TBTR: Refactor template replacement code

Adjust conditions for re-using existing engines in depot
Reduce cost of searching for existing engines in depot
Reduce cost of vehicle chain membership tests
Improve replacement command error handling
Tidy up code in general
pull/507/head
Jonathan G Rennison 1 year ago
parent 5d5e005c5d
commit 1707f74d60

@ -492,7 +492,7 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdStartStopVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_START_STOP_VEHICLE
DEF_CMD(CmdMassStartStopVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_MASS_START_STOP
DEF_CMD(CmdAutoreplaceVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_AUTOREPLACE_VEHICLE
DEF_CMD(CmdTemplateReplaceVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_TEMPLATE_REPLACE_VEHICLE
DEF_CMD(CmdTemplateReplaceVehicle, CMD_NO_TEST, CMDT_VEHICLE_MANAGEMENT ), // CMD_TEMPLATE_REPLACE_VEHICLE
DEF_CMD(CmdDepotSellAllVehicles, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_DEPOT_SELL_ALL_VEHICLES
DEF_CMD(CmdDepotMassAutoReplace, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_DEPOT_MASS_AUTOREPLACE
DEF_CMD(CmdCreateGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_CREATE_GROUP

@ -68,7 +68,7 @@ static void Load_TMPLS()
int index;
while ((index = SlIterateArray()) != -1) {
TemplateVehicle *tv = new (index) TemplateVehicle(); //TODO:check with veh sl code
TemplateVehicle *tv = new (index) TemplateVehicle();
SlObject(tv, GTD());
}
}

@ -658,7 +658,7 @@ public:
/* Draw the number of trains that still need to be treated by the currently selected template replacement */
if (tid != INVALID_TEMPLATE) {
const TemplateVehicle *tv = TemplateVehicle::Get(tid);
const int num_trains = NumTrainsNeedTemplateReplacement(g_id, tv);
const uint num_trains = CountsTrainsNeedingTemplateReplacement(g_id, tv);
// Draw number
SetDParam(0, num_trains);
int inner_right = DrawString(col2 + ScaleGUITrad(4), right - ScaleGUITrad(4), text_y, STR_JUST_INT, num_trains ? TC_ORANGE : TC_GREY, SA_RIGHT);

@ -68,9 +68,9 @@ void TemplateVehicleImageDimensions::SetFromTrain(const Train *t)
}
}
TemplateVehicle::TemplateVehicle(VehicleType ty, EngineID eid, byte subtypeflag, Owner current_owner)
TemplateVehicle::TemplateVehicle(VehicleType type, EngineID eid, Owner current_owner)
{
this->type = ty;
this->type = type;
this->engine_type = eid;
this->reuse_depot_vehicles = false;

@ -47,7 +47,7 @@ extern TemplatePool _template_pool;
extern bool _template_vehicle_images_valid;
/// listing/sorting templates
typedef GUIList<const TemplateVehicle*> GUITemplateList;
typedef GUIList<const TemplateVehicle *> GUITemplateList;
struct TemplateVehicleImageDimensions {
int reference_width;
@ -126,7 +126,7 @@ public:
TemplateVehicleImageDimensions image_dimensions; ///< NOSAVE: image dimensions
SpriteID colourmap; ///< NOSAVE: cached colour mapping
TemplateVehicle(VehicleType type = VEH_INVALID, EngineID e = INVALID_ENGINE, byte B = 0, Owner = _local_company);
TemplateVehicle(VehicleType type = VEH_INVALID, EngineID e = INVALID_ENGINE, Owner = _local_company);
TemplateVehicle(EngineID eid)
{
@ -143,16 +143,16 @@ public:
~TemplateVehicle();
inline TemplateVehicle* Next() const { return this->next; }
inline TemplateVehicle* Prev() const { return this->previous; }
inline TemplateVehicle* First() const { return this->first; }
inline TemplateVehicle *Next() const { return this->next; }
inline TemplateVehicle *Prev() const { return this->previous; }
inline TemplateVehicle *First() const { return this->first; }
void SetNext(TemplateVehicle*);
void SetPrev(TemplateVehicle*);
void SetFirst(TemplateVehicle*);
void SetNext(TemplateVehicle *v);
void SetPrev(TemplateVehicle *v);
void SetFirst(TemplateVehicle *v);
TemplateVehicle* GetNextUnit() const;
TemplateVehicle* GetPrevUnit();
TemplateVehicle *GetNextUnit() const;
TemplateVehicle *GetPrevUnit();
bool IsSetReuseDepotVehicles() const { return this->reuse_depot_vehicles; }
bool IsSetKeepRemainingVehicles() const { return this->keep_remaining_vehicles; }
@ -176,7 +176,6 @@ public:
inline bool IsFreeWagonChain() const { return HasBit(this->subtype, GVSF_FREE_WAGON); }
// since CmdBuildTemplateVehicle(...)
