(svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 18 years ago
parent 3ded010d91
commit 653e7fa548

@ -697,6 +697,7 @@ SRCS += network_udp.c
SRCS += newgrf.c
SRCS += newgrf_cargo.c
SRCS += newgrf_engine.c
SRCS += newgrf_sound.c
SRCS += newgrf_spritegroup.c
SRCS += newgrf_station.c
SRCS += newgrf_text.c

@ -23,6 +23,7 @@
#include "newgrf_engine.h"
#include "newgrf_callbacks.h"
#include "newgrf_text.h"
#include "newgrf_sound.h"
#include "date.h"
static bool AirportMove(Vehicle *v, const AirportFTAClass *Airport);
@ -858,7 +859,9 @@ static void ServiceAircraft(Vehicle *v)
static void PlayAircraftSound(const Vehicle* v)
{
SndPlayVehicleFx(AircraftVehInfo(v->engine_type)->sfx, v);
if (!PlayVehicleSound(v, VSE_START)) {
SndPlayVehicleFx(AircraftVehInfo(v->engine_type)->sfx, v);
}
}
static bool UpdateAircraftSpeed(Vehicle *v)
@ -1426,7 +1429,9 @@ static void AircraftLand(Vehicle *v)
static void AircraftLandAirplane(Vehicle *v)
{
AircraftLand(v);
SndPlayVehicleFx(SND_17_SKID_PLANE, v);
if (!PlayVehicleSound(v, VSE_TOUCHDOWN)) {
SndPlayVehicleFx(SND_17_SKID_PLANE, v);
}
MaybeCrashAirplane(v);
}

