Commit Graph

66 Commits

Author SHA1 Message Date
tron
84fb96fe85 (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
peter1138
1c57091230 (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
peter1138
4191adb92c (svn r3247) - Fix: "[ 1335580 ] sticky windows not sticky anymore"
Determine clicked status of sticky icon from window flags rather than the widget click state. This keeps the status in one place where it can't get out of sync.
2005-11-29 22:04:02 +00:00
bjarni
22a4679837 (svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
	This fixes the assert when moving multiheaded engines (introduced in r3144)
	Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
	This allows fast access to info like if it is a wagon or engine and if it is in front and so on
	Note: savegame version bump
2005-11-18 23:41:03 +00:00
tron
1b0091e0d2 (svn r3184) GB/SB 2005-11-15 08:49:46 +00:00
tron
f7abff5f96 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
4a14a586e2 (svn r3173) Use the trinary operator and switch to improve readability
Also align short cases nicely
2005-11-13 14:54:09 +00:00
tron
ee15e3de13 (svn r3172) static, const 2005-11-13 13:43:55 +00:00
tron
47137cefb7 (svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
3397e202c8 (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
tron
ed8c9c91d6 (svn r3001) s/Player*/const Player*/
s/byte/PlayerID/
s/int/PlayerID/
and related changes
2005-09-30 20:37:25 +00:00
tron
f6bda82806 (svn r2999) Do not pass if the HQ gets built for the first time or gets relocated as parameter - the command function has to check this anyway 2005-09-30 08:57:12 +00:00
Darkvater
8e6a911700 (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
tron
11a70c5e91 (svn r2766) Remove string and make use of the plural feature 2005-07-31 16:15:37 +00:00
celestar
238e47cd42 (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron
a227065ab7 (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron
559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
tron
0762aa9ec9 (svn r2669) Shuffle some more stuff around to reduce dependencies 2005-07-21 22:15:02 +00:00
ludde
a069876725 (svn r2573) Codechange: Removed WDF_RESTORE_DPARAM, it's not needed with the new string system.
Also fixed a bug introduced in r2564, forgot to remove 4 global variables in network_gui.c.
2005-07-15 15:09:52 +00:00
ludde
3e62457107 (svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-07-14 09:43:59 +00:00
celestar
aa7334a3ec (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 2005-06-21 16:28:17 +00:00
Darkvater
5fed47964e (svn r2420) - Codechange: magic number elminitation of cursorsprites. 2005-06-06 13:47:06 +00:00
Darkvater
b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
Darkvater
01f06784e7 (svn r2381) - Fix: [ 1210610 ] Endgame window on easy difficulty results in infinite loop. Oops. Seperated the window classes of endgame and highscreen. 2005-05-30 13:06:15 +00:00
Darkvater
d3ce687daf (svn r2344) - Fix (regression): [ 1197216 ] Error: !invalid string id 0 in GetString. Dedicated server also had the endgame window shown and because now it is properly no-player anymore it crashed. 2005-05-17 20:54:05 +00:00
tron
b18e4d1a8d (svn r2329) CMD_CHANGE_PRESIDENT_NAME and CMD_CHANGE_COMPANY_NAME don't use p1, so don't send any meaningful value for it when invoking these commands 2005-05-16 08:41:42 +00:00
tron
fea5965679 (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
Darkvater
788286e9d3 (svn r2315) - Fix: [ 1187613 ] No HQ present for competitor, disable 'View HQ' button, inspired by lucaspiller 2005-05-14 22:51:15 +00:00
Darkvater
921cc4e94a (svn r2297) - CodeChange: server-check the next batch of commands.
- CodeChange: since only the server will be able to modify difficulty settings, leave the checking of correct values besides, and trust users will join legit servers.
- CodeChange: for renaming signs, only check if GetDParam(); eg _decode_parameters is empty ('\0') or not, instead of the extra check of players, etc. That basically does the same thing. Also dirty sign two times when renaming, once before, once after the action. Because if the name becomes shorter and you update only after, garbage remains on the screen.
- CodeChange: made GetMaskOfTownActions() available to the town-cmd to double-check if the action was available to the player. For this purpose the hardcoded _local_player has been removed from the function and is now passed as a parameter.
2005-05-12 00:11:37 +00:00
Darkvater
5e6923e936 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before.
- CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions.
- CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt.
- CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security".  Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm.
- CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
2005-05-11 00:00:27 +00:00
tron
d17476b058 (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 2005-05-06 06:56:30 +00:00
Darkvater
d102d0c26d (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
- Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
2005-05-02 15:52:19 +00:00
tron
204d08140a (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
tron
2fb453a4a5 (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
tron
44f48ce915 (svn r1610) Remove trailing whitespace (last time ever, i hope) 2005-01-23 13:09:35 +00:00
darkvater
c245d93e7d (svn r1578) -Fix: [1102454] dedicated server crashes after some hours (highscore problems for dedicated...should be really solved now) 2005-01-20 18:57:09 +00:00
bjarni
2fd3553d78 (svn r1568) made an enum of train subtypes to make the code more readable 2005-01-19 19:15:03 +00:00
tron
3279a7c9a2 (svn r1520) Trim 134 (!) lines with trailing whitespace ): 2005-01-15 08:58:31 +00:00
darkvater
f9b5f704b1 (svn r1518) -Fix: server issue where some company names were wrong
-Fix: Highscore troubles; accessing members of deleted window
2005-01-15 01:52:23 +00:00
darkvater
75474e5bf1 (svn r1516) -Cheating players do not get their names added to the highscore table/file
-Fixed issue where highscore window would not come up after endgame screen
-Fix: VS6 compiles once again (braindead compiler)
2005-01-15 00:46:45 +00:00
dominik
34db065631 (svn r1506) Fix: [ 1102275 ] Game crashed when clicking "new face" or "company color" twice 2005-01-14 14:56:50 +00:00
darkvater
352cf002b2 (svn r1502) -Fix: [1101889] Crash under windows... stupid typo in player_gui.c ^ should've been &
-Fix: in multiplayer clientlist can only be opened once
2005-01-13 20:46:39 +00:00
darkvater
06cc62f40d (svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
2005-01-13 16:28:47 +00:00
darkvater
5fac6142e8 (svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
2005-01-11 00:54:06 +00:00
darkvater
116789022c (svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid) 2005-01-07 23:59:59 +00:00
darkvater
deabdb666f (svn r1404) -Fix: Company password no longer shares a widget with buying shares 2005-01-06 18:54:13 +00:00
truelight
2c9cd8f68c (svn r1401) -Fix: glitches in train-depot GUI (tnx to Hackykid)
-Fix: glitch in Company Overview GUI (Hackykid)
2005-01-06 17:40:57 +00:00
darkvater
4c5f6fe360 (svn r1379) -Fix: various GUI glitches. Added default sizes to various widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me! 2005-01-04 21:28:09 +00:00
darkvater
88b8a01da6 (svn r1374) -Feature: Add sticky item to finances window; sticky remains when requesting big/small window
-Moved resize icon in save dialog to bottom-right
2005-01-04 17:04:10 +00:00
truelight
a94fe04a9a (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00