Darkvater
073e0eb3c9
(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
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use in debug.h. grfmsg() is now used as a specific debug-function for grf.
2006-12-26 17:36:18 +00:00
peter1138
1a4f1c8177
(svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
2006-11-16 22:05:33 +00:00
Darkvater
929cfa6687
(svn r6932) -Codechange: Send server messages with format NETWORK_ACTION_SERVER_MESSAGE so it is
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general colour like the rest of the server messages. Spectators speak in grey.
2006-10-24 22:23:08 +00:00
Darkvater
bc018eb7ac
(svn r6931) -Codechange: Change textmessage format a bit. Only the sender's name and target are
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in the sender's colour, the actual message is in white. Should improve readability.
2006-10-24 22:19:12 +00:00
Darkvater
ee27bb497c
(svn r6884) -Codechange: Add strict bounds checking in string formatting system.
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The last parameter should point to the end of the buffer (eg lastof(buf))
Courtesy of Tron.
2006-10-21 23:31:34 +00:00
Darkvater
c12a9e19c3
(svn r6878) -Fix r6876 +add network.c, network_client.c
2006-10-21 22:38:50 +00:00
Darkvater
68314cf576
(svn r6820) -Codechange: Some more const correctness, coding style.
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-Codechange: Add FOR_ALL_ACTIVE_CLIENT_INFOS macro that will loop all clients
skipping inactive ones.
2006-10-18 13:17:46 +00:00
Darkvater
e97d801d92
(svn r6816) -Codechange: Some coding style, variable localization, const correctness.
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-Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
2006-10-17 23:34:12 +00:00
Darkvater
fbc724c6cb
(svn r6814) -Codechange: For network games ci->client_playas was always p->index + 1. To
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correctly handle this ci->client_playas - 1 was used all over the code making
it pretty confusing at times. Use proper one-on-one values now. Special handling
is only needed for user-output to not to confuse users.
2006-10-17 22:16:46 +00:00
Darkvater
085a6b497f
(svn r6785) -Cleanup: Remove unused _network_playas from NetworkAddServer. This function
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only adds favourite servers to the list, does nothing with regards to connection
2006-10-15 23:37:15 +00:00
Darkvater
4bb6587f40
(svn r6783) -Codechange: Allow ParseConnectionString to allow players with more than one digit
2006-10-15 23:31:22 +00:00
Darkvater
dad5d5dd72
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
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put it into player.h where it belongs (instead of map.h)
2006-10-14 15:49:43 +00:00
Darkvater
15bf48acfd
(svn r6753) -Codechange: Move some function declerations from functions.h into network.h
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and let NetworkDisconnect handle all shutdown related operations.
2006-10-12 14:48:36 +00:00
Darkvater
d983d93732
(svn r6750) -Codechange: Juggle around some header includes as they're only used when
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networking is enabled.
2006-10-12 14:13:39 +00:00
peter1138
53744881a4
(svn r6628) - Feature: Add the ability to pause a server if not enough players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game.
2006-10-03 16:15:34 +00:00
Darkvater
cb4e99ddfb
(svn r6170) -Feature: save max_companies/clients/spectators in the config file.
2006-08-27 10:49:43 +00:00
rubidium
d5b6216c3d
(svn r5928) -Cleanup: remove ConvertIntDate and use ConvertYMDToDate as ConvertIntDate was only called with Years.
2006-08-16 12:07:24 +00:00
rubidium
8aa76f306d
(svn r5915) -Cleanup: some variables were named *_date while they were only holding years; rename these variables to match this.
