Commit Graph

23 Commits

Author SHA1 Message Date
KUDr
1235172cc7 (svn r7299) -CodeChange: Train and Aircraft Build window GUI code simplified a bit:
- using one engine list instead of 3
- removed engine filters (loco, wagons, helicopters, etc.)
- EngineList code isolated from GUI (moved to helpers.cpp - reusing CBlobT code which does exactly what is needed for EngineList)
- removed unnecessary  "optimization" (rebuild and sort engine list on each WE_PAINT)
2006-11-30 16:03:12 +00:00
Darkvater
3311f57b20 (svn r7281) -Codechange: [win32] Add win32.h to project file 2006-11-28 20:55:42 +00:00
Darkvater
5471c1c50f (svn r7226) -Fix (r7200): [win32] Don't ask my why but I told the linker to ignore the multithreaded
library in for VS2005, resulting in unlinkable code for Release builds.
2006-11-21 13:03:06 +00:00
peter1138
1a4f1c8177 (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
Darkvater
1204eeacfe (svn r6922) -Feature: Add proper cloning sprites and cursors, different for each vehicle. Big thanks
to MB for the initial design and skidd13 for the iconified version(s).
-Codechange: Change the autorenew sprites from recycle to upgrade (skidd13)
-Codechange: Change the shared orders icon (MeusH)
-Add missing table/files.h file to VS project file.
2006-10-24 12:56:14 +00:00
glx
d6a2203f06 (svn r6817) -Fix: set svn:eol-style for vs80 files 2006-10-18 00:10:38 +00:00
bjarni
ba2be75c0c (svn r6722) -Codechange: [aircraft build window] moved aircraft build window to a file of it's own
Also made some changes to it so it should be easier to unify all the build vehicle windows
2006-10-10 15:02:38 +00:00
belugas
66206867fe (svn r6644) -Fix(r6637): remove inline to allow MSVC compilation
-Fix(r5124): Add aircraft.h to MSVC projects
2006-10-05 02:26:27 +00:00
belugas
a113295622 (svn r6596) -Fix(r6562) : Add missing resize_window_widget.h to MSVC projects 2006-10-01 00:38:46 +00:00
belugas
1445dfddbb (svn r6576) -CodeChange : Move depot_gui.c on "Gui Source codes" section of MSVC project files 2006-09-29 16:57:12 +00:00
peter1138
653e7fa548 (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
bjarni
f7769e885e (svn r6513) -Codechange: unified the code to draw depot windows
This change is intended to make it easier to make depot behaviour consistent
   and faster to code when adding more features in the future
   The user interface should hopefully not be affected by this
2006-09-26 16:47:51 +00:00
glx
5499cf5ecf (svn r6298) -Fix(r6297): add network_gui.h to MSVC projetc files 2006-09-01 13:48:43 +00:00
Darkvater
5eb6d9202c (svn r6138) - Remove stdafx.c since we do not use it. 2006-08-26 14:36:19 +00:00
truelight
f0db352984 (svn r5949) -Fix: vs80 project file was broken (tnx webfreakz) 2006-08-19 11:50:34 +00:00
truelight
10b842bddc (svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
rubidium
243872b4fd (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
Darkvater
7eefc54011 (svn r5843) Wrong path for masm64.rules in VS2005 project file (michi_cc) 2006-08-11 13:51:04 +00:00
Darkvater
154c0b10af (svn r5813) Add x64 target to VS2005 project files (michi_cc) 2006-08-09 08:48:33 +00:00
Darkvater
ee7b3de2f5 (svn r5764) - Cleanup: - Cleanup: Move the now unified FiosAlloc, compare_FiosItems, FiosFreeSavegameList, FiosMakeSavegameName, FiosDelete and FileExists to newly created file fios.c where it belongs.
- Fix: forgot to remove GetLanguageList from functions.h in previous commit
2006-08-05 00:16:24 +00:00
belugas
94692a2905 (svn r5464) [Behaviour Fix] : When starting the game, the system will now verify the presence of music files in gm forlder.
A song can now be removed from the programmed list (in custom list 1 and 2) by clicking on it.
Added music.c[ch] files, to make it all a bit cleaner.
Now, the name of the gm file is associated with the title of the song.
2006-07-07 02:44:51 +00:00
Darkvater
54be2e503d (svn r5286) - Clean up VS2005 project files by making them identical to the VS2003 project file. Mainly put object files into a subdirectory of the project directory instead of a level higher which makes absolutely no sense. Also add some ignores, remove obsolete VS6 project files. 2006-06-16 00:28:15 +00:00
KUDr
5e73dce0e7 (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00