso53
2010-04-13 17:45:07 +00:00
rubidium
cc25fce629
(svn r19617) -Fix [desync debug]: log the sync state only once per day, not multiple times when paused with _date_fract = 0
...
-Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered
2010-04-13 17:36:19 +00:00
frosch
9036e7437a
(svn r19616) -Codechange: Increase transparency of 'Extract' by passing also the number of used bits.
2010-04-13 17:29:19 +00:00
terkhen
542d5657fa
(svn r19615) -Fix [FS#3763]: Company related graphs weren't updated correctly after changing the company colour.
2010-04-12 17:58:09 +00:00
smatz
258b128a56
(svn r19614) -Codechange: "it's" => "its" where appropriate
2010-04-12 14:12:47 +00:00
smatz
073af4eba2
(svn r19613) -Fix [FS#3755]: possible invalid read when server moves client to spectators before he finishes joining
2010-04-11 22:06:17 +00:00
rubidium
36d229f131
(svn r19612) -Fix [FS#3756] (r3212): crash when opening a savegame with a waypoint from around 0.4.0
2010-04-11 21:46:20 +00:00
translators
cb77315696
(svn r19611) -Update from WebTranslator v3.0:
...
indonesian - 11 changes by fanioz
2010-04-11 17:45:07 +00:00
smatz
e0746e5bd3
(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED
2010-04-11 17:32:14 +00:00
smatz
2388149ea3
(svn r19609) -Fix: do not print 'Connection lost' message for clients who failed to enter correct password
2010-04-11 17:25:44 +00:00
smatz
535a3bf847
(svn r19608) -Fix: do not kick client if he entered password and the password was cleared meanwhile
2010-04-11 17:23:11 +00:00
smatz
150ae1c707
(svn r19607) -Codechange: use different packet types instead of packet subtypes
2010-04-11 17:17:12 +00:00
smatz
ac82a8fee0
(svn r19606) -Codechange: remove global variable pw_type
2010-04-11 16:38:31 +00:00
frosch
6726bc727a
(svn r19605) -Codechange: Merge ExtractBits into EnumPropsT.
2010-04-11 15:44:16 +00:00
frosch
19e26fcb12
(svn r19604) -Codechange: Reintroduce assert_tcompile().
2010-04-11 15:43:54 +00:00
rubidium
ea7aececf8
(svn r19602) -Codechange: add the name of the command to the desync logs
2010-04-11 10:11:26 +00:00
rubidium
ff6ec70007
(svn r19601) -Fix: make the desync replay parse the "whole" string instead of everything up to the first space; make it log the sync state too
2010-04-11 09:54:44 +00:00
frosch
1d0335a798
(svn r19600) -Fix (r18994): Presence of online content was not properly updated after download due to duplicate slashes in the path.
2010-04-10 21:34:21 +00:00
terkhen
a3fdb26bee
(svn r19599) -Fix [FS#3751]: Vehicles with a weight of zero crashed the game when using realistic acceleration.
2010-04-10 19:30:38 +00:00
translators
53ca62da90
(svn r19598) -Update from WebTranslator v3.0:
...
traditional_chinese - 5 changes by josesun
portuguese - 2 changes by JayCity
turkish - 2 changes by canbu
ukrainian - 8 changes by Madvin
2010-04-10 17:45:15 +00:00
frosch
65019bdf72
(svn r19597) -Fix: Removing NewGRFs from the GUI list leaked.
2010-04-10 13:00:34 +00:00
glx
b702b1f3fd
(svn r19596) -Fix (r19593): dedicated server always fast forwarding if compiled without DEBUG_DUMP_COMMANDS
2010-04-10 02:17:18 +00:00
yexo
22cc9cac11
(svn r19595) -Doc: mention the addition of AIRail::GetMaxSpeed in the AI changelog
2010-04-09 22:29:10 +00:00
translators
6db05a4737
(svn r19594) -Update from WebTranslator v3.0:
...
greek - 5 changes by fumantsu
portuguese - 2 changes by JayCity
turkish - 16 changes by niw3
2010-04-09 17:45:12 +00:00
rubidium
de155e78e7
(svn r19593) -Codechange: improve loading/executing the desync logs
2010-04-09 17:08:44 +00:00
rubidium
e9f60d5d13
(svn r19592) -Fix: don't do the desync debug savegames mid-StateGameLoop; they're increadibly useless (or hard to load correctly) in that case
2010-04-09 16:01:48 +00:00
yexo
01bbb17cb1
(svn r19591) -Add: [NoAI] AIRail::GetMaxSpeed(RailType) to get the speed limit of railtypes
2010-04-09 12:02:50 +00:00