@ -25,6 +25,8 @@
#include "table/sprites.h"
#include "date.h"
#include "currency.h"
#include "sound.h"
#include "newgrf_sound.h"
#include "newgrf_spritegroup.h"
/* TTDPatch extended GRF format codec
@ -58,6 +60,14 @@ static uint32 _ttdpatch_flags[8];
static byte *_preload_sprite = NULL;
typedef enum GrfDataType {
GDT_SOUND,
} GrfDataType;
static byte _grf_data_blocks;
static GrfDataType _grf_data_type;
typedef enum grfspec_feature {
GSF_TRAIN,
GSF_ROAD,
@ -1182,6 +1192,67 @@ static bool GlobalVarChangeInfo(uint gvid, int numinfo, int prop, byte **bufp, i
return ret;
}
static bool SoundEffectChangeInfo(uint sid, int numinfo, int prop, byte **bufp, int len)
{
byte *buf = *bufp;
int i;
bool ret = false;
if (_cur_grffile->sound_offset == 0) {
grfmsg(GMS_WARN, "SoundEffectChangeInfo: No effects defined, skipping.");
return false;
}
switch (prop) {
case 0x08: /* Relative volume */
FOR_EACH_OBJECT {
uint sound = sid + i + _cur_grffile->sound_offset - GetNumOriginalSounds();
if (sound >= GetNumSounds()) {
grfmsg(GMS_WARN, "SoundEffectChangeInfo: Sound %d not defined (max %d)", sound, GetNumSounds());
} else {
GetSound(sound)->volume = grf_load_byte(&buf);
}
}
break;
case 0x09: /* Priority */
FOR_EACH_OBJECT {
uint sound = sid + i + _cur_grffile->sound_offset - GetNumOriginalSounds();
if (sound >= GetNumSounds()) {
grfmsg(GMS_WARN, "SoundEffectChangeInfo: Sound %d not defined (max %d)", sound, GetNumSounds());
} else {
GetSound(sound)->priority = grf_load_byte(&buf);
}
}
break;
case 0x0A: /* Override old sound */
FOR_EACH_OBJECT {
uint sound = sid + i + _cur_grffile->sound_offset - GetNumOriginalSounds();
uint orig_sound = grf_load_byte(&buf);
if (sound >= GetNumSounds() || orig_sound >= GetNumSounds()) {
grfmsg(GMS_WARN, "SoundEffectChangeInfo: Sound %d or %d not defined (max %d)", sound, orig_sound, GetNumSounds());
} else {
FileEntry *newfe = GetSound(sound);
FileEntry *oldfe = GetSound(orig_sound);
/* Literally copy the data of the new sound over the original */
memcpy(oldfe, newfe, sizeof(*oldfe));
}
}
break;
default:
ret = true;
}
*bufp = buf;
return ret;
}
/* Action 0x00 */
static void FeatureChangeInfo(byte *buf, int len)
{
@ -1214,7 +1285,7 @@ static void FeatureChangeInfo(byte *buf, int len)
/* GSF_INDUSTRYTILES */NULL,
/* GSF_INDUSTRIES */ NULL,
/* GSF_CARGOS */ NULL,
/* GSF_SOUNDFX */ NULL,
/* GSF_SOUNDFX */ SoundEffectChangeInfo,
};
uint8 feature;
@ -2708,6 +2779,113 @@ static void DefineGotoLabel(byte *buf, int len)
grfmsg(GMS_NOTICE, "DefineGotoLabel: GOTO target with label 0x%02X", label->label);
}
/* Action 0x11 */
static void GRFSound(byte *buf, int len)
{
/* <11> <num>
*
* W num Number of sound files that follow */
uint16 num;
check_length(len, 1, "GRFSound");
buf++;
num = grf_load_word(&buf);
_grf_data_blocks = num;
_grf_data_type = GDT_SOUND;
if (_cur_grffile->sound_offset == 0) _cur_grffile->sound_offset = GetNumSounds();
}
static void LoadGRFSound(byte *buf, int len)
{
byte *buf_start = buf;
FileEntry *se;
/* Allocate a sound entry. This is done even if the data is not loaded
* so that the indices used elsewhere are still correct. */
se = AllocateFileEntry();
if (grf_load_dword(&buf) != 'FFIR') {
grfmsg(GMS_WARN, "LoadGRFSound: Missing RIFF header");
return;
}
/* Size of file -- we ignore this */
grf_load_dword(&buf);
if (grf_load_dword(&buf) != 'EVAW') {
grfmsg(GMS_WARN, "LoadGRFSound: Invalid RIFF type");
return;
}
for (;;) {
uint32 tag = grf_load_dword(&buf);
uint32 size = grf_load_dword(&buf);
switch (tag) {
case ' tmf': /* 'fmt ' */
/* Audio format, must be 1 (PCM) */
if (grf_load_word(&buf) != 1) {
grfmsg(GMS_WARN, "LoadGRFSound: Invalid audio format");
return;
}
se->channels = grf_load_word(&buf);
se->rate = grf_load_dword(&buf);
grf_load_dword(&buf);
grf_load_word(&buf);
se->bits_per_sample = grf_load_word(&buf);
/* Consume any extra bytes */
for (; size > 16; size--) grf_load_byte(&buf);
break;
case 'atad': /* 'data' */
se->file_size = size;
se->file_offset = FioGetPos() - (len - (buf - buf_start)) + 1;
se->file_offset |= _file_index << 24;
/* Set default volume and priority */
se->volume = 0x80;
se->priority = 0;
grfmsg(GMS_NOTICE, "LoadGRFSound: channels %u, sample rate %u, bits per sample %u, length %u", se->channels, se->rate, se->bits_per_sample, size);
return;
default:
se->file_size = 0;
return;
}
}
}
/* 'Action 0xFF' */
static void GRFDataBlock(byte *buf, int len)
{
byte name_len;
const char *name;
if (_grf_data_blocks == 0) {
grfmsg(GMS_WARN, "GRFDataBlock: unexpected data block, skipping.");
return;
}
buf++;
name_len = grf_load_byte(&buf);
name = (const char *)buf;
buf += name_len + 1;
grfmsg(GMS_NOTICE, "GRFDataBlock: block name '%s'...", name);
_grf_data_blocks--;
switch (_grf_data_type) {
case GDT_SOUND: LoadGRFSound(buf, len - name_len - 2); break;
default: NOT_REACHED(); break;
}
}
static void InitializeGRFSpecial(void)
{
_ttdpatch_flags[0] = ((_patches.always_small_airport ? 1 : 0) << 0x0C) // keepsmallairport
@ -2878,6 +3056,7 @@ static void ResetNewGRFData(void)
_traininfo_vehicle_pitch = 0;
_traininfo_vehicle_width = 29;
InitializeSoundPool();
InitializeSpriteGroupPool();
}
@ -2986,7 +3165,7 @@ static void DecodeSpecialSprite(uint num, uint stage)
/* We need a pre-stage to set up GOTO labels of Action 0x10 because the grf
* is not in memory and scanning the file every time would be too expensive.
* In other stages we skip action 0x10 since it's already dealt with. */
static const uint32 action_mask[] = {0x10000, 0x0000FB40, 0x0000FFFF};
static const uint32 action_mask[] = {0x10000, 0x0002FB40, 0x0000FFFF};
static const SpecialSpriteHandler handlers[] = {
/* 0x00 */ FeatureChangeInfo,
@ -3006,6 +3185,7 @@ static void DecodeSpecialSprite(uint num, uint stage)
/* 0x0E */ GRFInhibit,
/* 0x0F */ NULL, // TODO implement
/* 0x10 */ DefineGotoLabel,
/* 0x11 */ GRFSound,
};
byte* buf;
@ -3029,7 +3209,10 @@ static void DecodeSpecialSprite(uint num, uint stage)
action = buf[0];
if (action >= lengthof(handlers)) {
if (action == 0xFF) {
DEBUG(grf, 7) ("Handling data block in stage %d", stage);
GRFDataBlock(buf, num);
} else if (action >= lengthof(handlers)) {
DEBUG(grf, 7) ("Skipping unknown action 0x%02X", action);
} else if (!HASBIT(action_mask[stage], action)) {
DEBUG(grf, 7) ("Skipping action 0x%02X in stage %d", action, stage);