inline void SetFrontEngine() { SetBit(this->subtype, GVSF_FRONT); }
inline void SetEngine() { SetBit(this->subtype, GVSF_ENGINE); }
inline void SetArticulatedPart() { SetBit(this->subtype, GVSF_ARTICULATED_PART); }
@ -206,7 +205,7 @@ struct TemplateReplacement : TemplateReplacementPool::PoolItem<&_template_replac
GroupID group;
TemplateID sel_template;
TemplateReplacement(GroupID gid, TemplateID tid) { this->group=gid; this->sel_template=tid; }
TemplateReplacement(GroupID gid, TemplateID tid) { this->group = gid; this->sel_template = tid; }
TemplateReplacement() {}
~TemplateReplacement();
@ -221,12 +220,12 @@ struct TemplateReplacement : TemplateReplacementPool::PoolItem<&_template_replac
static void PreCleanPool();
};
TemplateReplacement* GetTemplateReplacementByGroupID(GroupID);
TemplateID GetTemplateIDByGroupID(GroupID);
TemplateID GetTemplateIDByGroupIDRecursive(GroupID);
bool IssueTemplateReplacement(GroupID, TemplateID);
TemplateReplacement *GetTemplateReplacementByGroupID(GroupID gid);
TemplateID GetTemplateIDByGroupID(GroupID gid);
TemplateID GetTemplateIDByGroupIDRecursive(GroupID gid);
bool IssueTemplateReplacement(GroupID gid, TemplateID tid);
uint DeleteTemplateReplacementsByGroupID(GroupID);
uint DeleteTemplateReplacementsByGroupID(GroupID g_id);
void ReindexTemplateReplacements();

@ -45,48 +45,6 @@
bool _template_vehicle_images_valid = false;
#ifdef _DEBUG
// debugging printing functions for convenience, usually called from gdb
void tbtr_debug_pat()
{
for (TemplateVehicle *tv : TemplateVehicle::Iterate()) {
if (tv->Prev()) continue;
tbtr_debug_ptv(tv);
printf("__________\n");
}
}
void tbtr_debug_pav()
{
for (Train *t : Train::Iterate()) {
if (t->Previous()) continue;
tbtr_debug_pvt(t);
printf("__________\n");
}
}
void tbtr_debug_ptv(TemplateVehicle* tv)
{
if (!tv) return;
while (tv->Next() ) {
printf("eid:%3d st:%2d tv:%p next:%p cargo: %d cargo_sub: %d\n", tv->engine_type, tv->subtype, tv, tv->Next(), tv->cargo_type, tv->cargo_subtype);
tv = tv->Next();
}
printf("eid:%3d st:%2d tv:%p next:%p cargo: %d cargo_sub: %d\n", tv->engine_type, tv->subtype, tv, tv->Next(), tv->cargo_type, tv->cargo_subtype);
}
void tbtr_debug_pvt (const Train *printme)
{
for (const Train *tmp = printme; tmp; tmp = tmp->Next()) {
if (tmp->index <= 0) {
printf("train has weird index: %d %d %p\n", tmp->index, tmp->engine_type, tmp);
return;
}
printf("eid:%3d index:%2d subtype:%2d vehstat: %d cargo_t: %d cargo_sub: %d ref:%p\n", tmp->engine_type, tmp->index, tmp->subtype, tmp->vehstatus, tmp->cargo_type, tmp->cargo_subtype, tmp);
}
}
#endif
void BuildTemplateGuiList(GUITemplateList *list, Scrollbar *vscroll, Owner oid, RailType railtype)
{
list->clear();
@ -204,14 +162,14 @@ TemplateVehicle* TemplateVehicleFromVirtualTrain(Train *virt)
}
// forward declaration, defined in train_cmd.cpp
CommandCost CmdSellRailWagon(DoCommandFlag, Vehicle*, uint16, uint32);
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, uint16 data, uint32 user);
Train* DeleteVirtualTrain(Train *chain, Train *to_del) {
Train *DeleteVirtualTrain(Train *chain, Train *to_del)
{
if (chain != to_del) {
CmdSellRailWagon(DC_EXEC, to_del, 0, 0);
return chain;
}
else {
} else {
chain = chain->GetNextUnit();
CmdSellRailWagon(DC_EXEC, to_del, 0, 0);
return chain;
@ -219,13 +177,15 @@ Train* DeleteVirtualTrain(Train *chain, Train *to_del) {
}
// retrieve template vehicle from template replacement that belongs to the given group
TemplateVehicle* GetTemplateVehicleByGroupID(GroupID gid) {
TemplateVehicle *GetTemplateVehicleByGroupID(GroupID gid)
