Jonathan G Rennison
540cec2af5
Add setting to allow auto-fill signal dragging to skip over stations/waypoints
2023-12-19 22:25:05 +00:00
Jonathan G Rennison
bf7dfc595f
Command: Fix desync debug command exec/fail log messages
...
Include full aux data, do not truncate, escape command text
2023-12-19 18:50:43 +00:00
Jonathan G Rennison
4689113553
Debug: De-duplicate formatting of hex dates for desync/random logging
2023-12-19 17:55:57 +00:00
Jonathan G Rennison
03e0ec8276
Strong typedef: Use strong typedefs for date, date tick, minutes types
...
Add delta types
Adjust/add type conversion functions
Add various utility methods on types
Remove the various minute macros
Fix some minute conversion inconsistencies
2023-12-19 02:39:54 +00:00
Jonathan G Rennison
c76a5ed638
Timetable: Remove timetable_start_subticks, use DateTicksScaled
2023-12-17 23:00:44 +00:00
Patric Stout
19bbcb180d
Change: base autosaves intervals on real time (instead of game time) ( #10655 )
...
There are two fundamental issues with autosave:
- When fast-forwarding, it saves way too often
- When paused, it never saves
Both makes no sense. Autosaves are meant to prevent you from
accidentally losing your work. The emphasis on "your" work.
To solve both issues, the autosave now works on real time. You
can select every 10 / 30 / 60 / 120 minutes, which are similar to
what the setting was in game-months.
When you pause, autosaving will stop. Unless you make any change
to the game; then it will continue to make autosaves, even so
the game is paused. Unpausing / pausing resets this mechanism.
(cherry picked from commit f5fad88723
)
2023-11-13 18:33:20 +00:00
Jonathan G Rennison
59ea48c541
Scheduled dispatch: Allow moving dispatch schedules in schedule list
2023-09-23 12:05:05 +01:00
Jonathan G Rennison
338dff09a7
Add chicken bit to allow test/exec mismatch for all commands
2023-09-22 17:00:33 +01:00
Jonathan G Rennison
e1606934ae
Ignore test/exec cmd mismatch in CmdDepotMassAutoReplace
...
Due to use of CmdTemplateReplaceVehicle
2023-09-22 16:00:14 +01:00
Michael Lutz
4c6ed36b6a
Add: [Script] Game script control of industry production level.
...
(cherry picked from commit 1c56991213
)
2023-09-02 19:26:54 +01:00
mrmbernardi
74c0678015
Feature: [GS] Goal destination can be updated ( #10817 )
...
(cherry picked from commit 35ef6c1723
)
2023-09-02 19:26:54 +01:00
Jonathan G Rennison
82c9d18b5b
Network: Update state checksum with DoCommandP costs
2023-08-28 19:58:17 +01:00
Jonathan G Rennison
3b8d8aeb6a
TBTR: Adjust config buttons/text in main window
...
Clarify refit and depot options
Adjust layout
2023-08-26 23:59:52 +01:00
Jonathan G Rennison
2b44d3302e
CommandCost: Change AllocSummaryMessage to std::string SummaryMessage
2023-08-20 22:30:33 +01:00
Jonathan G Rennison
8c1a3c26af
Use ring buffers for network _chatmsg_list and _command_queue
2023-08-18 21:25:36 +01:00
Jonathan G Rennison
731a79b224
Fix truncation of dump_command_log console command output
2023-08-04 22:20:36 +01:00
Jonathan G Rennison
f3116eedcf
Support 64 bit values in the give money and change bank balance commands
...
See: #535
2023-06-06 22:09:01 +01:00
Jonathan G Rennison
3151751eda
Allow using the money cheat with values greater than 32 bits
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See: #536
2023-06-06 21:49:30 +01:00
Jonathan G Rennison
13183d3f13
Add command result flag for whether SetResultData was called
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Use for tracerestrict validation result fail offset
2023-05-30 23:41:19 +01:00
Jonathan G Rennison
bac8f032da
Re-add company shares
2023-05-30 18:57:42 +01:00
Jonathan G Rennison
7aef72b946
Add static_assert for length of _command_proc_table
2023-05-30 00:49:35 +01:00
Jonathan G Rennison
02fe4af934
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/release-windows.yml
# src/company_base.h
# src/company_cmd.cpp
# src/company_gui.cpp
# src/console_cmds.cpp
# src/economy.cpp
# src/economy_cmd.h
# src/fios.h
# src/goal.cpp
# src/group_gui.cpp
# src/network/core/config.h
# src/network/network_admin.cpp
# src/newgrf_config.cpp
# src/os/windows/win32.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload_error.hpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/stdafx.h
# src/story.cpp
# src/story_base.h
# src/string.cpp
# src/table/settings/economy_settings.ini
# src/tests/CMakeLists.txt
# src/tests/math_func.cpp
2023-05-30 00:49:24 +01:00
Jonathan G Rennison
cd9930542d
GS: Add GSAsyncMode(bool) class to set async mode of script DoCommands
...
In asynchronous mode, don't wait for result of executed command,
just fire-and-forget, and return estimated cost/result
2023-05-23 22:21:19 +01:00
Jonathan G Rennison
a25e674f06
Add "command" debug category to log commands
2023-05-23 21:35:07 +01:00
Jonathan G Rennison
8e2319ad68
Scheduled dispatch: Add button to adjust departure slots
2023-05-09 20:16:36 +01:00
Jonathan G Rennison
8f92668e22
Scheduled dispatch: Add menu item to append schedules from another vehicle
2023-05-07 20:06:47 +01:00
Jonathan G Rennison
62ecad1b63
Scheduled dispatch: Add menu item to duplicate current schedule
2023-05-07 14:02:37 +01:00
Jonathan G Rennison
31f476220d
Allow converting track by individual track pieces instead of whole tiles
...
