Commit Graph

62 Commits (02472528ad792238f03d28e907115030227bc5bc)

Author SHA1 Message Date
tron 8894b930ae (svn r2937) Add sprites for {, |, } and ~ 19 years ago
tron 9de2c05c56 (svn r2933) Implement the non-breaking space 19 years ago
tron 45ca3b6336 (svn r2924) Introduce the ALIGN() macro which aligns values to multiples of a power of 2, for exact semantics see the commment in macros.h 19 years ago
tron ffdefbdee2 (svn r2893) Two chars got assigned a width of 0 since r2879, fix that ([1274302])' 19 years ago
tron ae49d487cc (svn r2879) Major step twoards ISO-8859-15
Add several missing chars:
- Š/š (S with hacek, all sizes)
- Ž/ž (Z with hacek, all sizes)
- Œ/œ (OE ligature, all sizes)
- Ð/ð (eth, large font was missing)
- Þ/þ (thorn, large font was missing)
- º   (male ordinal sign, all sizes)
Also move Ÿ (Y with umlaut, all sizes) to the correct position in the charset
To add some chars it was necessary to shuffle some OTTD specific chars (arrows, transport type markers) around
19 years ago
celestar 04f4d8237b (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf. 19 years ago
tron af9f55c977 (svn r2720) Remove unused declarations and definitions 19 years ago
celestar 238e47cd42 (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
19 years ago
tron a227065ab7 (svn r2701) Insert Id tags into all source files 19 years ago
tron 559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 19 years ago
tron e53c4db866 (svn r2664) Remove depedency on player.h from variables.h 19 years ago
tron 284d9ed7fb (svn r2663) Include variables.h only in these files which need it, not globally via openttd.h 19 years ago
Darkvater f0c0c03c5f (svn r2644) - Fix: my name was mistyped ;p
- Add DoDrawStringCentered() and change the multiline strings in the about box to single-line ones
19 years ago
Darkvater 0550c4a87a (svn r2623) - CodeChange: rework DrawStringCenteredTruncated() a bit. Instead of giving center + width you give the coordinates of the bounding box (left, right) it has to fit in (ludde)
- CodeChange: changed (back) maximum pixel length of truncated strings to a signed integer.
19 years ago
Darkvater ff2662ebe7 (svn r2617) - Fix: fix some warnings, and reenable vs.net2003 signed/unsigned warnings 19 years ago
Darkvater dfc3695ad7 (svn r2614) - Fix: Trunctuate function used one less character than it was supposed to. Because of this real width and reported width didn't correspond with eachother. 19 years ago
Darkvater 7fceed0446 (svn r2607) - Feature: add support for truncating strings to a given (pixel) length. Function courtesy of Ludde. 19 years ago
tron 8f71864bef (svn r2571) Add explicit type Pixel for ... Pixels 19 years ago
tron 9c3188741f (svn r2546) Don't calculate a value which never gets used and simplify some calculations 19 years ago
tron 83f72f696a (svn r2534) Small cleanup 19 years ago
tron a06b2fdc44 (svn r2522) Reorganize sprite load and decompression in order to remove a special case from the sprite blitter, which decompressed certain sprites every time when blitting them 19 years ago
tron 42d086b212 (svn r2518) Small cleanup 19 years ago
tron 6df35235d5 (svn r2513) Small cleanup 19 years ago
tron 6c5df28d7c (svn r2512) Small cleanup 19 years ago
tron cd8d2643d3 (svn r2503) Small cleanup 19 years ago
tron c92e85a357 (svn r2502) Small cleanup 19 years ago
tron 9d75047211 (svn r2497) Use a struct array for palette entries instead of a flat byte array 19 years ago
Darkvater 5fed47964e (svn r2420) - Codechange: magic number elminitation of cursorsprites. 19 years ago
Darkvater b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 19 years ago
Darkvater 7daaf1f100 (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 19 years ago
Darkvater 2aa94201dc (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug.
- Fix: There would be duplicate entries in the resolutions dropdown box. Copy SDL method or removing duplicates and sort the list.
- Feature: in the settings menu, you don't have to click on the arrows anymore, clicking on the dropdown box itself has the same effect. Consistent with other dropdowns in the game
19 years ago
Darkvater d865c55007 (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
20 years ago
tron 9c99c7d11a (svn r1861) Constify Get(Non)Sprite() 20 years ago
tron 9031e0369e (svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it 20 years ago
tron 94c75f33bb (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) 20 years ago
tron 2a151d9354 (svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate 20 years ago
tron 092e72d60d (svn r1852) Start cleaning up sprite handling:
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
20 years ago
tron b1baa4ed8b (svn r1840) Repel str_buffr and use local buffers where possible 20 years ago
tron 2fb453a4a5 (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 20 years ago
tron 0381073e56 (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 20 years ago
dominik 29e0ded977 (svn r1631) A couple of fixes for the signed/unsigned warnings. Only train_cmd.c remains to need fixing... 20 years ago
tron e5cd6b6193 (svn r1596) Add some more statics 20 years ago
tron 189ca73707 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
tron eaa6bf3f42 (svn r1557) Replace strange if () do while () construct with a plain for () 20 years ago
tron 4136f395bf (svn r1508) Remove duplicate declarations and include proper headers where necessary 20 years ago
tron 8b7c1e94e1 (svn r1402) Trim trailing whitespace 20 years ago
darkvater d7bc1d776c (svn r1268) -Fix: some warnings in gfx.c fixed
-Fix: Makefile now correctly works for cygwin/mingw; altough defining only cygwin does not compile the game
-Fix: moved SDL information message from severity 0 to 1. Only errors/severe warnings should be level 0
20 years ago
dominik af9dc1f817 (svn r1091) Fix: Finally station names use 100% the correct color in transparent mode 20 years ago
truelight f80094deb7 (svn r1045) -Fix: OpenTTD compiles again under VC6 (sign_de) 20 years ago
dominik 52134822b8 (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
20 years ago