{
if (gid >= NEW_GROUP) return nullptr;
const TemplateID tid = GetTemplateIDByGroupID(gid);
return tid != INVALID_TEMPLATE ? TemplateVehicle::GetIfValid(tid) : nullptr;
}
TemplateVehicle* GetTemplateVehicleByGroupIDRecursive(GroupID gid) {
TemplateVehicle *GetTemplateVehicleByGroupIDRecursive(GroupID gid)
{
if (gid >= NEW_GROUP) return nullptr;
const TemplateID tid = GetTemplateIDByGroupIDRecursive(gid);
return tid != INVALID_TEMPLATE ? TemplateVehicle::GetIfValid(tid) : nullptr;
@ -258,30 +218,19 @@ bool TemplateVehicleContainsEngineOfRailtype(const TemplateVehicle *tv, RailType
return false;
}
//helper
bool ChainContainsVehicle(Train *chain, Train *mem)
Train *ChainContainsEngine(EngineID eid, Train *chain)
{
for (; chain; chain = chain->Next()) {
if (chain == mem) {
return true;
}
for (; chain != nullptr; chain = chain->GetNextUnit()) {
if (chain->engine_type == eid) return chain;
}
return false;
}
// has O(n)
Train* ChainContainsEngine(EngineID eid, Train *chain) {
for (; chain; chain=chain->GetNextUnit())
if (chain->engine_type == eid)
return chain;
return nullptr;
}
static bool IsTrainUsableAsTemplateReplacementSource(const Train *t)
{
if (t->IsFreeWagon()) return true;
if (t->First()->IsFreeWagon()) return true;
if (t->IsPrimaryVehicle() && t->IsStoppedInDepot()) {
if (t->IsPrimaryVehicle() && t->IsStoppedInDepot() && t->GetNextUnit() == nullptr) {
if (t->GetNumOrders() != 0) return false;
if (t->IsOrderListShared()) return false;
if (t->group_id != DEFAULT_GROUP) return false;
@ -291,18 +240,33 @@ static bool IsTrainUsableAsTemplateReplacementSource(const Train *t)
return false;
}
// has O(n^2)
Train* DepotContainsEngine(TileIndex tile, EngineID eid, Train *not_in = nullptr)
void TemplateDepotVehicles::Init(TileIndex tile)
{
for (Train *t : Train::Iterate()) {
FindVehicleOnPos(tile, VEH_TRAIN, this, [](Vehicle *v, void *data) -> Vehicle * {
TemplateDepotVehicles *self = static_cast<TemplateDepotVehicles *>(data);
self->vehicles.insert(v->index);
return v;
});
}
void TemplateDepotVehicles::RemoveVehicle(VehicleID id)
{
this->vehicles.erase(id);
}
Train *TemplateDepotVehicles::ContainsEngine(EngineID eid, Train *not_in)
{
for (VehicleID id : this->vehicles) {
Train *t = Train::GetIfValid(id);
if (t == nullptr) continue;
// conditions: v is stopped in the given depot, has the right engine and if 'not_in' is given v must not be contained within 'not_in'
// if 'not_in' is nullptr, no check is needed
if (t->tile == tile
if (t->owner == _current_company
// If the veh belongs to a chain, wagons will not return true on IsStoppedInDepot(), only primary vehicles will
// in case of t not a primary veh, we demand it to be a free wagon to consider it for replacement
&& IsTrainUsableAsTemplateReplacementSource(t)
&& t->engine_type == eid
&& (not_in == nullptr || ChainContainsVehicle(not_in, t) == false)) {
&& (not_in == nullptr || not_in->First() != t->First())) {
return t;
}
}
@ -370,9 +334,9 @@ void CopyWagonStatus(TemplateVehicle *from, Train *to)
to->cargo_subtype = from->cargo_subtype;
}
int NumTrainsNeedTemplateReplacement(GroupID g_id, const TemplateVehicle *tv)
uint CountsTrainsNeedingTemplateReplacement(GroupID g_id, const TemplateVehicle *tv)
{
int count = 0;
uint count = 0;
if (!tv) return count;
for (Train *t : Train::Iterate()) {
@ -382,6 +346,7 @@ int NumTrainsNeedTemplateReplacement(GroupID g_id, const TemplateVehicle *tv)
}
return count;
}
// refit each vehicle in t as is in tv, assume t and tv contain the same types of vehicles
CommandCost CmdRefitTrainFromTemplate(Train *t, TemplateVehicle *tv, DoCommandFlag flags)