Ctrl-click on convert button
See: #509
2023-05-06 16:20:23 +01:00
Jonathan G Rennison
211c1ba61d
Allow naming scheduled dispatch schedules
2023-04-29 12:19:28 +01:00
Patric Stout
f5fad88723
Change: base autosaves intervals on real time (instead of game time) ( #10655 )
...
There are two fundamental issues with autosave:
- When fast-forwarding, it saves way too often
- When paused, it never saves
Both makes no sense. Autosaves are meant to prevent you from
accidentally losing your work. The emphasis on "your" work.
To solve both issues, the autosave now works on real time. You
can select every 10 / 30 / 60 / 120 minutes, which are similar to
what the setting was in game-months.
When you pause, autosaving will stop. Unless you make any change
to the game; then it will continue to make autosaves, even so
the game is paused. Unpausing / pausing resets this mechanism.
2023-04-27 15:21:29 +00:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Jonathan G Rennison
87fabe99df
Allow exchanging a station's name with another station in the same town
2023-04-11 19:22:15 +01:00
Jonathan G Rennison
1707f74d60
TBTR: Refactor template replacement code
...
Adjust conditions for re-using existing engines in depot
Reduce cost of searching for existing engines in depot
Reduce cost of vehicle chain membership tests
Improve replacement command error handling
Tidy up code in general
2023-03-22 22:19:01 +00:00
Jonathan G Rennison
ae7c86c49d
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/release-linux.yml
# .github/workflows/release-macos.yml
# src/industry_cmd.cpp
# src/industry_cmd.h
# src/network/core/http_curl.cpp
# src/network/core/tcp_http.cpp
# src/network/core/tcp_http.h
# src/network/network_content.h
# src/script/api/script_goal.cpp
# src/script/api/script_industry.cpp
# src/script/api/script_league.cpp
# src/script/api/script_story_page.cpp
# src/script/api/script_town.cpp
# src/train.h
# src/train_cmd.cpp
2023-03-04 01:17:27 +00:00
Tyler Trahan
44848f4edf
Add: CommandCost supports an optional second error string
2023-03-03 17:11:14 -05:00
Jonathan G Rennison
5e398d9478
Add GUI/command support for >255 station types per station class
2023-02-16 22:33:34 +00:00
Jonathan G Rennison
ae9b416684
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/ai/ai_instance.cpp
# src/console_cmds.cpp
# src/engine_type.h
# src/game/game_gui.cpp
# src/game/game_instance.cpp
# src/goal.cpp
# src/goal_cmd.h
# src/lang/english.txt
# src/lang/estonian.txt
# src/network/network_client.cpp
# src/newgrf.cpp
# src/newgrf_generic.h
# src/openttd.cpp
# src/saveload/saveload.h
# src/script/api/script_log.cpp
# src/script/api/script_town.cpp
# src/settings_table.cpp
# src/station_cmd.cpp
# src/station_cmd.h
# src/station_map.h
# src/strings.cpp
# src/table/settings/difficulty_settings.ini
# src/table/settings/gui_settings.ini
# src/tbtr_template_gui_main.h
# src/timetable_cmd.cpp
# src/timetable_cmd.h
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/water_cmd.cpp
2023-02-11 23:05:22 +00:00
Jonathan G Rennison
17f1d92072
Template replacement: Allow naming templates
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See: #481
2023-02-06 23:48:46 +00:00
Jonathan G Rennison
5c134e6dd0
Command: Use auxiliary data for league command strings
2022-12-07 21:14:34 +00:00
Jonathan G Rennison
f32733ef22
Command: Replace binary_length field with auxiliary data
...
Use for CMD_ADD_PLAN_LINE
2022-12-07 21:14:34 +00:00
dP
c91033ac5e
Feature: [GS] Scriptable league tables ( #10001 )
...
(cherry picked from commit 5e14a20b3b
)
2022-12-03 22:28:49 +00:00
Jonathan G Rennison
44c4cc80a1
Fix whitespace in DumpSubCommandLog
2022-12-03 22:28:49 +00:00
Jonathan G Rennison
a608a2592d
Add a CommandCost result data field
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Allow inlining one of extra_message, tile, result without aux allocation
2022-12-03 22:28:49 +00:00
Jonathan G Rennison
523cf75a7a
Change CommandCost success bool to a flags field
2022-12-03 22:28:49 +00:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2022-11-26 18:03:03 +01:00
Jonathan G Rennison
1572b66ecf
Debug: Show frame counter in command log when networking
2022-11-13 01:08:39 +00:00
Jonathan G Rennison
95a646d09b
Fix #449 : Town setting override not being allowed for MP admins
...
When the setting to enable for clients was not enabled
2022-10-31 18:59:08 +00:00
Jonathan G Rennison
a8361cd608
Allow overriding town settings on a per-town basis
...
Add a setting for whether this is allowed for non-privileged
multiplayer clients
2022-10-23 22:07:51 +01:00
Jonathan G Rennison
e6e9a0c2f3
Show cost/income float over end tile of rail or road construction
2022-10-22 19:56:41 +01:00
Jonathan G Rennison
dd16df976c
Include client IDs in network server command logs
2022-10-15 21:11:36 +01:00