Commit Graph

70 Commits

Author SHA1 Message Date
smatz
c03ce4b1c7 (svn r16492) -Remove: support for gcc2. It hasn't been able to compile OTTD for months. All attempts to do another workaround failed. 2009-06-01 11:49:46 +00:00
rubidium
0d99b6c71c (svn r16421) -Codechange: do not unnecessarily remove constness or unnecessarily add it. 2009-05-24 20:29:04 +00:00
smatz
b7d065ce99 (svn r16415) -Fix (r13008): some 64bit architectures require size_t to be aligned at 8-byte boundary, ensure it for MemBlock 2009-05-24 16:28:33 +00:00
smatz
f5316c5cbd (svn r16269) -Codechange: use gcc's ability to check parameters sent to printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
2009-05-10 17:27:25 +00:00
rubidium
9fd7774235 (svn r15767) -Fix: infinite loop when skipping sprites when a GRF is invalid (or truncated). 2009-03-19 17:58:25 +00:00
rubidium
3ba802e995 (svn r15556) -Change: don't temporary malloc+free when encoding sprites, just reuse the same piece of allocated memory for each encoding. 2009-02-23 17:54:02 +00:00
rubidium
0c1b8ea602 (svn r15555) -Codechange: remove the mallocs + frees for temporary data from loading sprites. 2009-02-23 10:50:25 +00:00
rubidium
c0a8d09ca7 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
rubidium
bab7367a59 (svn r15391) -Fix (r14997): loading font sprites should not trigger a palette conversion. 2009-02-07 02:29:08 +00:00
smatz
0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
smatz
16dfe58e4d (svn r15031) -Fix (r15027): merge reverted r15026, so do it once again 2009-01-12 17:31:43 +00:00
truebrain
a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
smatz
9294f96168 (svn r15026) -Codechange: use SpriteTypeByte instead of SpriteType in the SpriteCache struct in order to make it smaller 2009-01-12 16:53:11 +00:00
smatz
1287fddd8f (svn r14998) -Codechange: warn once about misuse of each sprite, not once about misuse of any sprite 2009-01-11 23:49:51 +00:00
smatz
720eedf7c5 (svn r14997) -Fix [FS#2524](r14223): when handling invalid sprites, entry in spritecache data could lose its parent 2009-01-11 22:28:30 +00:00
rubidium
11da45ee55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
rubidium
2277a1ff9c (svn r14610) -Fix [FS#2415]: possible stack corruption when reading corrupted sprites.
-Change: harden the sprite reading routine against corrupt sprites.
2008-11-23 13:42:05 +00:00
rubidium
272b2ef0e9 (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) 2008-10-14 18:38:51 +00:00
rubidium
fc216aeeb8 (svn r14229) -Feature: allow overriding the palette of the base GRFs. This way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Note that for this to work correctly ALL NewGRFs must use the same palette; mix and match is not yet supported. 2008-09-02 18:45:15 +00:00
rubidium
c8e8911ef6 (svn r14223) -Codechange: make GetSprite aware of the 4 different types of sprites: fonts, recolour, mapgen and normal sprites. 2008-09-02 15:20:38 +00:00
rubidium
886c8ec79f (svn r14214) -Codechange: move another TTD graphics bug into the GRF; height problem of sprite #142. 2008-08-31 23:12:57 +00:00
rubidium
ea1f180a55 (svn r14199) -Codechange: split fileio.h into fileio_type.h and fileio_func.h so not everything that includes saveload.h needs to include everything else too. 2008-08-31 10:50:05 +00:00
rubidium
0b88f0cf54 (svn r14193) -Fix (r14191): don't put an unsigned 0x80 in a signed int8 as that's not what you want. 2008-08-30 12:14:56 +00:00
rubidium
d3d34d2aac (svn r14191) -Codechange: unify the code to skip sprite payload (i.e. not the header).
-Fix: sprite payload skipping wouldn't skip enough bytes in a very small subset of compressed sprites.