{
@ -431,14 +396,14 @@ void TransferCargoForTrain(Train *old_veh, Train *new_head)
{
assert(new_head->IsPrimaryVehicle() || new_head->IsFreeWagon());
CargoID _cargo_type = old_veh->cargo_type;
byte _cargo_subtype = old_veh->cargo_subtype;
const CargoID cargo_type = old_veh->cargo_type;
const byte cargo_subtype = old_veh->cargo_subtype;
// how much cargo has to be moved (if possible)
uint remainingAmount = old_veh->cargo.TotalCount();
// each vehicle in the new chain shall be given as much of the old cargo as possible, until none is left
for (Train *tmp = new_head; tmp != nullptr && remainingAmount > 0; tmp = tmp->GetNextUnit()) {
if (tmp->cargo_type == _cargo_type && tmp->cargo_subtype == _cargo_subtype) {
if (tmp->cargo_type == cargo_type && tmp->cargo_subtype == cargo_subtype) {
// calculate the free space for new cargo on the current vehicle
uint curCap = tmp->cargo_cap - tmp->cargo.TotalCount();
uint moveAmount = std::min(remainingAmount, curCap);
@ -450,11 +415,6 @@ void TransferCargoForTrain(Train *old_veh, Train *new_head)
}
}
// TODO: needs to be implemented, too
// // from autoreplace_cmd.cpp : 121
/* Any left-overs will be thrown away, but not their feeder share. */
//if (src->cargo_cap < src->cargo.TotalCount()) src->cargo.Truncate(src->cargo.TotalCount() - src->cargo_cap);
/* Update train weight etc., the old vehicle will be sold anyway */
new_head->ConsistChanged(CCF_LOADUNLOAD);
}
@ -506,8 +466,7 @@ int GetTemplateVehicleEstimatedMaxAchievableSpeed(const TemplateVehicle *tv, int
if (mass < 1) mass = 1;
do
{
do {
max_speed++;
acceleration = GetTrainRealisticAccelerationAtSpeed(max_speed, mass, tv->power, tv->max_te, tv->air_drag, tv->railtype);
} while (acceleration > 0 && max_speed < speed_cap);

@ -12,8 +12,8 @@
#include "stdafx.h"
#include "window_gui.h"
#include "tbtr_template_vehicle.h"
#include "3rdparty/cpp-btree/btree_set.h"
Train* VirtualTrainFromTemplateVehicle(const TemplateVehicle* tv, StringID &err, uint32 user);
@ -30,30 +30,28 @@ void SetupTemplateVehicleFromVirtual(TemplateVehicle *tmp, TemplateVehicle *prev
CommandCost CmdTemplateReplaceVehicle(Train*, bool, DoCommandFlag);
#ifdef _DEBUG
// for testing
void tbtr_debug_pat();
void tbtr_debug_pav();
void tbtr_debug_ptv(TemplateVehicle*);
void tbtr_debug_pvt(const Train*);
#endif
TemplateVehicle *GetTemplateVehicleByGroupID(GroupID gid);
TemplateVehicle *GetTemplateVehicleByGroupIDRecursive(GroupID gid);
Train *ChainContainsEngine(EngineID eid, Train *chain);
struct TemplateDepotVehicles {
btree::btree_set<VehicleID> vehicles;
TemplateVehicle* GetTemplateVehicleByGroupID(GroupID);
TemplateVehicle* GetTemplateVehicleByGroupIDRecursive(GroupID);
bool ChainContainsVehicle(Train*, Train*);
Train* ChainContainsEngine(EngineID, Train*);
Train* DepotContainsEngine(TileIndex, EngineID, Train*);
void Init(TileIndex tile);
void RemoveVehicle(VehicleID id);
Train* ContainsEngine(EngineID eid, Train *not_in);
};
int NumTrainsNeedTemplateReplacement(GroupID, const TemplateVehicle*);
uint CountsTrainsNeedingTemplateReplacement(GroupID g_id, const TemplateVehicle *tv);
CommandCost TestBuyAllTemplateVehiclesInChain(TemplateVehicle *tv, TileIndex tile);
CommandCost CmdRefitTrainFromTemplate(Train *t, TemplateVehicle *tv, DoCommandFlag);
CommandCost CmdRefitTrainFromTemplate(Train *t, TemplateVehicle *tv, DoCommandFlag flags);
void BreakUpRemainders(Train *t);
bool TemplateVehicleContainsEngineOfRailtype(const TemplateVehicle*, RailType);
bool TemplateVehicleContainsEngineOfRailtype(const TemplateVehicle *tv, RailType type);