@ -39,6 +39,8 @@ typedef struct GRFFile {
int spritegroups_count;
struct SpriteGroup **spritegroups;
uint sound_offset;
StationSpec **stations;
uint32 param[0x80];

@ -45,6 +45,9 @@ enum CallbackID {
/* Called when the player (or AI) tries to start or stop a vehicle. Mainly
* used for preventing a vehicle from leaving the depot. */
CBID_VEHICLE_START_STOP_CHECK = 0x31,
/* Called to play a special sound effect */
CBID_VEHICLE_SOUND_EFFECT = 0x33,
};
/**

@ -651,7 +651,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
}
case 0x46: /* Motion counter */
return 0;
return v->motion_counter;
case 0x47: { /* Vehicle cargo info */
/* Format: ccccwwtt

@ -3,6 +3,7 @@
#ifndef NEWGRF_ENGINE_H
#define NEWGRF_ENGINE_H
#include "newgrf.h"
#include "direction.h"
#include "newgrf_cargo.h"

@ -0,0 +1,73 @@
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "pool.h"
#include "sound.h"
#include "engine.h"
#include "vehicle.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
enum {
SOUND_POOL_BLOCK_SIZE_BITS = 3, /* (1 << 3) == 8 items */
SOUND_POOL_MAX_BLOCKS = 1000,
};
static uint _sound_count = 0;
static MemoryPool _sound_pool = { "Sound", SOUND_POOL_MAX_BLOCKS, SOUND_POOL_BLOCK_SIZE_BITS, sizeof(FileEntry), NULL, NULL, 0, 0, NULL };
/* Allocate a new FileEntry */
FileEntry *AllocateFileEntry(void)
{
if (_sound_count == _sound_pool.total_items) {
if (!AddBlockToPool(&_sound_pool)) return NULL;
}
return (FileEntry*)GetItemFromPool(&_sound_pool, _sound_count++);
}
void InitializeSoundPool(void)
{
CleanPool(&_sound_pool);
_sound_count = 0;
/* Copy original sound data to the pool */
SndCopyToPool();
}
FileEntry *GetSound(uint index)
{
if (index >= _sound_count) return NULL;
return (FileEntry*)GetItemFromPool(&_sound_pool, index);
}
uint GetNumSounds(void)
{
return _sound_count;
}
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
{
const GRFFile *file = GetEngineGRF(v->engine_type);
uint16 callback;
/* If the engine has no GRF ID associated it can't ever play any new sounds */
if (file == NULL) return false;
/* Check that the vehicle type uses the sound effect callback */
if (!HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_SOUND_EFFECT)) return false;
callback = GetVehicleCallback(CBID_VEHICLE_SOUND_EFFECT, event, 0, v->engine_type, v);
if (callback == CALLBACK_FAILED) return false;
if (callback >= GetNumOriginalSounds()) callback += file->sound_offset - GetNumOriginalSounds();
SndPlayVehicleFx(callback, v);
return true;
}

@ -0,0 +1,25 @@
/* $Id$ */
#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H
typedef enum VehicleSoundEvents {
VSE_START = 1,
VSE_TUNNEL = 2,
VSE_BREAKDOWN = 3,
VSE_RUNNING = 4,
VSE_TOUCHDOWN = 5,
VSE_TRAIN_EFFECT = 6,
VSE_RUNNING_16 = 7,
VSE_STOPPED_16 = 8,
VSE_LOAD_UNLOAD = 9,
} VehicleSoundEvent;
FileEntry *AllocateFileEntry(void);
void InitializeSoundPool(void);
FileEntry *GetSound(uint index);
uint GetNumSounds(void);
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
#endif /* NEWGRF_SOUND_H */

