Commit Graph

26 Commits (0889145dc5bcdeaf330e60dbd8f1cc8e5c696b0b)

Author SHA1 Message Date
frosch 6c63c98d7f (svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL. 11 years ago
alberth 6c1ff5f772 (svn r24693) -Doc: Add some doxymentation into the newgrf code. 12 years ago
alberth 8a297ca5f1 (svn r24692) -Cleanup: Cleanup final parts of the old resolver code. 12 years ago
alberth 2609cce514 (svn r24682) -Codechange: Add resolver classes for houses. 12 years ago
rubidium 3d605f6488 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
michi_cc f0ffa534de (svn r23072) -Feature: [NewGRF] House callback 0x148. 13 years ago
terkhen 92c429e3ee (svn r22560) -Codechange: Remove constness from House in ResolverObject. 13 years ago
rubidium 7107eef4de (svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles 14 years ago
rubidium 3a6c4c2f85 (svn r20624) -Codechange: some constifying for NewGRF house 14 years ago
frosch bca1abe146 (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 14 years ago
frosch dc1a95a9fd (svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks. 14 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
smatz d39c08fd9d (svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files 15 years ago
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago
rubidium 1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 16 years ago
rubidium 5a17e6b395 (svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations. 16 years ago
skidd13 49cf499cf2 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) 17 years ago
glx 8344327a91 (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs 17 years ago
rubidium 71d4004a85 (svn r11776) -Codechange: more header splittings to reduce the dependencies. 17 years ago
rubidium dcbd2fdfc7 (svn r11411) -Codechange: implement random triggers for houses. 17 years ago
rubidium feb91ab5ea (svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer. 17 years ago
glx 5901239de6 (svn r10065) -Cleanup (r9850): remove now unneeded stuff 17 years ago
peter1138 9a4b4ba448 (svn r9873) -Codechange: Add missing second callback parameter for houses 17 years ago
belugas 641d51a5ad (svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
17 years ago
maedhros 209101391a (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.

Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
18 years ago