void TransferCargoForTrain(Train*, Train*);
void TransferCargoForTrain(Train *old_veh, Train *new_head);
void NeutralizeStatus(Train *t);

@ -7075,51 +7075,42 @@ void ClearVehicleWindows(const Train *v)
*/
CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID vehicle_id = p1;
Train *incoming = Train::GetIfValid(p1);
Vehicle* vehicle = Vehicle::GetIfValid(vehicle_id);
if (vehicle == nullptr || vehicle->type != VEH_TRAIN) {
if (incoming == nullptr) {
return CMD_ERROR;
}
bool should_execute = (flags & DC_EXEC) != 0;
if (!should_execute) {
if (!(flags & DC_EXEC)) {
return CommandCost();
}
Train* incoming = Train::From(vehicle);
bool leaveDepot = (p2 != 0);
const bool leave_depot = (p2 != 0);
auto guard = scope_guard([&]() {
_new_vehicle_id = incoming->index;
if (leave_depot) incoming->vehstatus &= ~VS_STOPPED;
});
Train *new_chain = nullptr;
Train *remainder_chain = nullptr;
Train *tmp_chain = nullptr;
TemplateVehicle *tv = GetTemplateVehicleByGroupIDRecursive(incoming->group_id);
if (tv == nullptr) {
if (leaveDepot) incoming->vehstatus &= ~VS_STOPPED;
return CMD_ERROR;
}
EngineID eid = tv->engine_type;
_new_vehicle_id = p1;
CommandCost buy(EXPENSES_NEW_VEHICLES);
CommandCost move_cost(EXPENSES_NEW_VEHICLES);
CommandCost tmp_result(EXPENSES_NEW_VEHICLES);
/* first some tests on necessity and sanity */
if (tv == nullptr) return buy;
if (tv->IsReplaceOldOnly() && !vehicle->NeedsAutorenewing(Company::Get(vehicle->owner), false)) {
if (leaveDepot) incoming->vehstatus &= ~VS_STOPPED;
return buy;
if (tv == nullptr) return CommandCost();
if (tv->IsReplaceOldOnly() && !incoming->NeedsAutorenewing(Company::Get(incoming->owner), false)) {
return CommandCost();
}
bool need_replacement = !TrainMatchesTemplate(incoming, tv);
bool need_refit = !TrainMatchesTemplateRefit(incoming, tv);
bool use_refit = tv->refit_as_template;
CargoID store_refit_ct = CT_INVALID;
short store_refit_csubt = 0;
uint16 store_refit_csubt = 0;
// if a train shall keep its old refit, store the refit setting of its first vehicle
if (!use_refit) {
for (Train *getc = incoming; getc != nullptr; getc = getc->GetNextUnit()) {
@ -7130,30 +7121,26 @@ CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint3
}
}
// TODO: set result status to success/no success before returning
if (!need_replacement) {
if (!need_refit || !use_refit) {
/* before returning, release incoming train first if 2nd param says so */
if (leaveDepot) incoming->vehstatus &= ~VS_STOPPED;
return buy;
return CommandCost();
}
} else {
CommandCost buyCost = TestBuyAllTemplateVehiclesInChain(tv, tile);
if (!buyCost.Succeeded()) {
if (leaveDepot) incoming->vehstatus &= ~VS_STOPPED;
if (buyCost.GetErrorMessage() == INVALID_STRING_ID) return_cmd_error(STR_ERROR_CAN_T_BUY_TRAIN);
return buyCost;
} else if (!CheckCompanyHasMoney(buyCost)) {
if (leaveDepot) incoming->vehstatus &= ~VS_STOPPED;
return_cmd_error(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
CommandCost buy_cost = TestBuyAllTemplateVehiclesInChain(tv, tile);
if (buy_cost.Failed()) {
if (buy_cost.GetErrorMessage() == INVALID_STRING_ID) return CommandCost(STR_ERROR_CAN_T_BUY_TRAIN);
return buy_cost;
} else if (!CheckCompanyHasMoney(buy_cost)) {
return CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
}
}
if (need_replacement || (need_refit && use_refit)) RegisterGameEvents(GEF_TBTR_REPLACEMENT);
/* define replacement behavior */
bool reuseDepot = tv->IsSetReuseDepotVehicles();
bool keepRemainders = tv->IsSetKeepRemainingVehicles();
TemplateDepotVehicles depot_vehicles;