@ -303,6 +303,9 @@
<File
RelativePath=".\newgrf_engine.c">
</File>
<File
RelativePath=".\newgrf_sound.c">
</File>
<File
RelativePath=".\newgrf_spritegroup.c">
</File>
@ -550,6 +553,9 @@
<File
RelativePath=".\newgrf_engine.h">
</File>
<File
RelativePath=".\newgrf_sound.h">
</File>
<File
RelativePath=".\newgrf_spritegroup.h">
</File>

@ -652,6 +652,10 @@
RelativePath=".\newgrf_engine.c"
>
</File>
<File
RelativePath=".\newgrf_sound.c"
>
</File>
<File
RelativePath=".\newgrf_spritegroup.c"
>
@ -1027,6 +1031,10 @@
RelativePath=".\newgrf_engine.h"
>
</File>
<File
RelativePath=".\newgrf_sound.h"
>
</File>
<File
RelativePath=".\newgrf_spritegroup.h"
>

@ -26,6 +26,7 @@
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "newgrf_sound.h"
#include "yapf/yapf.h"
#include "date.h"
@ -621,8 +622,10 @@ static void HandleBrokenRoadVeh(Vehicle *v)
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
}
if (!(v->vehstatus & VS_HIDDEN)) {
Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
@ -760,10 +763,12 @@ static void HandleRoadVehLoading(Vehicle *v)
static void StartRoadVehSound(const Vehicle* v)
{
SoundFx s = RoadVehInfo(v->engine_type)->sfx;
if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0)
s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN;
SndPlayVehicleFx(s, v);
if (!PlayVehicleSound(v, VSE_START)) {
SoundFx s = RoadVehInfo(v->engine_type)->sfx;
if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0)
s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN;
SndPlayVehicleFx(s, v);
}
}
typedef struct RoadVehFindData {

@ -25,6 +25,7 @@
#include "debug.h"
#include "newgrf_callbacks.h"
#include "newgrf_text.h"
#include "newgrf_sound.h"
#include "date.h"
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
@ -173,8 +174,10 @@ static void HandleBrokenShip(Vehicle *v)
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
}
if (!(v->vehstatus & VS_HIDDEN)) {
Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
@ -198,7 +201,9 @@ static void MarkShipDirty(Vehicle *v)
static void PlayShipSound(Vehicle *v)
{
SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
if (!PlayVehicleSound(v, VSE_START)) {
SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
}
}
static void ProcessShipOrder(Vehicle *v)

@ -10,14 +10,7 @@
#include "window.h"
#include "viewport.h"
#include "fileio.h"
typedef struct FileEntry {
uint32 file_offset;
uint32 file_size;
uint16 rate;
uint8 bits_per_sample;
uint8 channels;
} FileEntry;
#include "newgrf_sound.h"
static uint _file_count;
static FileEntry *_files;
@ -100,14 +93,19 @@ static void OpenBankFile(const char *filename)
}
}
uint GetNumOriginalSounds(void)
{
return _file_count;
}
static bool SetBankSource(MixerChannel *mc, uint bank)
{
const FileEntry *fe;
int8 *mem;
uint i;
if (bank >= _file_count) return false;
fe = &_files[bank];
if (bank >= GetNumSounds()) return false;
fe = GetSound(bank);
if (fe->file_size == 0) return false;
@ -180,6 +178,20 @@ static const byte _sound_idx[] = {
72,
};
void SndCopyToPool(void)
{
uint i;
for (i = 0; i < _file_count; i++) {
FileEntry *orig = &_files[_sound_idx[i]];
FileEntry *fe = AllocateFileEntry();
memcpy(fe, orig, sizeof(*orig));
fe->volume = _sound_base_vol[i];
fe->priority = 0;
}
}
static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
{
const Window *w;
@ -195,9 +207,9 @@ static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
int left = (x - vp->virtual_left);
StartSound(
_sound_idx[sound],
sound,
left / (vp->virtual_width / ((PANNING_LEVELS << 1) + 1)) - PANNING_LEVELS,
(_sound_base_vol[sound] * msf.effect_vol * _vol_factor_by_zoom[vp->zoom]) >> 15
(GetSound(sound)->volume * msf.effect_vol * _vol_factor_by_zoom[vp->zoom]) >> 15
);
return;
}
@ -225,8 +237,8 @@ void SndPlayVehicleFx(SoundFx sound, const Vehicle *v)
void SndPlayFx(SoundFx sound)
{
StartSound(
_sound_idx[sound],
sound,
0,
(_sound_base_vol[sound] * msf.effect_vol) >> 7
(GetSound(sound)->volume * msf.effect_vol) >> 7
);
}