2006-08-15 14:52:17 +00:00
rubidium
243872b4fd
(svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
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-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
tron
2b27073156
(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
2006-06-27 21:25:53 +00:00
tron
95d009bde8
(svn r5298) Hide function declarations and remove function stubs which aren't needed in the !ENABLE_NETWORK case
2006-06-17 14:11:26 +00:00
tron
c8f6c4ef2f
(svn r5297) Check the interface flags if IFF_BROADCAST is set before asking for the broadcast address
2006-06-17 13:25:22 +00:00
tron
5db6c57bea
(svn r5295) Handle a quirk in the Windows interface detection code and fix a typo in r5293 (thanks to Darkvater for testing)
2006-06-17 12:11:17 +00:00
tron
670e47eec3
(svn r5293) -Fix: Not all network interfaces are capable of broadcasting. Don't record those which aren't
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-Fix: Not all networks are /24. Generate proper broadcast addresses for non-/24 nets
2006-06-17 10:24:20 +00:00
tron
bdf64588d3
(svn r5292) -Fix: When using SIOCGIFCONF to detect network interfaces accomodate for the fact that struct sockaddr doesn't have fixed size in all implementations
2006-06-17 08:16:58 +00:00
tron
0a72639c2d
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-10 08:37:41 +00:00
Darkvater
ed96dcd868
(svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight
2006-04-22 09:46:31 +00:00
Darkvater
4e743232de
(svn r4268) - Delete the network-copy of the Patches struct as it is not needed anymore. All relevant patch-settings that are changed by a network-game are those that are saved with a savegame, so these are not affected for loaded games (since Patches are saved with them). Also there is a distinction between in-game patch settings and default patch settings and this is not affected in MP. Thus this temp copy can be removed.
2006-04-03 19:09:20 +00:00
Darkvater
7d232cf978
(svn r4267) - Fix (r4241): also validate the error number that a client receives from a server, and encapsulate this functionality into GetNetworkErrorMsg().
2006-04-03 18:31:01 +00:00
tron
84fb96fe85
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
Darkvater
f2448ebfd4
(svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
2006-01-31 22:16:15 +00:00
Darkvater
bb49381cd3
(svn r3470) - Fix: plug a memleak in _network_host_list.
2006-01-29 18:34:43 +00:00
Darkvater
2b287a9e72
(svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information.
2006-01-25 19:03:50 +00:00
Darkvater
78fa9c7393
(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
2006-01-25 18:11:06 +00:00
peter1138
e78997fdfd
(svn r3409) - Change the server advertisement interval to use the frame counter instead
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of game days. This allows a paused server to continue to advertise itself.
This also fixes advertising for games that start before 1922.
2006-01-19 17:50:40 +00:00
Darkvater
a292621b14
(svn r3407) - Feature: Kick and ban now with IP numbers.
2006-01-19 15:58:57 +00:00
tron
f7abff5f96
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
d975abc96c
(svn r2899) -Fix: Several format string vulnerabilities and buffer overflows in the network code
2005-08-28 12:24:57 +00:00
ludde
bb1e1f2b5f
(svn r2755) Fix: Fix a desync issue with autoreplace
2005-07-29 21:55:49 +00:00
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
284d9ed7fb
(svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
2005-07-21 18:44:27 +00:00
ludde
bd974bb443
(svn r2590) Fix: [network] Fixed NetworkHandleLocalQueue
2005-07-16 14:29:36 +00:00
ludde
8ff1f8c526
(svn r2589) Fix: [network] Fixed static variable that wasn't initialized. Would stop the sync checking from working in some cases.
2005-07-16 12:59:23 +00:00
ludde
f12b3a0c18
(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM
2005-07-16 12:30:03 +00:00
ludde
71f9078bdd
(svn r2583) Move OS specific code out of misc.c
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Added support for Mersenne Twister random number generator (not implemented in network yet)
Wrap player randoms around #ifdef
2005-07-15 20:29:06 +00:00
ludde
3e62457107
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
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Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-07-14 09:43:59 +00:00
tron
43f7974f6d
(svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing
2005-06-04 07:35:12 +00:00
truelight
143dd26ef5
(svn r2337) -Fix: NetworkUDPRemoveAdvertise wasn't fully correct (which made Darkvater go crazy ;))
2005-05-17 16:01:19 +00:00
Darkvater
d102d0c26d
(svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
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- Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
2005-05-02 15:52:19 +00:00