if (tv->IsSetReuseDepotVehicles()) depot_vehicles.Init(tile);
CommandCost buy(EXPENSES_NEW_VEHICLES);
if (need_replacement) {
// step 1: generate primary for newchain and generate remainder_chain
@ -7163,46 +7150,70 @@ CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint3
// 3. primary might be available as orphan vehicle in the depot
// 4. we need to buy a new engine for the primary
// all options other than 1. need to make sure to copy incoming's primary's status
if (eid == incoming->engine_type) { // 1
new_chain = incoming;
remainder_chain = incoming->GetNextUnit();
if (remainder_chain) {
move_cost.AddCost(CmdMoveRailVehicle(tile, flags, remainder_chain->index | (1 << 20), INVALID_VEHICLE, 0));
auto setup_head = [&]() -> CommandCost {
/* Case 1 */
if (eid == incoming->engine_type) {
new_chain = incoming;
remainder_chain = incoming->GetNextUnit();
if (remainder_chain) {
CommandCost move_cost = CmdMoveRailVehicle(tile, flags, remainder_chain->index | (1 << 20), INVALID_VEHICLE, 0);
if (move_cost.Failed()) {
/* This should not fail, if it does give up immediately */
return move_cost;
}
}
return CommandCost();
}
} else if ((tmp_chain = ChainContainsEngine(eid, incoming)) && tmp_chain != nullptr) { // 2
// new_chain is the needed engine, move it to an empty spot in the depot
new_chain = tmp_chain;
if (flags & DC_EXEC) ClearVehicleWindows(tmp_chain);
move_cost.AddCost(DoCommand(tile, new_chain->index, INVALID_VEHICLE, flags, CMD_MOVE_RAIL_VEHICLE));
remainder_chain = incoming;
} else if (reuseDepot && (tmp_chain = DepotContainsEngine(tile, eid, incoming)) && tmp_chain != nullptr) { // 3
new_chain = tmp_chain;
if (flags & DC_EXEC) ClearVehicleWindows(tmp_chain);
move_cost.AddCost(DoCommand(tile, new_chain->index, INVALID_VEHICLE, flags, CMD_MOVE_RAIL_VEHICLE));
remainder_chain = incoming;
} else { // 4
tmp_result = DoCommand(tile, eid, 0, flags, CMD_BUILD_VEHICLE);
/* Case 2 */
new_chain = ChainContainsEngine(eid, incoming);
if (new_chain != nullptr) {
/* new_chain is the needed engine, move it to an empty spot in the depot */
CommandCost move_cost = DoCommand(tile, new_chain->index, INVALID_VEHICLE, flags, CMD_MOVE_RAIL_VEHICLE);
if (move_cost.Succeeded()) {
remainder_chain = incoming;
return CommandCost();
}
}
/* Case 3 */
if (tv->IsSetReuseDepotVehicles()) {
new_chain = depot_vehicles.ContainsEngine(eid, incoming);
if (new_chain != nullptr) {
ClearVehicleWindows(new_chain);
CommandCost move_cost = DoCommand(tile, new_chain->index, INVALID_VEHICLE, flags, CMD_MOVE_RAIL_VEHICLE);
if (move_cost.Succeeded()) {
depot_vehicles.RemoveVehicle(new_chain->index);
remainder_chain = incoming;
return CommandCost();
}
}
}
/* Case 4 */
CommandCost buy_cost = DoCommand(tile, eid | (1 << 16), 0, flags, CMD_BUILD_VEHICLE);
/* break up in case buying the vehicle didn't succeed */
if (!tmp_result.Succeeded()) {
return tmp_result;
if (buy_cost.Failed()) {
return buy_cost;
}
buy.AddCost(tmp_result);
buy.AddCost(buy_cost);
new_chain = Train::Get(_new_vehicle_id);
/* make sure the newly built engine is not attached to any free wagons inside the depot */
move_cost.AddCost(DoCommand(tile, new_chain->index, INVALID_VEHICLE, flags, CMD_MOVE_RAIL_VEHICLE));
/* prepare the remainder chain */
remainder_chain = incoming;
}
return CommandCost();
};
CommandCost head_result = setup_head();
if (head_result.Failed()) return head_result;
// If we bought a new engine or reused one from the depot, copy some parameters from the incoming primary engine
if (incoming != new_chain && flags == DC_EXEC) {
if (incoming != new_chain) {