@ -16,7 +16,18 @@ typedef struct MusicFileSettings {
VARDEF MusicFileSettings msf;
typedef struct FileEntry {
uint32 file_offset;
uint32 file_size;
uint16 rate;
uint8 bits_per_sample;
uint8 channels;
uint8 volume;
uint8 priority;
} FileEntry;
bool SoundInitialize(const char *filename);
uint GetNumOriginalSounds(void);
typedef enum SoundFx {
SND_02_SPLAT, // 0 == 0x00 !
@ -97,5 +108,6 @@ typedef enum SoundFx {
void SndPlayTileFx(SoundFx sound, TileIndex tile);
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
void SndPlayFx(SoundFx sound);
void SndCopyToPool(void);
#endif /* SOUND_H */

@ -27,6 +27,7 @@
#include "train.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
#include "newgrf_text.h"
#include "direction.h"
#include "yapf/yapf.h"
@ -2021,6 +2022,7 @@ static const int8 _vehicle_smoke_pos[8] = {
static void HandleLocomotiveSmokeCloud(const Vehicle* v)
{
const Vehicle* u;
bool sound = false;
if (v->vehstatus & VS_TRAIN_SLOWING || v->load_unload_time_rem != 0 || v->cur_speed < 2)
return;
@ -2068,6 +2070,7 @@ static void HandleLocomotiveSmokeCloud(const Vehicle* v)
// steam smoke.
if (GB(v->tick_counter, 0, 4) == 0) {
CreateEffectVehicleRel(v, x, y, 10, EV_STEAM_SMOKE);
sound = true;
}
break;
@ -2075,6 +2078,7 @@ static void HandleLocomotiveSmokeCloud(const Vehicle* v)
// diesel smoke
if (u->cur_speed <= 40 && CHANCE16(15, 128)) {
CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
sound = true;
}
break;
@ -2082,10 +2086,13 @@ static void HandleLocomotiveSmokeCloud(const Vehicle* v)
// blue spark
if (GB(v->tick_counter, 0, 2) == 0 && CHANCE16(1, 45)) {
CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
sound = true;
}
break;
}
} while ((v = v->next) != NULL);
if (sound) PlayVehicleSound(u, VSE_TRAIN_EFFECT);
}
static void TrainPlayLeaveStationSound(const Vehicle* v)
@ -2098,6 +2105,8 @@ static void TrainPlayLeaveStationSound(const Vehicle* v)
EngineID engtype = v->engine_type;
if (PlayVehicleSound(v, VSE_START)) return;
switch (GetEngine(engtype)->railtype) {
case RAILTYPE_RAIL:
case RAILTYPE_ELECTRIC:
@ -3262,8 +3271,10 @@ static void HandleBrokenTrain(Vehicle *v)
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
}
if (!(v->vehstatus & VS_HIDDEN)) {
Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);

@ -28,6 +28,7 @@
#include "water_map.h"
#include "yapf/yapf.h"
#include "date.h"
#include "newgrf_sound.h"
#include "table/bridge_land.h"
@ -1361,8 +1362,9 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
if (v->u.rail.track != 0x40 && dir == vdir) {
if (IsFrontEngine(v) && fc == _tunnel_fractcoord_1[dir]) {
if (v->spritenum < 4)
if (!PlayVehicleSound(v, VSE_TUNNEL) && v->spritenum < 4) {
SndPlayVehicleFx(SND_05_TRAIN_THROUGH_TUNNEL, v);
}
return 0;
}
if (fc == _tunnel_fractcoord_2[dir]) {

@ -33,6 +33,7 @@
#include "yapf/yapf.h"
#include "date.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
#define INVALID_COORD (-0x8000)
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
@ -646,6 +647,22 @@ void CallVehicleTicks(void)
FOR_ALL_VEHICLES(v) {
_vehicle_tick_procs[v->type - 0x10](v);
switch (v->type) {
case VEH_Train:
case VEH_Road:
case VEH_Aircraft:
case VEH_Ship:
if (v->type == VEH_Train && IsTrainWagon(v)) continue;
if (v->type == VEH_Aircraft && v->subtype > 0) continue;
v->motion_counter += (v->direction & 1) ? (v->cur_speed * 3) / 4 : v->cur_speed;
/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
if (GB(v->motion_counter, 0, 8) < v->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
/* Play an alterate running sound every 16 ticks */
if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, v->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16);
}
}
// now we handle all the vehicles that entered a depot this tick

@ -174,6 +174,7 @@ struct Vehicle {
byte subspeed; // fractional speed
byte acceleration; // used by train & aircraft
byte progress;
uint32 motion_counter;
byte vehstatus; // Status
StationID last_station_visited;

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