Commit Graph

291 Commits (04f659e768486da4fc73a97a633f140d9733bf78)

Author SHA1 Message Date
JMcKiern 04f659e768 Fix: Some typos found using codespell 5 years ago
peter1138 f538179878 Feature: Multi-tile docks and docking points. 5 years ago
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 5 years ago
Charles Pigott 63a7df027d Fix 5db883f: Railtype bits were moved too late, leading to rails under bridges losing their type 5 years ago
Charles Pigott d9f9a64389 Fix #6507: Don't try to load invalid depots from older savegames 5 years ago
Charles Pigott 9da1c5bb0b Fix: Crash when attempting to load old save game with GRFs set
GroupStatistics pool was not initialised before trying to delete vehicles (specifically, trams with no tram track)
5 years ago
Charles Pigott 5b34c8019f Codechange: Remove Company/OwnerByte types 5 years ago
Charles Pigott f20b75d712 Codechange: Remove TownLayoutByte type 5 years ago
Charles Pigott 96a4787710 Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Henry Wilson c01a2e2a81 Codechange: Removed SmallVector completely 5 years ago
Henry Wilson ab711e6942 Codechange: Replaced SmallVector::[Begin|End]() with std alternatives 5 years ago
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 5 years ago
Henry Wilson bfd79e59dc Codechange: Replace SmallVector::Clear() with std::vector::clear() 5 years ago
Peter Nelson f6264e5212 Change: Bump savegame version for tree tile water class conversion. 5 years ago
Peter Nelson 76e77aefad Fix #7400: Water class for tree tiles was not converted for old saves preventing industry creation.
As the information is always available from the tree ground type, unconditionally
update the map array for tree tiles.
5 years ago
Charles Pigott fe448a2616 Remove: OPF 5 years ago
Niels Martin Hansen e8d397e4ee Codechange: Make a merged k-d tree index of all viewport signs 5 years ago
Niels Martin Hansen d84b67e54d Codechange: Make a k-d tree index of stations 5 years ago
Niels Martin Hansen 7b56be0f3a Codechange: Make a k-d tree index of towns 5 years ago
Peter Nelson 8b1b3fd0f9 Feature: Non-rectangular sparse station catchment area. 5 years ago
PeterN dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
5 years ago
Niels Martin Hansen 52572cafa6 Add: Option for population-linear town cargo generation
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.

The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.

The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.

Existing savegames will use the original algorithm, while new games will default to the new algorithm.
5 years ago
Gabda 37bb2c9308 Codechange: Make the style of MakeVoid calls uniform (#7192) 5 years ago
Peter Nelson 0b10678050 Change: Make ships stop in locks to move up/down instead of following the slope. 5 years ago
Peter Nelson e21ade375e Codechange: Change from numeric to descriptive SLV enum labels for last entries. 5 years ago
Peter Nelson 9de12521ec Codechange: Convert saveload numbers to enum values.
(This was mostly achieved with a few in-place regexes)
5 years ago
Niels Martin Hansen e66cec8f86 Add: NewGRF support for 16-in-16-out industries 6 years ago
Niels Martin Hansen 8859381d30 Add: Industries can produce and accept up to 16 different cargoes 6 years ago
Peter Nelson 5db883fbe9 Change: Move rail type bits from m3 to m8. 6 years ago
Pavel Stupnikov fef8b831a9 Change: Switch town growth rate and counter to actual game ticks (#6763) 6 years ago
Michael Lutz 7dd6027194 Codechange: Use a SmallVec for the animated tile list instead of replicating most of the logic. 6 years ago
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 7 years ago
frosch 1b9139efe8 (svn r27760) -Change: Enable realisitic train and road vehicle acceleration by default. 7 years ago
alberth 597380e099 (svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType. 8 years ago
frosch 613212c486 (svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying. 9 years ago
rubidium d534c80e94 (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 10 years ago
rubidium f41b55f0ff (svn r26880) -Add: stub settings for limiting bridge and map height 10 years ago
rubidium 9daf7e749c (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 10 years ago
rubidium 982f5a6aa2 (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 10 years ago
rubidium 0ac2d3b324 (svn r26876) -Codechange: move 'has bride above' data from m6 to type 10 years ago
rubidium 47852f119e (svn r26875) -Codechange: move TropicZone information from m6 to type 10 years ago
rubidium 04e2324b8f (svn r26873) -Change: split type_height into a type and height array (ic111) 10 years ago
rubidium c0771b1657 (svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111) 10 years ago
rubidium 9e0f4b3847 (svn r26864) -Codechange: bring a bit more OO into the disaster vehicles 10 years ago
rubidium 32c56b5f84 (svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP) 10 years ago
rubidium 89c25b955e (svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore) 10 years ago
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
frosch 41b7a04a68 (svn r26317) -Fix [FS#5897]: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropiately if they are allowed to. 11 years ago
frosch 49852e3dac (svn r26175) -Add: Log in desync output when persistent storage is discarded. 11 years ago