CopyHeadSpecificThings(incoming, new_chain, flags);
NeutralizeStatus(incoming);
// additionally, if we don't want to use the template refit, refit as incoming
// the template refit will be set further down, if we use it at all
if (!use_refit) {
uint32 cb = GetCmdRefitVeh(new_chain);
DoCommand(new_chain->tile, new_chain->index, store_refit_ct | store_refit_csubt << 8 | (1 << 16) | (1 << 31), flags, cb);
buy.AddCost(DoCommand(new_chain->tile, new_chain->index, store_refit_ct | store_refit_csubt << 8 | (1 << 16) | (1 << 31), flags, GetCmdRefitVeh(new_chain)));
}
}
@ -7211,55 +7222,76 @@ CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint3
// 1. needed engine might be within remainder_chain already
// 2. needed engine might be orphaned within the depot (copy status)
// 3. we need to buy (again) (copy status)
TemplateVehicle *cur_tmpl = tv->GetNextUnit();
Train *last_veh = new_chain;
while (cur_tmpl) {
// 1. engine contained in remainder chain
if ((tmp_chain = ChainContainsEngine(cur_tmpl->engine_type, remainder_chain)) && tmp_chain != nullptr) {
// advance remainder_chain (if necessary) to not lose track of it
if (tmp_chain == remainder_chain) {
remainder_chain = remainder_chain->GetNextUnit();
for (TemplateVehicle *cur_tmpl = tv->GetNextUnit(); cur_tmpl != nullptr; cur_tmpl = cur_tmpl->GetNextUnit()) {
Train *new_part = nullptr;
auto setup_chain_part = [&]() {
/* Case 1: engine contained in remainder chain */
new_part = ChainContainsEngine(cur_tmpl->engine_type, remainder_chain);
if (new_part != nullptr) {
Train *remainder_chain_next = remainder_chain;
if (new_part == remainder_chain) {
remainder_chain_next = remainder_chain->GetNextUnit();
}
CommandCost move_cost = CmdMoveRailVehicle(tile, flags, new_part->index, last_veh->index, 0);
if (move_cost.Succeeded()) {
remainder_chain = remainder_chain_next;
return;
}
}
move_cost.AddCost(CmdMoveRailVehicle(tile, flags, tmp_chain->index, last_veh->index, 0));
}
// 2. engine contained somewhere else in the depot
else if (reuseDepot && (tmp_chain = DepotContainsEngine(tile, cur_tmpl->engine_type, new_chain)) && tmp_chain != nullptr) {
move_cost.AddCost(CmdMoveRailVehicle(tile, flags, tmp_chain->index, last_veh->index, 0));
}
// 3. must buy new engine
else {
tmp_result = DoCommand(tile, cur_tmpl->engine_type, 0, flags, CMD_BUILD_VEHICLE);
if (!tmp_result.Succeeded()) {
return tmp_result;
/* Case 2: engine contained somewhere else in the depot */
if (tv->IsSetReuseDepotVehicles()) {
new_part = depot_vehicles.ContainsEngine(cur_tmpl->engine_type, new_chain);
if (new_part != nullptr) {
CommandCost move_cost = CmdMoveRailVehicle(tile, flags, new_part->index, last_veh->index, 0);
if (move_cost.Succeeded()) {
depot_vehicles.RemoveVehicle(new_part->index);
return;
}
}
}
/* Case 3: must buy new engine */
CommandCost buy_cost = DoCommand(tile, cur_tmpl->engine_type | (1 << 16), 0, flags, CMD_BUILD_VEHICLE);
if (buy_cost.Failed()) {
new_part = nullptr;
return;
}
buy.AddCost(tmp_result);
tmp_chain = Train::Get(_new_vehicle_id);
move_cost.AddCost(CmdMoveRailVehicle(tile, flags, tmp_chain->index, last_veh->index, 0));
new_part = Train::Get(_new_vehicle_id);
CommandCost move_cost = CmdMoveRailVehicle(tile, flags, new_part->index, last_veh->index, 0);
if (move_cost.Succeeded()) {
buy.AddCost(buy_cost);
} else {
DoCommand(tile, new_part->index, 0, flags, CMD_SELL_VEHICLE);
new_part = nullptr;
}
};
setup_chain_part();
if (new_part != nullptr) {
last_veh = new_part;
}
// TODO: is this enough ? might it be that we bought a new wagon here and it now has std refit ?