2008-08-30 09:46:52 +00:00
rubidium
ef6e366c08 (svn r13869) -Fix [FS#2153] (r13674): in some cases the sprite cache could be filled with unremovable items. 2008-07-29 21:45:30 +00:00
rubidium
56379fff51 (svn r13692) -Fix (r13674): loading PNG sprites could very quickly fill the sprite cache. 2008-07-12 14:03:36 +00:00
rubidium
173f0f4cd5 (svn r13674) -Fix [FS#2127]: crash when drawing a non-real sprite. The drawing of the non-real sprite is caused when two NewGRFs replace the same sprite and the first replaces it with a real sprite (and thus assumes it remains a real sprite) and the second replaces it with a non-real sprite. OpenTTD already looked at whether the sprite to load should be seen as a real or non-real sprite, but it failed to replace non-real sprites with a substitute real sprite when getting the sprite from the cache. 2008-07-04 14:45:51 +00:00
glx
ee256e770a (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 2008-06-05 20:54:52 +00:00
rubidium
5c5ee7eb57 (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 2008-05-27 21:41:00 +00:00
glx
e48a351f8e (svn r13008) -Fix [FS#1997]: silence some MSVC x64 warnings 2008-05-08 13:20:54 +00:00
rubidium
d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
peter1138
f9e7b70f91 (svn r12436) -Cleanup: minor coding style 2008-03-26 19:18:30 +00:00
belugas
739b118c6b (svn r12140) -Codechange: A bit of code style fixes(Geektoo). 2008-02-14 15:13:36 +00:00
rubidium
c9a9103566 (svn r12005) -Fix [FS#1717]: possible reading from an invalid pointer. Patch by PhilSophus. 2008-01-29 00:29:28 +00:00
peter1138
1a9b741e43 (svn r12002) -Cleanup (r11981): Remove obsolete code to skip sprites from indexed GRFs. 2008-01-28 17:51:45 +00:00
peter1138
ffec79bbcf (svn r11940) -Codechange: Store short filename once per open file instead of once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either. 2008-01-22 07:27:06 +00:00
rubidium
9444eb4484 (svn r11939) -Codechange: some type fixes and very initial steps into supporting NDS by default. Based on work by Dominik. 2008-01-21 23:55:57 +00:00
rubidium
d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
rubidium
a3ccdcea36 (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. 2008-01-07 14:23:25 +00:00
rubidium
429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium
bf98e25e43 (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed. 2007-12-25 09:48:53 +00:00
rubidium
01e20c9140 (svn r11674) -Codechange: refactor some functions out of macros.h into more logical locations. 2007-12-21 19:21:21 +00:00
glx
b47bce651e (svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now done in *allocT functions. 2007-12-08 15:47:23 +00:00
rubidium
f1e4914b5f (svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with (Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions. 2007-12-08 14:50:41 +00:00
skidd13
58bb5c7525 (svn r11480) -Codechange: Rename the function ALIGN fitting to the naming style
This fixes also FS#1450
2007-11-19 20:40:14 +00:00
truelight
d5171df2df (svn r11101) -Fix r11099: the check: file_pos == 0, no longer works; adjust the check with file_slot. This solves the ? sprites with autorail (nice catch Progman) 2007-09-13 22:48:11 +00:00
truelight
8cd9ab9b7e (svn r11095) -Codechange: don't abuse 'file_pos' by storing the file_slot in it too, but use a nice seperate variable for it
-Note: on a side-note, this allows files bigger than 16+ MiB, needed for tar-support
2007-09-13 18:22:34 +00:00
rubidium
ffffde515f (svn r10356) -Fix (r10143): another memory leak eliminated. 2007-06-27 16:54:50 +00:00
truelight
003375d375 (svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
 Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17 20:30:28 +00:00
truelight
144035bf5c (svn r10157) -Fix: use as indentified for PNGs, the place of the image as it was in the grf, not the internal SpriteID 2007-06-14 14:31:48 +00:00