rubidium
05d27c04f9
(svn r20657) -Codechange: add function to draw NewGRF tileseq in the GUI
2010-08-28 18:23:58 +00:00
rubidium
360d6daf34
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
rubidium
7127338414
(svn r18872) -Codechange: introduce PaletteID and use it
2010-01-21 01:38:13 +00:00
frosch
eded89633c
(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.
2010-01-17 15:05:25 +00:00
frosch
9bbabadd29
(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
2010-01-17 01:01:56 +00:00
frosch
6c72390087
(svn r18839) -Codechange: Detriplicate drawing of spritelayouts in the GUI.
2010-01-16 22:44:03 +00:00
frosch
119de3a5fe
(svn r18837) -Codechange: Rename DrawStationTileSeq() to DrawCommonTileSeq() and move it to separate file.
2010-01-16 22:25:44 +00:00
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
yexo
73e1f38934
(svn r15772) -Fix (r15767): MSVC can't find the right function anymore because the return value in the header was not updated.
2009-03-19 23:03:53 +00:00
rubidium
c3e87f345d
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
rubidium
89e1afdaa0
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
3ee482ca1b
(svn r14461) -Document: add some doxygen comments (Albert)
2008-10-13 03:26:48 +00:00
rubidium
f56e630e5c
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
rubidium
951ea4ae6d
(svn r14191) -Codechange: unify the code to skip sprite payload (i.e. not the header).
...
-Fix: sprite payload skipping wouldn't skip enough bytes in a very small subset of compressed sprites.
2008-08-30 09:46:52 +00:00
rubidium
1ce0b03bf0
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
frosch
a13899ee8e
(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
2008-02-15 18:40:42 +00:00
frosch
ae996a270b
(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
2008-02-15 18:34:26 +00:00
rubidium
507463e420
(svn r11684) -Codechange: split gfx.h in a type and functional header.
2007-12-23 10:56:02 +00:00
rubidium
8ebdfb258f
(svn r11674) -Codechange: refactor some functions out of macros.h into more logical locations.
2007-12-21 19:21:21 +00:00
rubidium
80772e9b35
(svn r11133) -Fix (r11102) [FS#1245]: in some cases vehicles would be drawn over houses when they should be drawn behind the houses. Patch by frosch.
2007-09-20 19:21:01 +00:00
rubidium
59d33d0f7c
(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var.
2007-07-24 17:01:23 +00:00
belugas
6a86e75870
(svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
2007-04-04 01:35:16 +00:00
rubidium
979ccd45ba
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
2007-03-07 12:11:48 +00:00
peter1138
ca9843424b
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
...
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
rubidium
013df98f79
(svn r7759) -Merge: makefile rewrite. This merge features:
...
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00