if (need_refit && flags == DC_EXEC) {
if (need_refit && new_part != nullptr) {
if (use_refit) {
uint32 cb = GetCmdRefitVeh(tmp_chain);
DoCommand(tmp_chain->tile, tmp_chain->index, cur_tmpl->cargo_type | (cur_tmpl->cargo_subtype << 8) | (1 << 16) | (1 << 31), flags, cb);
DoCommand(tile, new_part->index, cur_tmpl->cargo_type | (cur_tmpl->cargo_subtype << 8) | (1 << 16) | (1 << 31), flags, GetCmdRefitVeh(new_part));
} else {
uint32 cb = GetCmdRefitVeh(tmp_chain);
DoCommand(tmp_chain->tile, tmp_chain->index, store_refit_ct | (store_refit_csubt << 8) | (1 << 16) | (1 << 31), flags, cb);
DoCommand(tile, new_part->index, store_refit_ct | (store_refit_csubt << 8) | (1 << 16) | (1 << 31), flags, GetCmdRefitVeh(new_part));
}
if (HasBit(tmp_chain->flags, VRF_REVERSE_DIRECTION) != HasBit(cur_tmpl->ctrl_flags, TVCF_REVERSED)) {
DoCommand(tmp_chain->tile, tmp_chain->index, true, flags, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
if (HasBit(new_part->flags, VRF_REVERSE_DIRECTION) != HasBit(cur_tmpl->ctrl_flags, TVCF_REVERSED)) {
DoCommand(tile, new_part->index, true, flags, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
}
}
cur_tmpl = cur_tmpl->GetNextUnit();
last_veh = tmp_chain;
}
}
/* no replacement done */
else {
} else {
/* no replacement done */
new_chain = incoming;
}
/// step 3: reorder and neutralize the remaining vehicles from incoming
// wagons remaining from remainder_chain should be filled up in as few freewagonchains as possible
// each locos might be left as singular in the depot
// wagons remaining from remainder_chain should be filled up in as few free wagon chains as possible
// each loco might be left as singular in the depot
// neutralize each remaining engine's status
// refit, only if the template option is set so
@ -7268,18 +7300,15 @@ CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint3
}
if (new_chain && remainder_chain) {
for (Train *ct = remainder_chain; ct; ct = ct->GetNextUnit()) {
for (Train *ct = remainder_chain; ct != nullptr; ct = ct->Next()) {
TransferCargoForTrain(ct, new_chain);
}
}
// point incoming to the newly created train so that starting/stopping from the calling function can be done
// point incoming to the newly created train so that starting/stopping affects the replacement train
incoming = new_chain;
if (leaveDepot && flags == DC_EXEC) {
new_chain->vehstatus &= ~VS_STOPPED;
}
if (remainder_chain && keepRemainders && flags == DC_EXEC) {
if (remainder_chain && tv->IsSetKeepRemainingVehicles()) {
BreakUpRemainders(remainder_chain);
} else if (remainder_chain) {
buy.AddCost(DoCommand(tile, remainder_chain->index | (1 << 20), 0, flags, CMD_SELL_VEHICLE));
@ -7288,8 +7317,6 @@ CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint3
/* Redraw main gui for changed statistics */
SetWindowClassesDirty(WC_TEMPLATEGUI_MAIN);
_new_vehicle_id = new_chain->index;
return buy;
}

@ -1638,12 +1638,14 @@ void CallVehicleTicks()
tmpl_cur_company.Change(t->owner);
_new_vehicle_id = INVALID_VEHICLE;
t->vehstatus |= VS_STOPPED;
CommandCost res = DoCommand(t->tile, t->index, leaveDepot ? 1 : 0, DC_EXEC, CMD_TEMPLATE_REPLACE_VEHICLE);
if (res.Succeeded()) {
if (_new_vehicle_id != INVALID_VEHICLE) {
VehicleID t_new = _new_vehicle_id;
t = Train::From(Vehicle::Get(t_new));
t = Train::Get(t_new);
const Company *c = Company::Get(_current_company);
SubtractMoneyFromCompany(CommandCost(EXPENSES_NEW_VEHICLES, (Money)c->settings.engine_renew_money));
CommandCost res2 = DoCommand(0, t_new, 1, DC_EXEC, CMD_AUTOREPLACE_VEHICLE);
@ -1653,14 +1655,13 @@ void CallVehicleTicks()
if (!IsLocalCompany()) continue;
if (res.Succeeded()) {
if (res.GetCost() != 0) {
ShowCostOrIncomeAnimation(x, y, z, res.GetCost());
}
continue;
if (res.GetCost() != 0) {
ShowCostOrIncomeAnimation(x, y, z, res.GetCost());
}
ShowAutoReplaceAdviceMessage(res, t);
if (res.Failed()) {
ShowAutoReplaceAdviceMessage(res, t);
}
}
tmpl_cur_company.Restore();

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